Hopefully, less than 20 years from now we can use full-body interaction with technology.
“The core idea behind TouchTools is to draw upon user familiarity and motor skill with tools from the real world, and bring them to interactive use on computers. Specifically, users replicate a tool’s corresponding real-world grasp and press it to the screen as though it was physically present. The system recognizes this pose and instantiates the virtual tool as if it was being grasped at that position. Users can then translate, rotate and otherwise manipulate the tool as they would its physical counterpart.”
Great gestures make a big difference.
“Gestures are becoming the most integral UI function on smartphones and yet most people aren’t using them to their full potential. We ask designers what they’re doing to improve user experience.”
(Rani Molla a.k.a. @ranimolla ~ GigaOm)
Big foot takes smal step.
“One big suggestion gaining traction is the notion of the invisible interface. The idea is that the best design will make all technology move so far into the background that it’s not even noticed and just works without even being thought about. This concept has been around since the 1990s but what this is pushing, from examples so far, is the idea that everything is so intuitive to use that it isn’t even noticed.”
“Touch. Sweet touch. You’ve given me too much to feel. Sweet touch. You’ve almost convinced me I’m real.”
“(…) getting the technology to work is hard, but the really hard part is getting the human-system interaction right, making it easy for people to use the systems. Here are the issues. Touch and sensing technology is becoming more and more popular, whether it is on mobile telephones and tablets, navigation systems, or even cooking appliances. These give great opportunities, and of course, great opportunities also pose great challenges. Some are technical, but more and more they are interaction and design challenges – how to ensure that the capabilities of the technology are well matched to the needs and capabilities of the people who use them.”
(Donald A. Norman & Bahar Wadia ~ Nielsen Norman Group)
“Camille Moussette explores how interaction designers can leverage and embrace the sense of touch to develop interfaces and experiences that go beyond traditional visual and form-based aesthetics.”
(Science Daily) ~ courtesy of jeroenspiering
Mobile Touch, the new design space with many new constraints, materials and possibilities.
“Great mobile designs do more than shoehorn themselves into tiny screens: they make way for fingers and thumbs, accommodating the wayward taps of our clumsy digits. The physicality of handheld interfaces take designers beyond the conventions of visual and information design‚ and into the territory of industrial design. With touchscreens there are real ergonomics at stake. It’s not just how your pixels look, but how they feel in the hand.”
(Josh Clark a.k.a. @globalmoxie ~ .net magazine) courtesy of puttingpeoplefirst