Application onboarding versus organisation onboarding. Just a matter of principles.
“As a UX designer and marketer in the tech industry, I have been onboarded for a number of software and design projects. During these onboarding processes, I have noticed that software, apps, and user flows are not always conveyed in a simple, readily-comprehensible manner. As software and apps become more complex, the ability to define and explain technical concepts in simple terms has become an increasingly valuable skill for project leaders. In noticing this, an adherence to universal design principles would improve accessibility for all who take part in the onboarding process.”
Nicholas Farmen a.k.a. @FarmenNicholas ~ UXbooth
Dieter was not a digital guy at all. But boy, did he do some design thinking for digital.
“The following is the eighth in a ten-part series exploring legendary industrial designer Dieter Rams’ ten principles for good design as they relate to digital products.”
(Jordan Koschei a.k.a. @jordankoschei ~ The Industry)
Like standards, there’s so many principles to choose from. Pick your own.
“For a long time, I’ve been an advocate of creating standards, guidelines, and patterns as a way of achieving design consistency within a large organization. While these do offer significant benefits, they also introduce a number of problems into the design process.”
(Peter Hornsby ~ UXmatters)
If no principles, then random and ad hoc decisions.
“While some principles are more important than others and are likely to be thought about first, I don’t think you apply design principles in sequence. The principles of design are about how to communicate ideas and concepts graphically. Understanding them leads to better design decisions. While this post will focus on design, please note much of what’s here could be applied to many other aspects of life. As a general rule I think understanding more about any subject is valuable in helping you make better decisions.”
(Steven Bradley Glicksman a.k.a. @vangogh ~ Vanseo Design)