<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" 
  xmlns:dc="http://purl.org/dc/elements/1.1/"
  xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
  xmlns:admin="http://webns.net/mvcb/"
  xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#">
<channel>
<title>InfoDesign: Understanding by Design</title>
<link>http://www.informationdesign.org/</link>
<description>Dedicated to the growth and improvement of the information experience industries.</description>
<dc:language>en-us</dc:language>
<dc:creator>plato@xs4all.nl</dc:creator>
<dc:date>2010-03-19T10:10:06+01:00</dc:date>
<admin:generatorAgent rdf:resource="http://www.movabletype.org/?v=4.21-en" />
<sy:updatePeriod>hourly</sy:updatePeriod>
<sy:updateFrequency>1</sy:updateFrequency>
<sy:updateBase>2000-01-01T12:00+00:00</sy:updateBase>


<item>
<title>Invisible Revolution</title>
<description>&quot;(...) the story of Doug Engelbart, the man who invented much of the information environment we live in today - the computer mouse, word processing, email, hypertext and so on. In short: Interactive computing. This is his story, and the story of his fellow dreamers, thinkers, doers - revolutionaries - who changed our lives forever.&quot; (Frode Hegland &amp; Fleur Klijnsma)
</description>
<link>http://www.invisiblerevolution.net/index-inside.html</link>
<dc:subject>Classics</dc:subject>
<dc:date>2010-03-19T10:10:06+01:00</dc:date>
</item>

<item>
<title>How UX can get anything they want</title>
<description>&quot;When it comes to the world of UX, designers, usability engineers, and the rest, they tend to complain about how little power they have, but spend little time doing skill development in how to gain influence and power. The average designer or IA would be better served by going to a sales conference and learning sales and pitching skills, than going to yet another design event. They&apos;re already good at design, but they’re probably not very good at pitching design ideas to non-designers.&quot; (Scott Berkun)</description>
<link>http://www.scottberkun.com/blog/2010/how-ux-gets-anything-they-want/</link>
<dc:subject>User experience</dc:subject>
<dc:date>2010-03-18T14:03:06+01:00</dc:date>
</item>

<item>
<title>Starting Out Organized: Website Content Planning The Right Way</title>
<description>&quot;So many articles explain how to design interfaces, design graphics and deal with clients. But one step in the Web development process is often skipped over or forgotten altogether: content planning. Sometimes called information architecture, or IA planning, this step doesn&apos;t find a home easily in many people&apos;s workflow. But rushing on to programming and pushing pixels makes for content that looks shoehorned rather than fully integrated and will only require late-game revisions.&quot; (Kristin Wemmer - Smashing Magazine)</description>
<link>http://www.smashingmagazine.com/2010/03/17/starting-out-organized-website-content-planning-the-right-way</link>
<dc:subject>Content strategy</dc:subject>
<dc:date>2010-03-17T15:47:46+01:00</dc:date>
</item>

<item>
<title>Content Strategy as Information Design</title>
<description>&quot;Content strategy is in many respects information design. And as Steve Jobs famously said, &apos;Design is not just what it looks like and feels like. Design is how it works.&apos; Content, and content strategy are experiential – much the same as design. And design requires planning.&quot; (Will Sullivan - Craft Interactive)</description>
<link>http://craftinteractive.com/content-strategy-as-information-design/</link>
<dc:subject>Information design</dc:subject>
<dc:date>2010-03-17T10:46:08+01:00</dc:date>
</item>

<item>
<title>Preso: User Experience Will Make or Break Social Business</title>
<description>&quot;User experience is the art and science of designing digital products that people want to use.&quot; (Karen McGrane - Bond Art+Science)</description>
<link>http://www.slideshare.net/KMcGrane/user-experience-will-make-or-break-social-business</link>
<dc:subject>User experience</dc:subject>
<dc:date>2010-03-17T09:43:48+01:00</dc:date>
</item>

<item>
<title>17 guidelines for better information architecture (from 1991)</title>
<description>&quot;Given the emphasis on HCI and psychology one might easily think this is a relatively recent volume on IA and usability. In fact, this book was published in 1991! I find it amazing how appropriate much of the content still is.&quot; (Jussi Pasanen - Volkside) - courtesy of ferrydendopper</description>
<link>http://www.volkside.com/2010/03/15-guidelines-for-better-information-architecture-from-1991/</link>
<dc:subject>Information architecture</dc:subject>
<dc:date>2010-03-16T14:57:16+01:00</dc:date>
</item>

<item>
<title>The (Near) Future of Managing Experiences</title>
<description>&quot;What&apos;s your plan for the near future? If you&apos;re like most in our field, the path forward is murky and no one at your office is handing out maps. We&apos;ll look at the trends and tactics that matter, so you can make your own map for moving ahead.&quot; (Brandon Schauer - MX Managing Experience 2010)</description>
<link>http://mxconference.com/speakers/brandon-schauer-program-chair-and-host</link>
<dc:subject>User experience</dc:subject>
<dc:date>2010-03-16T13:33:34+01:00</dc:date>
</item>

<item>
<title>We learn from stories and experience</title>
<description>&quot;When it comes to learning and genuinely retaining something, nothing beats experiences. Formal educational or speaking settings don&apos;t always allow for actual hands-on experience with the content, but almost every learning situation — including presentation in various forms — does permit the use of stories.&quot; (Garr Reynolds - Presentation Zen)</description>
<link>http://www.presentationzen.com/presentationzen/2010/03/we-remember-from-stories-and-experience.html</link>
<dc:subject>User experience</dc:subject>
<dc:date>2010-03-16T09:48:41+01:00</dc:date>
</item>

<item>
<title>SXSW Live: Beyond the Desktop</title>
<description>&quot;Some people think it&apos;s just the hardware, but it’s not. It&apos;s also about the software, the context, and the overall user experience.&quot; (Michael Leis)</description>
<link>http://blog.michaelleis.com/2010/03/sxsw-live-beyond-the-desktop/</link>
<dc:subject>HCI</dc:subject>
<dc:date>2010-03-16T09:27:38+01:00</dc:date>
</item>

<item>
<title>The Guardian supplement on Service Design</title>
<description>&quot;We are happy to announce that the British newspaper The Guardian  has released a ten page supplement on Service Design today, Monday, 15th of March! In co-operation with the Service Design Network The Guardian has produced a supplement themed on Service Design and Innovation in partnership with organisations from the Service Design and Innovation markets. Included are many interesting case studies and best practices with perceivable business impact but also enjoyable and easy understandable examples. 10 Pages,  350.000 copies... great stories! &quot; (Service Design Network) - courtesy of ronverweij</description>
<link>http://www.service-design-network.org/content/guardian-supplement-service-design</link>
<dc:subject>Service design</dc:subject>
<dc:date>2010-03-15T12:54:20+01:00</dc:date>
</item>


</channel>
</rss>