In the end, all design fields will have to deal with human experiences.
“User Experience is becoming very trendy albeit fairly new in the video game industry, so there are still a lot of misconceptions regarding what it is (and what it’s not). I will try to tackle these misconceptions and convince you – if need be – that UX is indeed your friend.”
(Celia Hodent ~ Brains, UX and Games) ★
Playing is how you learn. Gaming is how you get entertained.
“For many of us non-digital-natives over 30, our first contact with interactive technology came about through playing video games. Long before personal computers and mobile phones became part of our daily lives, we were already hooked on these games. In places as diverse as Chile, Greece, and Finland, at the arcade or at home (for example, with the Atari 2600), there was something powerful about these games that had us captivated from the very first moment we played Donkey Kong, Centipede, or Pole Position. But what made them so interesting and intriguing? What made us go back regularly (even daily) to the arcade? Over the years, games scholars have been studying some of these issues. But could some of the power behind video games be channeled to motivate people and help them achieve their goals? Could playful designs inspired by what makes games fun and entertaining help create better user experiences?”
(Andrés Lucero et al. ~ ACM Interactions Magazine May-June 2014)
“Recognizing different layers and viewpoints gives game designers a nomenclature for understanding games’ inner workings and highlighting shortcomings. For example, a game aimed at a social aesthetic needs some form of multiplayer or social network integration. A game aimed at competition needs a visible score or ranking and consistent, well communicated rules.”
(Anthony Langsworth a.k.a. @alangsworth ~ Random Acts of Architecture)