And there are so much more. Myths and misconceptions also apply to design, designers and De$ign.
“Usability testing has been around so long that it’s the most well-known and most frequently practiced user research method. So I find it amazing that there are still so many misconceptions about usability testing. In this column, I’ll debunk the most common myths and misconceptions that I’ve encountered over the years.”
(Jim Ross a.k.a. @anotheruxguy ~ UXmatters)
Sounds like George A. Miller’s 1956 Magical Number.
“The answer is 5, except when it’s not. Most arguments for using more test participants are wrong, but some tests should be bigger and some smaller.”
(Jakob Nielsen ~ Alertbox)
“At a project’s start, the possibilities are endless. That clean slate is both lovely and terrifying. As designers, we begin by filling space with temporary messes and uncertain experiments. We make a thousand tiny decisions quickly, trying to shape a message that will resonate with our audience. Then in the middle of a flow, we must stop and share our unfinished work with colleagues or clients. This typical halt in the creative process begs the question: What does the critique do for the design and the rest of the project? Do critiques really help and are they necessary? If so, how do we use this feedback to improve our creative output?” (Gabriel Adauto and Jacob Klein ~ d.news)