Treating enterprise software like game design

“Recognizing different layers and viewpoints gives game designers a nomenclature for understanding games’ inner workings and highlighting shortcomings. For example, a game aimed at a social aesthetic needs some form of multiplayer or social network integration. A game aimed at competition needs a visible score or ranking and consistent, well communicated rules.”

(Anthony Langsworth a.k.a. @alangsworth ~ Random Acts of Architecture)

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