![]() |
![]() |
|
![]() |
![]() |
|
|
Categories
Powered by
|
User experience Dealing with Difficult People, Teams, and Organizations: A UX Research Maturity ModelThe baby, toddler, teenager, and adolescent phases of UX research. "An increasing number of organizations and individuals who develop software products, Web applications, Web sites, or other digital products are gaining a better understanding and appreciation for user experience and UX design and research. Subsequent to the introduction of some magnificent products and services that many executives now own or use-such as smartphones, tablets, Web applications, social media, and video games-they have gained a better understanding of what UX design and research can do to boost the success of a business offering." (Tomer Sharon a.k.a. @tsharon ~ UXmatters) Posted on February 06, 2012 | Permalink The User Experience Integration Matrix: Integrating UX into the Product BacklogAs long as we see UX projects as software engineering projects and not the other way around, the plus and minus sides of the magnet will not connect. "Teams moving to agile often struggle to integrate agile with best practices in user-centered design and user experience in general. Fortunately, using a UX Integration Matrix helps integrate UX and agile by including UX information and requirements right in the product backlog. While both agile and UX methods share some best practices-like iteration and defining requirements based on stories about users-agile and UX methods evolved for different purposes, supporting different values. Agile methods were developed without consideration for UX best practices. Early agile pioneers were working on in-house IT projects (custom software) or enterprise software." (Jon Innes ~ Boxes and Arrows) courtesy of janjursa Posted on February 03, 2012 | Permalink The top mistakes UX designers make: the writeupAs long as UX designers learn from their mistakes. "Rather than talk about tactical mistakes, such as in prototyping and running studies, I focused on the ones we overlook the most, about attitude and culture." (Scott Berkun a.k.a. @berkun) Posted on February 01, 2012 | Permalink UI: Getting the Details RightWhy 5 and not 7, 9 or 3? "User interface details matter to the overall user experience. Many users may not consciously notice these details on your site yet they do have an impact on the overall user experience. When everything feels just right the perception of your site and brand is improved. In this article, we'll look at 5 different types of UI details you should pay attention to." (Jamie Appleseed a.k.a. @jamieappleseed ~ Baymard Institute) Posted on January 27, 2012 | Permalink Defining an Interaction Model: The Cornerstone of Application DesignOr, on the value of working with models. Of any kind. "An interaction model is a design model that binds an application together in a way that supports the conceptual models of its target users. It is the glue that holds an application together. It defines how all of the objects and actions that are part of an application interrelate, in ways that mirror and support real-life user interactions. It ensures that users always stay oriented and understand how to move from place to place to find information or perform tasks. It provides a common vision for an application. It enables designers, developers, and stakeholders to understand and explain how users move from objects to actions within a system. It is like a cypher or secret decoder ring: Once you understand the interaction model, once you see the pattern, everything makes sense. Defining the right interaction model is a foundational requirement for any digital system and contributes to a cohesive, overall UX architecture." (Jim Nieters ~ UXmatters) Posted on January 23, 2012 | Permalink Global UX: A JourneyOld borders evaporate, new ones emerge. "In our increasingly connected world of 2012, we have more ways of continually learning to better understand, communicate, live, and work with each other, both locally and globally. The old boundaries, borders, and divisions are slowly disappearing, and established systems are starting to break down, making it challenging to learn what this new world means to all of us. When it is easy to become a friend of someone who does not live in our neighborhood or even our country, our assumptions about other people start to change. Similarly, the UX research and design professions are seeing a shift that edges us beyond the boundaries within which we live and work, forcing us to look outside our window when designing and improving the products and services we work on." (Whitney Quesenbery and Daniel Szuc ~ UXmatters) Posted on January 23, 2012 | Permalink The 9 Principles of Lean User ExperienceBut when does a startup become a non-startup? "These principles describe how best startup teams have always worked. By attempting to describe Lean UX, we hope the approach can be repeated, taught, and practiced deliberately to make startup teams more successful, more quickly." Posted on January 23, 2012 | Permalink Positive UX: Optimal user experience is more than the absence of usability issuesLess usability, more friction. "In this article I'll be applying a similar approach to introduce Positive UX; the idea that good UX isn't simply the absence of usability issues. I intend to draw parallels between the fields of well-being and UX in order to illustrate the factors that define and foster Positive UX and the implications this may have on measuring good experience with the web." (Rob Howells ~ Humanising Technology) Posted on January 18, 2012 | Permalink Affective Computing, Affective Interaction and Technology as ExperienceTechnology moving into the fibers of our emotions. "As Human-Computer Interaction (HCI) and Interaction Design moved from designing and evaluating work-oriented applications towards dealing with leisure-oriented applications, such as games, social computing, art, and tools for creativity, we have had to consider e.g. what constitutes an experience, how to deal with users' emotions, and understanding aesthetic practices and experiences. Here I will provide a short account of why in particular emotion became one such important strand of work in our field." (Kristina Höök a.k.a. @ProfessorHook ~ Interaction-Design.org) Posted on January 13, 2012 | Permalink How to Start a Career in UX DesignStart somewhere, then practice 10.000 hours. "Quite often, Web magazines, blogs, and other Web sites feature many interesting and informative articles about how to do UX design, graphic design, and Web design, but offer very little content about the fundamental steps that one must take to actually develop a career in one of these fields. So what should you do if you are just starting out as a UX designer, and what steps should you take to further your career?" (Chloe Lloyd ~ UXmatters) Posted on January 10, 2012 | Permalink Customer Experience versus User ExperienceOr in terms of scope, service design relates to customer experience; web and app design relates to user experience. And what about experience design a.k.a. cross-channel experience design? "In reading what they write about, it is disturbing how little reference Customer Experience people make to User Experience people. I've come across several references to human factors and usability, but you'll almost never find Customer Experience and User Experience in the same book, article, or room. This worries me. It worries me because I think that actually, this is possibly one of the best, strongest alliances that could exist in companies. It worries me because so much of what CX people do is what we need done so that the experiences we're designing have a real chance of being good. And it worries be because I think we as UXers could really benefit from understanding, in greater detail, a lot of the structure and discipline and business focus that CXers bring to our combined cause." (Leisa Reichelt a.k.a. @leisa ~ disambiguity) Posted on January 05, 2012 | Permalink A Consistent Experience is a Better Experience: Service DesignOne of the many intro's on Service Design, trying to answer the question of its value for commercial purposes. "If there is one thing that has held the test of time, it's that history is bound to repeat itself. What was once old will most certainly become new again in the cycle of time because good ideas never go out of style. Service design is a shining example of this fact. In spite of the fact that the conception of service design is nearly 30 years old, it is an idea that is more relevant than ever today. Service has become a serious topic of discussion in the design community these days and it's being recognized more and more as a key to business success in competitive markets. Good service design breeds satisfied, loyal customers. This post will walk you through the basics and how you can begin using it to your advantage to turn travelers into your very own brand ambassadors." (Mark Eberman a.k.a. @bikeboy389 ~ Digital Compass) Posted on December 20, 2011 | Permalink The Role of UX: Learning from SustainabilityUX designers express their identity crisis. Some deep mind work needed. "In recent times, it has become increasingly difficult to describe who UX professionals are and what they do. As a new entrant into this profession, defining who I am and presenting the skills I possess as something that is valuable to any organization has been an uphill task." (Antonia Anni a.k.a. @tonianni ~ UXmatters) Posted on December 20, 2011 | Permalink UX Dimensions of ConflictUX design remains a people business. "Even though there is no single answer to the question of how innovative or conventional a team should be and no clear gauge for how free or controlled a development process should be, you can make thoughtful decisions about what the right settings for those knobs are within your own organization. In doing so, make sure you take a value-neutral approach and understand your own biases going in. Then, choose the appropriate balance for your team, and select whatever tools and processes make the most sense for where you’ve set those knobs." (Mike Hughes ~ UXmatters) Posted on December 20, 2011 | Permalink Want to Improve Your Coordination? Attend to PatternsUsing patterns creates rhythm, confidence, and trust. "Like many of you, I'm passionate about crafting communication products that help others understand and act. I appreciate the work by writing practitioners who ask how sentence structure can support humans. I'm intrigued by the work of those of us who explore taxonomic relationships and ensure our tools bring consistency to thought. And recently I've become engaged by the thinking of information architects who attend to patterns and components." (Thom Haller a.k.a. @thomhaller ~ ASIS&T Bulletin Dec. 2011 - Jan. 2012) Posted on December 19, 2011 | Permalink Yes, Experience Can Be DesignedIn the DTDT or 'There is no such thing as...' category. And where does this debate lead us to? It depends. "As experience design has evolved from early ideas about human-computer interaction to our present understanding, we can see how the industry has shaped the tools for studying, influencing, mediating, and sometimes even controlling the way people experience the artifacts they interact with. But that raises a question: can experience really be designed? And it certainly triggers lively debate." (Sorin Pintilie a.k.a. @flyandcolors ~ UX Magazine) Posted on December 15, 2011 | Permalink For the love of experience: Changing the experience economy discourseReally hope her dissertation changes the discourse. "The attention for experiences as economic offerings has increased enormously in the last decade. However, the lack of a clear definition of experience and the bias towards the organization's perspective in the discourse cause much confusion. In this study experience is taken back to its basis: the encounter between an individual and his or her environment. Different concepts, effects and values of experience are defined to construct a more integrative discourse for the experience economy from the individual's perspective. To reap the benefits that the experience economy offers, the role of organizations has to change from a directing and controlling one to a more supporting and facilitating one. A true recognition of the co-creation that takes place in experiences shows how much latent potential for creating value there is yet to discover." Posted on December 14, 2011 | Permalink Towards an Ethics of PersuasionRight, always thought I was the center of the universe. "Here's my simple response: Don't take on projects that you wouldn't personally use yourself or recommend to your friends and family." (Stephen P. Anderson a.k.a. @stephenanderson ~ UXmag) Posted on December 14, 2011 | Permalink Can't get no satisfaction: Why service companies can't keep their promisesFor a lot of companies, it's just annoying that they have customers. "Service companies can't show customers a tangible product. Since services are intangible, the only way to sell them is by making a promise to perform. But most service companies fail to keep their promises, leaving customers frustrated, confused and abused. Why do so many service companies fail to keep their promises to customers?" (David Gray a.k.a. @davegray ~ Dachis Group) Posted on December 12, 2011 | Permalink Larry Constantine on Agile Experience DesignBoth fields seem to be at the wrong side of the magnet. "(...) when experience design is married with agile development, the results can be a crisis of faith on either or both sides." (Jean Claude Grosjean a.k.a. @jcQualitystreet ~ Agile UX) Posted on December 08, 2011 | Permalink Career Advice for User ResearchersLearning from the seniors. "The first thing you should decide is what you want to focus on. There is a great variety of roles in user experience. Some UX professionals are generalists who do everything from user research to UX design - and sometimes even software development. Others specialize on a particular aspect of user experience such as interaction design, visual design, content strategy, or ethnography. And many fall somewhere in between - for example, a UX Architect who conducts user research and is responsible for every aspect of UX design except visual design." (Jim Ross a.k.a. @anotheruxguy ~ UXmatters) Posted on December 05, 2011 | Permalink Planning User Research Throughout the Development CycleHow can you ever make something worthwhile if you haven't looked into it, a.k.a. research. "(...) we'll discuss how research planning can reduce costs and decrease the time it takes to perform user research. One of the biggest challenges in performing user research is determining which research approaches to apply and when to apply them. The research methods you choose are dependent upon a variety of factors, including budget, schedule, development phase, business goals, and research questions." (Demetrius Madrigal and Bryan McClain ~ UXmatters) Posted on December 05, 2011 | Permalink The difference between a UX Designer and UI DeveloperDTDT (again): Interface is part of the object and experience is part of the subject, be it for design or development purposes. "UX Designers focus on the structure and layout of content, navigation and how users interact with them. (...) UI Developers focus on the way the functionality is displayed and the fine detail of how users interact with the interface." (Ben Melbourne a.k.a. @benmelb ~ as in the city) Posted on December 02, 2011 | Permalink Is There Any Meat on This Lean UX Thing?What's the common denominator of structural programming, OVID, OOA/D, RUP, rapid/extreme programming and Agile? No design thinking regarding use involved. "There really is something here. Lean UX is an important new way to think about what we do, and I think there's real meat on it. Let me explain." (Jared Spool a.k.a. @jmspool ~ UIE) Posted on December 01, 2011 | Permalink The Anatomy of an Experience MapGreat and necessary piece of information visualization for understanding purposes. "Experience maps have become more prominent over the past few years, largely because companies are realizing the interconnectedness of the cross-channel experience. It's becoming increasingly useful to gain insight in order to orchestrate service touchpoints over time and space." (Chris Risdon a.k.a. @ChrisRisdon ~ Adaptive Path) Posted on December 01, 2011 | Permalink The upper bounds to qualityAAPL seems to falsify this. People willing to pay high prices for superb quality. "The digital age changes our notions of quality, and in particular, our notions of the limits to quality. Generally, there are two limits to quality: The first limit is your imagination. If you are innovative, you can increase quality in many creative ways. The second limit to quality is what the customer will pay for. If your product is priced too high, even if it is of super high quality, you won't be able to sell many." (Alan Cooper a.k.a. @MrAlanCooper ~ Cooper Journal) Posted on November 25, 2011 | Permalink Towards an Aesthetic of FrictionIt's academic, so it must be European. "Dr. Marc Hassenzahl is Professor for Experience Design at the Folkwang University of Arts in Essen, Germany, and research manager at MediaCity, Åbo Akademi University, Vaasa, Finland. He is interested in the emotional and motivational aspects of interactive, mostly tangible technologies, that is User Experience, Experience Design, the hedonic side of product use. Marc worked with companies, such as Samsung, Nokia, German Telekom, and lately BMW, on his vision of designing 'the experience before products', arguing for a postmaterialistic notion of designing things. He recently published Experience Design: Technology for all the right reasons with Morgan Claypool." (Marc Hassenzahl ~ TEDxHogeschoolUtrecht) Posted on November 23, 2011 | Permalink The Impact of PersuasionThe Don at TEDx (again), event organised by a Dutch 'university'. Understanding features in terms of complexity instead of functionality ~ "His studies and books on design theory coupled with his extensive academic and industry experience help companies produce enjoyable and effective products and services. Norman brings a systems approach to design, arguing that great design must touch every aspect of a company." (Donald A. Norman a.k.a. @jnd1er ~ TEDxHogeschoolUtrecht) Posted on November 23, 2011 | Permalink Complexity and User ExperienceGreat to see B&A revitalising. Understanding features in terms of complexity instead of functionality ~ "The best products don't focus on features, they focus on clarity. Problems should be fixed through simple solutions, something you don't have to configure, maintain, control. The perfect solution needs to be so simple and transparent you forget it's even there. However, elegantly minimal designs don’t happen by chance. They're the result of difficult decisions. Whether in the ideation, designing, or the testing phases of projects, UX practitioners have a critical role in restraining the feature sets within our designs to reduce the complexity on projects." (Jon Bolt a.k.a. @epic_bagel ~ Boxes and Arrows) Posted on November 23, 2011 | Permalink Everything is a serviceBut what if 'everything' is, then 'nothing' is. "The emerging service economy will require business and society to do some some fundamental restructuring. The organizations that got us to this point have been hyper-optimized into super-efficient production machines, capable of pushing out an abundance of material wealth. Unfortunately, there is no way to proceed without dismantling some of that precious infrastructure. The changes are already underway." (Dave Gray a.k.a. @davegray ~ Dachis Group) Posted on November 22, 2011 | Permalink When Is an Immersive Digital Experience Appropriate?Whatever you build, make sure it's usable and 'fun'. "So, when is an immersive digital experience appropriate? Although platforms should focus on getting users to their destination, the content users find there can be immersive. Programs should be immersive, but balance experiential design with usable design. Immersive experiences are notoriously difficult to document, from a UX perspective. The frameworks I've outlined are helpful in defining immersive experiences to a sufficient level of fidelity for a client to feel comfortable with the direction your solution is taking, but doesn't inordinately influence the creative team." (Jordan Julien a.k.a. @thejordanrules ~ UXmatters) Posted on November 21, 2011 | Permalink Out with the Old, In with the NewLots of food for thought in it. A Conversation with Don Norman and Jon Kolko on Trends in and the Relationships between Art, Business, and Design ~ "The ~2-hour exchange with and between Don and Jon and the audience was particularly engaging, thoughtful, rich, and delightful." (Richard Anderson a.k.a. @Riander) Posted on November 14, 2011 | Permalink A Brief Rant on The Future of Interaction DesignCouldn't deny the proper framing of 'Pictures Under Glass'. "As it happens, designing Future Interfaces For The Future used to be my line of work. I had the opportunity to design with real working prototypes, not green screens and After Effects, so there certainly are some interactions in the video which I'm a little skeptical of, given that I've actually tried them and the animators presumably haven't. But that's not my problem with the video. My problem is the opposite, really — this vision, from an interaction perspective, is not visionary. It's a timid increment from the status quo, and the status quo, from an interaction perspective, is actually rather terrible. This matters, because visions matter. Visions give people a direction and inspire people to act, and a group of inspired people is the most powerful force in the world. If you're a young person setting off to realize a vision, or an old person setting off to fund one, I really want it to be something worthwhile. Something that genuinely improves how we interact. This little rant isn't going to lay out any grand vision or anything. I just hope to suggest some places to look." (Bret Victor a.k.a. @worrydream ~ WorryDream) Posted on November 14, 2011 | Permalink The T-Model and Strategies for Hiring IA Practitioners: Part 2Or what the form of the character T can initiate. And what about the A, K, or X? "This second installment of my series on hiring IA practitioners, therefore, expounds on the Boersma T-model by presenting a grid that can help hiring managers make informed recruiting decisions by giving them a clear picture of the key verticals of UX practice, while taking into account three potential levels of an IA practitioner's professional experience." (Nathaniel Davis a.k.a. @iatheory ~ UXmatters) Posted on November 08, 2011 | Permalink Using Storyboards and Sentiment Charts to Quantify Customer ExperienceWhat would happen if we only talked about experience, human, user, or customer? "In the fields of user experience and service design, we use storyboards to illustrate our solutions, so clients can walk in the shoes of their customers, staff, or community and see our solutions as we see them. Storyboards are appealing at an aesthetic level, but are trickier to use in persuading clients who are more used to cold, hard numbers, charts, and tables. Offering more tangible measures of customer sentiment helps clients make connections between the experiences we depict and the sorts of technology, financial, and resource decisions that are necessary to make those experiences happen." (Ben Crothers a.k.a. @bencrothers ~ UXmatters) Posted on November 08, 2011 | Permalink Mobile UX Sharpens Usability GuidelinesUsabilty guidelines are just heuristics, for desktop, laptop and mobile. "Many guidelines are similar for mobile and desktop design, but their mobile interpretation is much more unforgiving." Posted on November 07, 2011 | Permalink How to Annoy a UX DesignerThe problem with most UX projects is that there are clients involved, not customers. "The relationship between client and designer does not always work out as smoothly as we would wish, despite the best efforts of all concerned. In this column, I'll take a look at some of the questions that can arise on a project team - and how they should and should not be answered. I hope these raise a smile - and possibly help you tackle the next awkward client conversation you encounter." Posted on November 01, 2011 | Permalink Five Ways to Be Persuasive in Your UX WorkConvincing is as hard as persuasion. "In your work as a UX professional, do you ever find that you need to convince people that the team should follow a user-centered design process? Do you need to convince stakeholders they should do user research? Do you try to get user experience thinking inserted earlier in the project lifecycle? Perhaps you need to sell yourself or your company? I certainly do. In fact, I find that there are many of these persuasive moments in the practice of user experience design. To be successful as a UX professional, you need to know how to be persuasive." Posted on November 01, 2011 | Permalink In Search of InnovationSimply following a set of UCD processes and creating the obvious UX deliverables doesn't lead anywhere. "(...) brands have to take the lead in innovation with a strong and consistent vision, and outlined several reasons why it's actually detrimental to listen to your users. I have to admit, their examples are compelling, but are they correct? How do we reconcile their claims with what we know about the value of design research and user-centered design? (...) I surmise that the pioneers of innovation really did have inspiration, intuition, hypotheses, hunches and non-linear thinking on their side. These are traits I would consider a part of a tinkerers' personality." (Peter Hui a.k.a. @hooooy ~ Teehan+Lax) Posted on October 31, 2011 | Permalink Designerly ways of working in UXAnd if the enterprise had a baby with the economy, they would call it the customer a.k.a. the human being. "If IBM and Apple had a baby today, it would be called UX. Not very likely, perhaps, but you see the point: UX has a mixed heritage, drawing from engineering traditions as well as big-D design traditions. I would like to characterize briefly what I have come across as typical values in professional UX practices. Then talk about what I see as 'designerly' ways of working within interaction design. And then finally put the two together in order to highlight some opportunities for designerly ways of working in UX." (Jonas Löwgren ~ Johnny Holland Magazine) Posted on October 28, 2011 | Permalink Anchoring Your Design Language in a Live Style GuideTalk about Design in a language each can understand. "Without a style guide, high-fidelity mockups are the best way to communicate a new feature to developers. Unfortunately, though, pixel-perfect mockups almost always result in duplicative and wrongly abstracted code. Why? First, fidelity alone (without good annotations) does not communicate the abstractions you intend. Without knowing how the designers conceive of the design language, developers may make different modeling choices and make the code difficult to maintain. Second, higher fidelity can unintentionally signal novelty. Developers may think that you mocked up something in higher fidelity because it is a new UI component, and thus fail to reuse existing code. This slows down development and results in bloated, less maintainable code." (Jim Lindstrom a.k.a. @jimlindstrom ~ UX magazine) Posted on October 27, 2011 | Permalink What I Bring to UX From... PsychologyImportant knowledge from inside the mind, brain and spirit. "How does one end up in UX after counseling delinquent girls and brain injured individuals? This question is one I am asked frequently once people find out the somewhat unorthodox route I took towards my career in UX. With some explanation, the connection between the two areas becomes much clearer and there is greater understanding for how my background in psychology has laid the groundwork for a career in UX." (Lori W. Cavallucci a.k.a. @lwcavallucci ~ Johnny Holland Magazine) Posted on October 21, 2011 | Permalink The Rise of Cross-Channel UX DesignInter touchpoint is cross-channel design; intra touchpoint refers to the design of the artifact. "Seamless, cross-channel experiences are the way of the future, as technology fades into the background and the personal, physical, and social context determine the methods we use to interact with information." (Tyler Tate a.k.a. @tylertate ~ UXmatters) Posted on October 18, 2011 | Permalink Seven Ingredients of a Successful UX StrategySeven is the magic number, for ux strategy as well. "UX strategy is about building a rationale that guides user experience design efforts for the foreseeable future. This article provides an overview of the ingredients I consider essential for developing a successful UX strategy. If you want to enter the growing field of UX strategy or learn more about it, this overview points you in the right direction." (Paul Bryan a.k.a. @paulbryan ~ UXmatters) Posted on October 18, 2011 | Permalink Storyboarding & UX: An introductionOne wonders why it takes so long finding valuable stuff from other fields. And btw, a customer journey depiction is not a storyboard! "The fields of user experience and service design typically use storyboarding to sell design solutions. They do this by casting personas in stories, showing the benefits of those solutions. They often look quite polished and professional, and can be daunting to some in these fields to pick up a pencil and try it for themselves. But not only can you draw these scenario storyboards yourself to sell your solutions, you can also use them as a powerful method for devising those solutions in the first place. Storyboards are part of the intriguing world of sequential art, where images are arrayed together to visualise anything from a film to a television commercial, from a video game to a new building. They're an effective communication device, bringing a vision to life in a way that anyone can grasp and engage with, before investing in producing the real thing." ~ UPDATE: Added part 2 and part 3 (Ben Crothers a.k.a. @bencrothers ~ Johnny Holland Magazine) Posted on October 14, 2011 | Permalink Thoughts on Lean UXLet's register, trademark or patent all 'new' ideas we have so we can stifle society. "Wasn't the Lean Start-up® simply a case of the Emperors New Clothes? A combination of User Experience Design and Agile development rebranded and repackaged for a new market. Also, what the hell was that ® about?" (Andy Budd a.k.a. @andybudd ~ Blogography) Posted on October 14, 2011 | Permalink UX For SuitsPaying attention to UX is just good business. "User experience is a catch-all term that we use in the software industry to describe the overall feeling an end-user gets when using a product. The UX is the attitude that is triggered when using (and subsequently thinking about) a company and their products and services. Since your user's attitude affects their future behavior toward your brand or product, a good user experience is vital to product adoption, engagement and loyalty." (Jurgen Altziebler a.k.a. ALT74 ~ Intridea) Posted on October 12, 2011 | Permalink Emotional Design for the World of ObjectsGreat set of interesting conference talks. "Welcome to the world of atoms. The human body is part of the physical world. It savors touch and feeling, movement and action. How else to explain the popularity of physical devices, of games that require gestures, and full-body movement? Want to develop for this new world? There are new rules for interacting with the world, new rules for the developers of systems." (Donald A. Norman ~ dConstruct 2011 videos) Posted on October 06, 2011 | Permalink Shoes, Cars, and Other Love Stories: Investigating The Experience of Love for ProductsWe not only love people, but products as well. And they don't talk back, sort of. "People often say they love a product. What do they really mean when they say this, and is this a phenomenon that is relevant to the field of design? Findings from a preliminary study in this thesis indicated that people describe their love as a rewarding, long-term, and dynamic experience that arises from a meaningful relationship built with products they own and use. Inspired by existing approaches to the experience of love from social psychology, research tools are developed for the closer study of person-product love. Using those tools the research in this thesis investigates how person-product interactions are linked to the experience of love and how these influence love over time. The findings reveal how the experience of love arises from person-product relationships, how love relationships develop over time, and which factors can provoke change in the love experience and love relationships over time. These findings present opportunities for design researchers and designers to foster rewarding experiences and long-lasting person-product relationships. Person-product love relationships can bring emotional rewards that benefit people's wellbeing and stimulate sustained efforts to keep loved products for longer." (Beatriz Russo ~ Technical University Delft) Posted on October 04, 2011 | Permalink The T-Model and Strategies for Hiring IA Practitioners: Part 1Or, what a simple diagram can bring. "What I also find disturbing is the lack of competency that some senior IA practitioners, with three to five years of experience, demonstrate when looking for employment. As a manager of an IA team, I have reviewed many resumes and portfolios of IA practitioners who don't meet the basic requirements; whose design artifacts don't reflect what I would expect of someone with senior-level experience. Does anyone know what junior or senior means? UX design managers, managers of information architecture, and IA practitioners should have a shared understanding of what makes a junior or senior IA practitioner a viable candidate." (Nathaniel Davis a.k.a. @iatheory ~ UXmatters) Posted on October 04, 2011 | Permalink The Ghost Hunter's Guide to User ResearchSome handy tips and tricks from the ghost hunter. "It was never my childhood dream to become a usability professional. In kindergarten, I didn't observe the other kids playing with their toys and think of ways to improve them. I didn't yearn to perform heuristic evaluations, usability tests, and contextual inquiries. Don Norman wasn't my Mister Rogers and Jakob Nielsen wasn't my Captain Kangaroo." (Jim Ross a.k.a. @anotheruxguy ~ UXmatters) Posted on October 04, 2011 | Permalink What I Bring to UX From... ArchitectureSounds more like information architecture, projects and clients to me. "To do well in either architecture or user experience design, the ability to communicate well is key, and the most important part of communicating is listening. As designers, we need to listen to our clients and their customers to understand their needs and requirements. We need to communicate our designs to both our clients and our development teams in a way that they will understand. Our ideas need to be translated into designs and made concrete, through user scenarios, workflow diagrams, mock-ups or wireframes so that they can be discussed, understood, tested and improved upon. Communication becomes even more important once those designs start being built. As I already stated, nothing ever gets built as planned. Therefore, communication is key in working with the development team to evolve and refine the design as it gets built, and to manage the expectations of the client throughout the development process as those changes are occurring. And, a lot of that communicating is listening." (Jennifer Fraser a.k.a. @jlfraser ~ Johnny Holland Magazine) Posted on September 30, 2011 | Permalink Truth and Dare: My response to Jason Mesut's EuroIA 2011 talkWell said: "I'm getting too old for this shit." "(...) ideally the phrase UX will disappear completely into a collective understanding and we will once again call ourselves by titles that better describe what we do all day." (Mike Atherton a.k.a. @MikeAtherton ~ Redux'd) Posted on September 30, 2011 | Permalink Demystifying Design'Then a magic occurs' is not enough anymore. "Designers are makers who craft solutions to problems that plague customers, clients, and at times, society as a whole. The specialized tools and jargon (leading? kerning? cognitive load?) often understood only by other practitioners are a designer's hallmarks. How we actually design and arrive at viable solutions is a mystery to most. Some believe this mystery helps us maintain the perceived value of design in our organizations. In today's world - a world craving more and better design - however, this mystery is actually holding us back as a profession." (Jeff Gothelf a.k.a. @jboogie ~ A List Apart Issue 335) Posted on September 20, 2011 | Permalink What I Bring to UX From... Market ResearchMarket research is rooted in demographics related to consumerism. Design research does the psychographics of me and my 'group'. "Research plays a vital role in UX, as we need to understand our users and their motivations in order to design products which meet their needs. Market research is all about finding out what people do and why. But how many companies have combined market research and UX teams? I'm going to outline what it's like to work in this kind of team and share how my background in market research led to a passion for UX." (Jessica Hall a.k.a. @mycatistheboss ~ Johnny Holland Magazine) Posted on September 16, 2011 | Permalink Seven Organizational Barriers to Designing Better ExperiencesReading this, I would almost give up on organizations. But I don't. "Over the last 6 years, I've been fascinated by watching how teams work together to create experiences. Much of these 6 years was spent with agile teams. Slowly, my personal practice as a user experience designer has evolved. Instead of focusing on what I can do to improve the experience, I've come to focus on what I can do to improve the organization." (Austin Govella a.k.a. @austingovella ~ Follow the UX Leader) Posted on September 16, 2011 | Permalink The S.M.A.R.T. User Experience StrategyOr how old skool insights can be revived. "(...) I (and many others) have been told to "create a good user experience." We've heard this in creative briefs, project kick-off meetings and critiques. It may have been a bullet point in a PowerPoint presentation or uttered by someone trying to sell a client or company on the value of their services. But there's a fundamental problem with stating that your goal is to "create a good user experience." It's not specific, directly measurable, actionable, relevant or trackable. Thus, it will create disagreement and disorganization, sending many projects into chaos. However, we can avoid this by using S.M.A.R.T. goal-setting criteria when defining user and business goals." (Dickson Fong a.k.a. @dicksonfong ~ Smashing Magazine) Posted on September 14, 2011 | Permalink Interaction Design Tactics For Visual DesignersIt keeps coming back to the idea of 'know the material you work with'. "Interaction design is a multi-faceted discipline that links static communications together to form an experience. Understanding the basic principles of this discipline is core to designing websites that are not only aesthetically pleasing but that actually solve business problems and bring delight to their users. This article just scratches the surface of interaction design. For Web designers of any kind, considering these fundamentals when designing any transaction or interaction is imperative." (Jeff Gothelf a.k.a. @jboogie ~ Smashing Magazine) Posted on September 12, 2011 | Permalink Framing the Practice of Information ArchitectureThe ship 'Titanic' sets course to a new UX iceberg. "Over the past two decades, the volatile evolution of Web applications and services has resulted in organizational uncertainty that has kept our understanding and framing of the information architect in constant flux. In the meantime, the reality of getting things done has resulted in a professional environment where the information architect is less important than the practitioner of information architecture." (Nathaniel Davis a.k.a. @iatheory ~ UXmatters) Posted on September 07, 2011 | Permalink Leveraging UX Insights to Influence Product StrategyHow UX influences product strategy and the other way around. "Many UX researchers and analysts aspire to influencing not only design implementation, but also product strategy. However, it is rather difficult to effect this kind of influence because user research insights tend to center on design and fail to speak to a company's overall strategy for a product. In this article, I'll describe how you can influence product strategy through a well-defined approach to user research and illustrate this approach by describing my first-hand experience with it. I'll also discuss how any UX professional intending to add business value can leverage this approach in influencing product strategy." Posted on September 07, 2011 | Permalink Great Customer Experiences Learn ContinuouslyHumans just have one mission in life and that's to learn. From the beginning 'til the end. From Apple's poster for its retail employees. - "All of these experiences have made us smarter. And at the very center of all we've accomplished, all we've learned over the past 10 years, are our people. People who understand how important art is to technology. People who match, and often exceed, the excitement of our customers on days we release new products. The more than 30,000 smart, dedicated employees who work so hard to create lasting relationships with the millions who walk through our doors. Whether the task at hand is fixing computers, teaching workshops, organizing inventory, designing iconic structures, inventing proprietary technology, negotiating deals, sweating the details of signage, or doing countless other things, we've learned to hire the best in every discipline." (Mike Wittenstein a.k.a. @mikewittenstein) Posted on August 30, 2011 | Permalink Transmedia Design for the 3 Screens (Make That 5)Increasingly 'computer' becomes a generic term; its instantiations matter. "Mobile use will rise, but desktop computers will remain important, forcing companies to design for multiple platforms, requiring continuity in visual design, features, user data, and tone of voice." (Jakob Nielsen a.k.a. @NNgroup ~ Alertbox) Posted on August 29, 2011 | Permalink What marketing executives should know about user experienceMarketing 2.0 has a change, and that's not marketing the social way. "Like it or not, the digital world has changed at a wicked pace, and more and more interactions between companies and their customers now happen via an interface. Software serves us everywhere, and the user experience now shapes these interactions every day. At the center of all this change sits the brand. TV and print advertising now regularly feature digital experiences from the likes of Apple, Google, Toyota, GE, and Amazon. The visual interface has become the new face of your brand. This means that the role of Chief Marketing Officers (CMOs) is now harder, and their influence must reach further into the organization than ever before." (Nick Myers a.k.a. @nickmyer5 ~ Cooper Journal) Posted on August 27, 2011 | Permalink Where Do Good UX Ideas Come From?I would say AAPL, but that's problably not a satisfying answer. "Many companies struggle with the question of whether to develop UX strategy, research, and design capabilities internally, or to engage external UX firms as-needed when projects arise. Companies must forecast their need for these services on a long-term basis, and weigh the comparative costs and benefits of each approach. But is it purely a question of economics? Does an external UX team offer value beyond the flexibility and overall cost savings of not maintaining an internal team? When asked only in the context of individual projects, the answer to this question is probably 'no'. For a single project, the rationale for engaging an external UX firm may remain purely financial. But it's crucial to ask a broader question: how effective will each approach be at fostering ongoing UX innovation, beyond the limits or needs of existing projects?" (Nick Gould a.k.a. @nickgould ~ UX Magazine) Posted on August 26, 2011 | Permalink What I Bring to UX From Computer ScienceAs a designer, you must know the materials you're working with: computational and connected data, information and content. "Human-Computer Interaction has strong roots in Computer Science, and user experience design is almost exclusively a technology-focused practice. How much does UX design share with its engineering-focused sibling? I'm going to share some thoughts about my experiences from making the transition from software engineering to UX, and how my past career has made an influence in my roles as a user experience designer today." (Boon Chew a.k.a. @boonych ~ Johnny Holland Magazine) Posted on August 26, 2011 | Permalink Desktop Summit: Claire Rowland on service designService design as holism applied to man-machine studies, HCI, UI and product design for Linux pros. "Like it or not, the vision of the interconnected future is coming, and our mundane devices and appliances are going that route as well. Making those things work well for users, while still allowing user freedom, is important, and it's something the free software community should be contemplating." (Jake Edge ~ LWN.net) Posted on August 25, 2011 | Permalink The Integration of User Experience into Software DevelopmentRecurring issue, especially now with all the buzz around Agile, Scrum, and 'what-have-you'. IBM called it OVID. "If the UX professional's job ends at the end of the design phase, something is wrong with the process." (Janet Six et al. ~ UXmatters) Posted on August 24, 2011 | Permalink The Difference Between UI and UXAs long as there is still confusion among few, these DTDT posts seem relevant. 'Filed in Graphics' (sic!) "In today's creative and technical environment, the terms UI ('User Interface') and UX ('User Experience') are being used more than ever. Overall, these terms are referring to specialties and ideas that have been around for years prior to the introduction of the abbreviated terminology. But the problem with these new abbreviations is more than just nomenclature. Unfortunately, the terms are quickly becoming dangerous buzzwords: using these terms imprecisely and in often completely inappropriate situations is a constant problem for a growing number of professionals, including: designers, job seekers, and product development specialists. Understanding the proper separation, relationship and usage of the terms is essential to both disciplines." (Shawn Borsky a.k.a. @anthemcg ~ Design Shack) Posted on August 23, 2011 | Permalink You can't save your way to innovation"Speed, cost or quality, just pick two." is 20th century thinking. "Creativity, productivity or freedom, just pick one." is 21th century. "What's wrong, you might argue, with keeping costs down? Quite a bit, it turns out. If your objective is to design a product people want to use, or to invent something brand new, you must embark on a journey of creativity and innovation. That might seem like normal, every day business, but don't make the mistake of trying to run your creative organization like a conventional one." (Alan Cooper a.k.a. @MrAlanCooper ~ Cooper Journal) Posted on August 23, 2011 | Permalink 5 Proven UX StrategiesSet expectations, and then exceed them. "Whether dealing with large corporations, game developers, small businesses or a sole proprietor, most business goals tend to amount to the same needs. User experience is an area that touches almost every single business problem. While every project comes with its own unique situations, there are a few tried-and-true user experience techniques that just work well and always produce results." (Shawn Borsky a.k.a. @anthemcg ~ DesignM.ag) Posted on August 22, 2011 | Permalink Why I'm not a UX Designer (and neither are you)Interesting observation by the Don: "When terms enter the vocabulary, they start to loose their special meaning." "I think it comes from a growing disregard for the systems nature of product design. What's taken hold is this notion that because a user's experience with a product is influenced by that product's design, the experience as a whole can therefore be designed." (Aaron Weyenberg a.k.a @aweyenberg) Posted on August 19, 2011 | Permalink UX Designers: Masters of Everything, Definers of NothingAs said, promising new initiative focusing on UX. "I'm a UX Designer, and with a strong understanding and working knowledge of interaction design, information architecture, information design, industrial design, visual interface design, user assistance design, and user-centered design, I'm able to research, design, and prototype new user experiences. While using a holistic multidisciplinary approach, I rapidly iterate on new ideas from concept to completion. Testing and designing not only the physical dimension of digital products, but using a powerful set of learned methods to design and perfect the emotional one." (Mike Stefanko a.k.a. @EssentialUX ~ Essential UX) Posted on August 17, 2011 | Permalink Requirements-Driven Software Development Must DieFunction follows feature follows user. "The process by which most enterprise software is developed is fatally flawed. There are flaws in any software development process, but in the past 13 years I've seen one approach produce more bad software and blow more budgets than any other: requirements-driven software development. Thankfully, I've also had the opportunity to see the success of an alternative type of process, a process in which user experience design drives what gets developed. This type of process helps teams deliver good software on time and within their budgets." (Fred Beecher a.k.a. @fred_beecher ~ Evantage Consulting) Posted on July 26, 2011 | Permalink The UX of LearningRemember the days of computer-based training, courseware and instructional systems design. "Learning is a complex process with distinct stages, each with corresponding tasks and emotions. Understanding how users learn can help us design experiences that support the user throughout the entire process. So let's learn a thing or two about learning itself. (...) Far from being monopolized by schools, learning is an essential human activity. Empathizing with and supporting users as they traverse the many stages of learning fosters happier users and a more profitable business." (Tyler Tate a.k.a. @tylertate ~ A List Apart) Posted on July 26, 2011 | Permalink A Service Design Approach Is Required To Deliver Great Customer ExperiencesFor commercial contexts, that's true. But there is so much more... "Internally focussed business tools, processes and systems are often thought about and designed in isolation from the design of the things customers interact with. Or to put this another way, projects that focus on improving the customer experience often don't fully consider the tools, processes and systems staff use in the delivery of the experience." (Iain Barker ~ @Iain_barker ~ Meld Studios) Posted on July 26, 2011 | Permalink What is Cross-channel?Or what a lot of reading, days of conversations and writing a book can do to your use of terms. "Cross-channel is not about technology, or marketing, nor it is limited to media-related experiences: it's a systemic change in the way we experience reality. The more the physical and the digital become intertwined, the more designing successful cross-channel user experiences becomes crucial." Posted on July 26, 2011 | Permalink Transforming User ExperienceRaising the bar. I might consider to change the goal of 'compelling user experiences' into 'transformative user experiences'. "Although the initial discussion of transformation focused on the changes planned for the museum, she also discussed the desired transformation that visitors to the museum would experience. She noted that individual transformation was unique to each person and the result of not only the experience offered by the museum, but by each person's frame of reference, personal interpretation of the information, and their culture and background." (Karen Bachmann a.k.a. @karenbachmann ~ Perficient) Posted on July 22, 2011 | Permalink The End of Client ServicesG+ is a great example of the importance of UX in social. "(...) a new economic paradigm in which the act of producing and consuming are one and the same, and he believes it's upon us right now. I subscribe to this theory, and I believe its most fascinating expression takes the form of social software, in which there is no consumption unless its users produce, and there is no production unless its users consume. The secret sauce that starts this virtuous cycle is not just technology, but also user experience design." (Khoi Vinh ~ Subtraction) Posted on July 21, 2011 | Permalink Visual Designers Are Just As Important As UX DesignersAlways thought perception was an integral part of feeding the experience. "Conceptually I believe you can break design into tangible and abstract activities. Tangible design typically draws on the artistic skills of the designer and results in some kind of visually pleasing artefact. This is what most people imagine when they think of design and it covers graphic design, typography and visual identity." (Andy Budd a.k.a. @andybudd ~ Blogography) Posted on July 19, 2011 | Permalink The UX of User Stories, Part 1Reminds me of scenario-based design of John Carroll. "If you are a UX designer who wants to quickly get up to speed with integrating Agile and UX, there are few better places to start than with User Stories. They are both a quintessential embodiment of Agile thinking (i.e. if you understand User Stories, you understand Agile thinking) and a potential power tool for a UX designer on an Agile team. But like any tool, they can be both highly useful and help your team be highly effective, or, if you have no idea how stories work, cause some serious damage, especially to the UX dimension of your product. So, if you're using User Stories or thinking about adopting them as a tool, here are ten tips to help UX designers understand User Stories (we'll just call them Stories from hereon) and wield them to both yours and the team's benefit." (Anders Ramsey a.k.a. @andersramsay) Posted on July 18, 2011 | Permalink The CSS of Design Storytelling: Context, Spine, and StructureAnd I thought CSS meant something else in Design. "(...) to be a really good storyteller, you need to understand three basic concepts: Context, Spine, and Structure (CSS). Each is critical and necessary, and all three need to work together." (Tracy Lepore a.k.a. @TraciUXD ~ UXmatters) Posted on July 18, 2011 | Permalink User experience research and practice: Two different planets?Keynote presentation by longtime reseacher of MUX ('Mobile UX'). Afterwards, the two planets (research and practice) kept their distance. "Good user experience is increasingly important for profitable business: once utility and usability are taken for granted, successful companies design for experiences. But how to manage the fuzzy thing called user experience in product development? Can UX research help UX work in practice? This talk discusses the impact of business goals on UX research and the transfer of UX research results into practice." (Virpi Roto ~ Chi Sparks 2011 videos) Posted on July 18, 2011 | Permalink The Difference (And Relationship) Between Usability And User ExperienceDTDT: One is a quality of an artifact in use; the other is an emerging phenomenon within the human, at the moment, during the episode, and in the long-term. "After web site accessibility, 'user experience' is probably the phrase that most people tend to confuse usability with. Whilst this topic has been discussed by various experts in the respective fields, I feel the need to write about it for two main reasons. The first reason is that several posts I have encountered emphasize the distinction between these two terms, yet they fail to highlight the relationship that exists between usability and user experience. The second reason is that whilst most of the posts are similar in nature, I have found some minor, albeit very valid points scattered in various posts I have read. Therefore, the objective of this post is to discuss these two terms, whilst highlighting their differences and more importantly the relationship that exists between them in a clear, concise way." (Justin Mifsud a.k.a. @justinmifsud ~ Usability Geek) Posted on July 15, 2011 | Permalink Business Analysis and User Experience"At UC Berkeley there has been an increasing awareness of the importance of business analysis (BA) and user experience (UX) in the software development lifecycle. In this article, we will discuss the advantages of involving BA and UX practitioners in your development process, when and how to involve them, and the similarities and differences between the two professions." (Allison Bloodworth, James Dudek, and Rachel Hollowgrass ~ Modern Analyst) Posted on July 13, 2011 | Permalink The User Experience of the BBC News"In a news environment, there is ultimately one asset that the web designer has to enhance and protect. Credibility. News is all about telling a believable version of real life. A brand as well established as the BBC's naturally goes a long way to distinguish its content from lesser-known, opinion-led publishers. But all brands are vulnerable to erosion if the presentation doesn't do them justice. The painstaking work that goes into the BBC's online output - the designer's understanding of what its content really is, who its readers are, what flavours of content to mix, and the mastery of formal methods of presentation - is all part of the never-ending preparation and re-preparation of an enticing Bento box." (Tammy Gur ~ Johnny Holland Magazine) Posted on July 11, 2011 | Permalink Let's Be Frank"Architect, designer, and living legend Ephraim Goldberg, better know as Frank Gehry, is one such individual. His explorations in light, sound, movement, and materials, as well as his innate ability to understand the psychology of human behavior, set him apart in the fields of architecture and design. To Gehry, the physical form of architecture isn't really about a physical structure at all, but rather the manifestation of all disciplines of art, design, and technology coming together to solve a problem." (Christian Saylor ~ UX Magazine) Posted on July 07, 2011 | Permalink What's in a name: The duality of user experience"As somebody who has publically stated that they "don't care about user experience" and is fed up of "defining the dammed thing" I find myself being drawn into discussions about the term far more often than I'd like." (Andy Budd a.k.a. @andybudd ~ Blogography) Posted on July 07, 2011 | Permalink Search Analytics for Your Site: Conversations With Your Customers"Any organization that has a searchable web site or intranet is sitting on top of hugely valuable and usually under-exploited data: logs that capture what users are searching for, how often each query was searched, and how many results each query retrieved. Search queries are gold: they are real data that show us exactly what users are searching for in their own words. This book shows you how to use search analytics to carry on a conversation with your customers: listen to and understand their needs, and improve your content, navigation and search performance to meet those needs." (Louis Rosenfeld a.k.a. @louisrosenfeld ~ Rosenfeld Media) Posted on July 06, 2011 | Permalink Building Trust on e-Commerce Home Pages"While the presence of many trust elements, aids, and cues throughout an ecommerce site contributes to customers' perception of its trustworthiness, as UX designers, we can build greater trust by including and appropriately placing these identified trust elements on a site's home page, as this article describes." (Shazeeye Kirmani a.k.a. @shazeeye ~ UXmatters) Posted on July 05, 2011 | Permalink How Cognitive Fluency Affects Decision Making"Every day, your users make judgments and decisions about the products and services you provide based on the way you present them. In this column, I'll talk about why seemingly insignificant aspects of information presentation can have surprising effects on people's perceptions and behavior." (Colleen Roller a.k.a. @DecisionUX ~ UXmatters) Posted on July 05, 2011 | Permalink Experience Design Models: Minding the Gap Between Ideas and Interfaces"So what can we do to better communicate experience design vision during that window of opportunity between raw ideas and design deliverables? How can we use our abilities to visualize for the greater good? Enter experience modeling." (Marc Sasinski a.k.a. @sashimijack ~ Johnny Holland Magazine) Posted on June 30, 2011 | Permalink Tales of Designer Initiation: The UX Design Boot Camp"Our objective during the UX Design Boot Camp was to design a user interface for a new product concept in only two weeks. Four new team members paired up to form two teams that would work on separate design projects. Deliberately vague, the description of the design problem for each pair comprised fewer than five sentences." (Lauren Shupp and Davis Neable ~ UXmatters) Posted on June 24, 2011 | Permalink The Future of UX"Are we going to evolve into tie-wearing consultants? Do UX pros matter at all a few years down the road? And how do Africa and refrigerators fit in? Together with the awesome folks at UXcamp Europe, we discussed the future of our profession." (UX Café) Posted on June 21, 2011 | Permalink Six Things User Experience Designers Forget When They Criticize Websites"It's easy to criticize the user experience of an application or website, because we're all end users. But sometimes we use it once, while many have to use it day after day as a part of their job. We talk about how we like using some sites, but there's always the 'I wish it was way.' Still, we are our own worst enemies. We constantly pick at sites and snipe on Twitter how certain missing features are UX 101, but we don't offer constructive feedback. We don't understand that some decisions are based on conscious business decisions. Worst of all, we don't get that company culture, most of all, plays a part in the final product. Not every company is Apple where design is king. Trade offs are made all the time, sometimes without any input from the user experience stakeholders. All good user experience designers make decisions regarding what they can live with and what they can't." (Patrick Neeman ~ usabilitycounts) Posted on June 20, 2011 | Permalink Developing a UX Practice of Practicing"Good practice focuses on the process, while work focuses on the outcome. When doctors, musicians, and pilots are practicing, they are not doing the entire job. They are looking at the process of the work, often repeating the same step multiple times." (Jared Spool a.k.a. @jmspool ~ User Interface Engineering) Posted on June 15, 2011 | Permalink CS is (Still) Not (Only) UX ... and Why It Matters"(...) I tend to think of UX design as a kind of design work associated with certain methods, processes, and values. It's not limited to the web, or even (theoretically, at least) to the digital world." (Erin Kissane a.k.a. @kissane ~ Brain Traffic) Posted on June 10, 2011 | Permalink I don't care about User Experience"These days we've stopped selling UX and started simply doing it. (...) Sure, some agencies or individuals haven't quite reached that inflexion point yet, but I can tell you that it's on the way. Demand is far outstripping supply, so if you're not there yet, you soon will be. User Experience is no longer a point of difference, it's just the way all good websites are built these days." (Andy Budd a.k.a. @andybudd) Posted on June 01, 2011 | Permalink user-interface, user-experience & usability explained"So in short, when I'm 'interacting' with a website I'm using its user-interface design. How I 'feel' and my 'preferences' when using it is my user experience and how 'easy and intuitive' it is for me to perform the functions I came to do, is a measure of its usability. As you can see, it's really hard for someone to specialise in one of these areas without an understanding of the other two." (Bernhard Schokman a.k.a. @bernardschokman ~ myware) Posted on May 31, 2011 | Permalink ROI of UX"If we can measure the exact ROI of UX, we can demonstrate the value of the UX team, their work and also justify the need for research when it is necessary. Often the complaint around UX is speed. We can speed up the UX process by sketching, measuring features when they are live, and evolving our designs rather than working to create a final and highly polished version at launch. We can calculate the trade-off of using this faster deployment method rather than the more traditional process of doing lots of user testing up-front. There will be times where it isn't appropriate, and knowing the numbers allows us to justify this to the business. A caveat for the faster deployment method is that the UX team must be very senior and experienced." (Marie-Claire Jenkins a.k.a. @missmcj ~ i-thought) Posted on May 30, 2011 | Permalink The Expanding Role of User Experience Design"As UX designers, our role in our industry is more important today than ever. Our medium is maturing into a broad, multiple-platform, always on, multi-context, center-of-our-universe conduit for information. Our clients and customers are demanding more of us. We're not just designing web experiences anymore. Our designs have to adapt and respond to a variety of devices with different input methods that are used under very different circumstances where user goals and expectations change as well." (Aarron Walter a.k.a. @aarron ~ UX Magazine) Posted on May 25, 2011 | Permalink Capturing Meaningful and Significant User Experience Metrics"How many times have you wondered how you can collect meaningful and significant metrics to validate your research? Many researchers struggle with this same dilemma on a daily basis. For example, how can we know the magnitude of the issues we are detecting in a traditional usability lab study? Surprisingly, there are many ways to capture useful UX metrics if you have the knowledge of what solutions to use and how to use them." Posted on May 24, 2011 | Permalink Design + Lean Startup = Lean UX"Janice Frasier, talking about lean UX (...)" (Startup Lessons Learned's videos) Posted on May 24, 2011 | Permalink Service Design and User Experience: Same or Different?"One designs the interface of the experience and the other the service and organization behind it..." (Oliver King a.k.a. @ollyking ~ Engine service design) Posted on May 20, 2011 | Permalink Concept to Code: Code Literacy in UX"Code is the material that breathes life into a user experience, so we ought to get familiar with it." (Ryan Betts a.k.a. @hitsmachines ~ UX Magazine) courtesy of janjursa Posted on May 18, 2011 | Permalink Mobile & UX: A Perfect Storm"In his presentation at at Mobilism in Amsterdam, Netherlands Jared Spool outlined four major forces driving the value and visibility of design in Web-based applications. Here are my notes from his talk." (LukeW writings) Posted on May 17, 2011 | Permalink Gamification: Using Game Design Elements in Non-Gaming Contexts (.pdf)"Gamification is an informal umbrella term for the use of video game elements in non-gaming systems to improve user experience (UX) and user engagement. The recent introduction of 'gamified' applications to large audiences promises new additions to the existing rich and diverse research on the heuristics, design patterns and dynamics of games and the positive UX they provide. However, what is lacking for a next step forward is the integration of this precise diversity of research endeavors. Therefore, this workshop brings together practitioners and researchers to develop a shared understanding of existing approaches and findings around the gamification of information systems, and identify key synergies, opportunities, and questions for future research." (Sebastian Deterding ~ Gamification Research Network) Posted on May 16, 2011 | Permalink Cross-channel Experiences in Retail"83% of consumers prefer retailers offering a continuous and consistent shopping experience across the different channels: people would like to seamlessly interact with a company independently by the touchpoint, medium or place." (Pervasive Information Architecture blog) Posted on May 02, 2011 | Permalink Marketing: Don't be a Hater"Let's consider branding an essential part of service design solutions. How does branding help unify cross-channel experiences? How can it make services more enjoyable, memorable, and likely to be used again? Let's acknowledge the value that marketing brings to the UX conversation by including people from marketing departments in our client stakeholder interviews. Ultimately they will be telling the world about the products and services we create." (Kim Cullen ~ Adaptive Path) Posted on April 28, 2011 | Permalink The UX of this article"In many respects, when we talk about, evaluate, and revise products from a usability standpoint, we overlook the most important piece: content. Our tendency is to be concerned only with the wrapper or container, navigation through that container, and the interplay of the elements that make up the container. But what about the content which populates this otherwise dead space?" (Brett Sandusky ~ UX Magazine) Posted on April 27, 2011 | Permalink Ten Guidelines for Quantitative Measurement of UX"Most UX designers use qualitative research - typically in the form of usability tests - to guide their decision-making. However, using quantitative data to measure user experience can be a very different proposition. Over the last two years our UX team at Vanguard has developed some tools and techniques to help us use quantitative data effectively. We've had some successes, we've had some failures, we've laughed, we've cried, and we've developed ten key guidelines that you might find useful." (Richard Dalton ~ UX magazine) Posted on April 26, 2011 | Permalink Share The Sandbox: UX Can't Own Customer Experience"While CX is becoming a key competency for many companies, there isn't an agreed upon definition. I view it as an extension of UX, where non-digital experiences and services are just as important as screen interactions, and the full range of touchpoints with a brand across time has to be explicitly designed." (Samantha Starmer ~ UX Magazine) Posted on April 20, 2011 | Permalink Is Marketing The Evil Empire?"UX Magazine attended the 2011 IA Summit in Denver this year to interview conference speakers and attendees. In this video, interviewees respond to the question: Is Marketing the Evil Empire? We were expecting to get at least a couple of embittered responses, but instead found consistent opinions that marketing is misunderstood and should be treated as a partner rather than an adversary." (Jonathan Anderson ~ UX Magazine) Posted on April 20, 2011 | Permalink Integrating UX into Agile Development"Requirements definition is an integral part of an agile development process, and writing user stories is a fast, effective way of capturing requirements and estimating level of effort. UX professionals on agile teams sometimes add value by taking responsibility for writing user stories." (Janet Six ~ UXmatters) Posted on April 19, 2011 | Permalink Anticipating the Next Wave of Experience Design"We live in a world defined by increasing time pressure and more and more things competing for our attention. In such a frenetic world, it is understandable that we place more value on the quality of our experience. We want to make the most of the time we have. Experience design has emerged in part as a response to this growing need we all have. It is no longer enough to design products and services so that they have aesthetic appeal and perform well. We demand a more satisfying broader experience when interacting with these products and services so that we more effectively pull out the true potential of these products and services." (John Hagel) Posted on April 18, 2011 | Permalink The Elements Of Player Experience"Video games are breaking out of the roles they've traditionally occupied and are moving into spaces where they collide with UX design. There are games that serve as social glue between old friends, and games that bring strangers together to collaborate on solving problems. There are games that help people meet their life goals, and games that let people reward others for meeting theirs. There are games that facilitate creative self-expression, help people understand the news, train doctors to save lives, and advocate for human rights. As they expand into these realms, the lines separating game design from software UX design are growing fuzzier and less important." (John Ferrara ~ UX Magazine) Posted on April 08, 2011 | Permalink The Meaning of User Experience"Even though UX is also concerned with satisfaction, usability is seen only as a part of UX, in which the satisfaction can arise from some other source than product's good usability. Collectively, UX is about designing for pleasure rather than preventing usability problems." (User Intelligence) Posted on April 06, 2011 | Permalink The fall and rise of user experienceClosing plenary of the IA Summit 2011 ~ "Although there's still a substantial gap between aspiration and execution, business leaders are at least now talking about the right things: experience, prototyping, design strategy, and innovation. (...) User experience converts are typically drawn to the glamour of interaction design on shiny technology, and the amateur psychology that helps them sound authoritative about their approaches. Most lack knowledge of basic information architecture, design theory and elementary programming skills." (Cennydd Bowles) Posted on April 04, 2011 | Permalink Are you experienced? Business and the web user experience"(...) designing online user experiences is now an important process for any company that is serious about the web, from huge names such as Google and Facebook all the way down to small businesses. "User experience designers are the digital equivalent of architects," says Andy Budd." (Bobbie Johnson ~ BBC) Posted on April 01, 2011 | Permalink Use Gestalt Laws to improve your UX"An overall good user experience is an essential aspect for creating a successful website. The term user experience seems to be a popular trend recently, but how can we describe user experience and how can we make sure to offer enough of it on our websites? To keep it simple, user experience describes how users perceive a website, what kind of emotions they have when visiting a website, and whether or not they are motivated enough to return. This subjective experience is in a large part based on the visual appearance of a website." (Sabina Idler ~ DesignModo) Posted on March 31, 2011 | Permalink Assume an Amorphous User"Physicists often have to construct clean, clear-cut models to describe messy realities. They do this by cleaning up their concepts about reality, assuming things like frictionless surfaces, lossless mirrors, and yes, spherical objects. UX designers often do the same thing, assuming a spherical user (...) who knows what he wants to do and takes the logical path in achieving his goals. Our scenarios describe happy paths that lead to success for this user." (Mike Hughes ~ UXmatters) Posted on March 21, 2011 | Permalink Why UX Professionals Should Care About Service Design"I'm very excited to be kicking off my new UXmatters column, Service Design: Orchestrating Experiences in Context, with this discussion of the value of service design to UX professionals. In my column, I'll explore the concepts of service design and how to leverage its practices to optimize the user experiences our companies and clients look to us to create." (Laura Keller ~ UXmatters) Posted on March 21, 2011 | Permalink UX Zeitgeist"Use UX Zeitgeist as your library of UX books and articles. Add items, keep up with what others have added, learn which are rated best, and create and share your own public reading lists." (Rosenfeld Media) Posted on March 21, 2011 | Permalink The Materials of Digital Products"A perfect example is developing for the mobile platform. A native iOS app will allow for much greater refinement in performance, motion and visual treatment, but there will likely be greater build costs compared to an HTML5 mobile app. Conversely, HTML5 will allow much greater flexibility in deployment and distribution. Both technologies have their place in mobile, we just need to know when plastic is more appropriate than stainless steel." (P.J. Onori ~ Adaptive Path) Posted on March 17, 2011 | Permalink More, better, faster: UX design for startups"Startups don't have capital to burn or luxurious schedules for big-design-up-front. But unless your idea is by-and-for-engineers, design isn't something you want to skip on your way to market. For a startup, design may mean the difference between simply shipping, and taking the market by storm. But with tight budgets, and aggressive timelines, how to include design and get the best value for the investment?" (Stefan Klocek ~ Cooper Journal) Posted on March 16, 2011 | Permalink Why User Experience Cannot Be Designed"A lot of designers seem to be talking about user experience these days. We're supposed to delight our users, even provide them with magic, so that they love our websites, apps and start-ups. User experience is a very blurry concept. Consequently, many people use the term incorrectly. Furthermore, many designers seem to have a firm (and often unrealistic) belief in how they can craft the user experience of their product. However, UX depends not only on how something is designed, but also other aspects. In this article, I will try to clarify why UX cannot be designed." (Helge Fredheim ~ Smashing Magazine) Posted on March 15, 2011 | Permalink Innovation in Customer Experience"The experience delivered by a product or service can be a source of competitive advantage and business value through innovation. Experience designers – using the empathy they generate with customers during primary research, and the understanding of the customers’ broad context of use they gain – are well-placed to be the source of such innovation." (Steve Baty ~ Meld Studios) courtesy of jameskalbach Posted on March 15, 2011 | Permalink Where Innovation Belongs in User-Centered Design"While user-centered designers haven't always been the greatest advocates for innovation there is incredible potential for UX professionals to become the champions of innovation and the leaders of holistic design. User experience practitioners are in a unique position to reach out to users and across silos in pursuit of a beautiful user experience. Furthermore, while innovation can come from anywhere only user experience practitioners are equipped to evaluate whether a user population is willing to adopt an innovative idea. Innovation is inherently risky, and usability can mediate that risk through testing. Perhaps greater consideration needs to be given to how innovative ideas are evaluated in order to avoid focusing on the first use, but there is a place for User Experience in an world where innovation is king." (Jake Truemper ~ Johnny Holland Magazine) Posted on March 11, 2011 | Permalink UX is 90% Desirability"We are part of creating an experience. We are manufacturing something that wasn't there before. Sure usability is important. Yes, it needs to be designed well. Of course, it should function without a glitch. But, are those really what sell the experience? There's something more intangible that drives people to products: The desire to use it." (Francisco Inchauste ~ FINCH) Posted on March 11, 2011 | Permalink Lean UX: Getting Out Of The Deliverables Business"Lean UX is an evolution, not a revolution. UX designers need to evolve and stay relevant as the practice evolves. Lean UX gets designers out of the deliverables business and back into the experience design business. This is where we excel and do our best work. Let’s become experts at delivering great results through these experiences and forgo the hefty spec documents. It won’t be an easy road. Culture and tradition will push back, yet the ultimate return on this investment will be more rewarding work and more successful businesses." (Jeff Gothelf ~ Smashing Magazine) Posted on March 07, 2011 | Permalink UX Trends"Over the past few years, the term user experience has become better known in business, so selling user experience is no longer as hard as it used to be. It's becoming easier to tell the UX story, because through success stories like Apple, businesses are beginning to see the value of great design. However, there is still a gap between knowing how to make UX operational and how to source and invest in the right skill sets to make great design happen." (Daniel Szuc ~ UXmatters) Posted on March 07, 2011 | Permalink Research Methods for Understanding Consumer Decisions in a Social World"Ultimately, the goal is to understand the entirety of the consumer experience, so we can make the most informed decisions about online strategy, content, and positioning. In this column, I'll first summarize the findings from Edelman's article, then discuss how we can apply traditional user research methodology to supporting changes in marketing strategies." (Michael Hawley ~ UXmatters) Posted on March 07, 2011 | Permalink Approaches to User Research When Designing for Children"Children's exposure to computing devices depends on a great variety of factors—including cultural traditions, economic power, and family values. But there is no doubt that, in general, children's access to technological devices and interactive products has increased dramatically in recent years. We are now seeing even higher adoption of technology among children—thanks to the unpredictably intuitive interaction of youngsters with touchscreen technologies and mobile devices that they can carry everywhere and use at any time." (Catalina Naranjo-Bock ~ UXmatters) Posted on March 07, 2011 | Permalink Tough Sell: Selling User Experience"(...) this kind of a journey is a stretch for some UX professionals. It really does not suit all of us. In fact, you might be turned off by this kind of task, and that's OK. For those of you who try it, it can be rewarding and a great career expander. You will have added a new skill to your repertoire, and you will likely have professional connections with new parts of your business that you never knew existed." (Misha W. Vaughan ~ Journal of Usability Studies, Volume 6 Issue 2) Posted on March 06, 2011 | Permalink Measuring the User Experience on a Large Scale: User-Centered Metrics for Web Applications"More and more products and services are being deployed on the web, and this presents new challenges and opportunities for measurement of user experience on a large scale. There is a strong need for user-centered metrics for web applications, which can be used to measure progress towards key goals, and drive product decisions. In this note, we describe the HEART framework for user-centered metrics, as well as a process for mapping product goals to metrics. We include practical examples of how HEART metrics have helped product teams make decisions that are both data-driven and user-centered. The framework and process have generalized to enough of our company's own products that we are confident that teams in other organizations will be able to reuse or adapt them. We also hope to encourage more research into metrics based on large-scale behavioral data." (Kerry Rodden, Hilary Hutchinson, and Xin Fu ~ Google Research) Posted on February 22, 2011 | Permalink Prospecting in the 21st century"Service design is the natural progression from UX – taking interactions across platforms and concentrating on the invisible and tangible connections around customer or user interactions. Information architects should be at the heart of this design work and don’t be surprised to start to see IAs appear in companies that you didn’t even think of as 'digital'. (...) It is not just interface design. It is not just about making the world more usable and ethically correct. It’s all this and more. It is a force for changing business in its approach and to make it economically stable by providing for needs but also satisfying wants beyond the present day. This is the business value of UX. How you interpret the data you collect, and create something truly unique, relies on the teams skill set and experience." (James Kelway ~ user pathways) | courtesy of petermorville Posted on February 18, 2011 | Permalink Effective Design Documentation Without a FussAn Interview with Dan Brown - "Design documentation is shorthand for the collection of techniques to capture and communicate design ideas to other people on the design team. Those ideas may be half-baked or they may be well-cooked, and designers have various reasons for creating documentation." (Brad Nunnally ~ Johnny Holland Magazine) Posted on February 18, 2011 | Permalink Content Strategy and UX: A Modern Love Story"Why the gold rush? The answer is pretty simple: it's inherently impossible to design a great user experience for bad content. If you're passionate about creating better user experiences, you can't help but care about delivering useful, usable, engaging content." (Kristina Halvorson ~ UX magazine) Posted on February 17, 2011 | Permalink Content Strategy Is Not User Experience"(...) content people who come from or work in the UX world say content strategy and mean bits of all of the above, but with user-centered design at the core of the work. Product design becomes feature design; messaging and branding become content goals and style guides; data modeling becomes content templates and page tables." (Erin Kissane ~ Brain Traffic) Posted on February 11, 2011 | Permalink Persuasion in Design"Persuasion in design is often regarded as a subset of UX, but it goes beyond UX and the mechanics of traditional usability. It's about understanding the emotions that influence people’s behavior and decision-making, and then acting on that information to design compelling user interactions. Persuasive design applies psychological principles of influence, decision-making in a consumer context, engagement strategy, and social psychology to every stage of the design process, and it identifies potential barriers and emotional triggers to elicit the desired actions." (Elisa Del Galdo ~ UX magazine) Posted on February 09, 2011 | Permalink User Experience White Paper"(...) a result from a Dagstuhl seminar on Demarcating User Experience, where 30 experts from academia and industry worked together to bring some clarity to the concept of user experience. We see the white paper as an important step towards a common understanding on user experience." (AllAboutUX) ~ courtesy of jaspervankuijk Posted on February 07, 2011 | Permalink The Relationship Between User Experience And Customer Experience"Moving forward I will still use the term user experience to refer to that total library experience we want to design and deliver. In my presentations on UX I would be more likely to introduce the term 'customer experience' and point out how each term adds to our knowledge about and conversation on designing better libraries." (Steven Bell ~ Designing Better Libraries) Posted on February 07, 2011 | Permalink Business Objectives vs. User Experience"Here's a question for you: would you agree that creating a great user experience should be the primary aim of any Web designer? I know what your answer is and you're wrong! Okay, I admit that not all of you would have answered yes, but most probably did. Somehow, the majority of Web designers have come to believe that creating a great user experience is an end in itself. I think we are deceiving ourselves and doing a disservice to our clients at the same time. The truth is that business objectives should trump users' needs every time. Generating a return on investment is more important for a website than keeping users happy. Sounds horrendous, doesn't it?" (Paul Boag ~ Smashing Magazine) Posted on February 04, 2011 | Permalink UX Benefits to Building Mobile Web Apps"(...) there are many business benefits to building HTML5 mobile apps, but few, if any, user experience benefits." (LukeW) Posted on February 03, 2011 | Permalink Designing a Reason to Come Back"For most of us, launching and maintaining a Web site is enough of a chore. But what change is there to look forward to? Once a year, a number of sites participate in a CSS reboot, where all the styles are dropped. Some sites even commit to refresh their look on this day. This gives casual visitors - especially those who rarely visit a site, reason to come back - to see what's new. Department stores regularly have sales, seasonal offerings and other events, yet the only online equivalent seems to be cyber Monday." (Stephen Anderson ~ Johnny Holland Magazine) Posted on February 02, 2011 | Permalink User Experience and Experience Design"The notion of (User) Experience as stories told through products has a potential to change the way we think and design. At the moment, the majority of commercially available interactive devices is either too practical or too open-ended." (Marc Hassenzahl ~ Interaction-Design.org Encyclopedia) Posted on February 01, 2011 | Permalink A model for UX design reviews"Design reviews are so important for our work as user experience designers, but they too often fail us. Here is a model for design reviews that overcomes the problems of ego, emotion, and communication that so often get in the way of helpful feedback." (Davin Granroth) Posted on January 28, 2011 | Permalink Passive magic, design of delightful experience"It is noteworthy when the design of an experience is so compelling that you feel wonder and delight. When designed right it feels totally natural, some might even say it is truly 'intuitive'. No training is needed, no set-up, no break in flow, the tool fits seamlessly, improving without disrupting your experience; it's like a little bit of magic." (Stefan Klocek ~ Cooper Journal) Posted on January 26, 2011 | Permalink UX, It's Time to Grow Up"(...) one of the main issues that we see, but at times ignore, in this field is that most of us try to be jacks of all trades within UX." (Elisabeth Hubert) Posted on January 20, 2011 | Permalink Mobile UX Essentials"At the BAYCHI Interaction Design event tonight, Rachel Hinman (Nokia) talked about where and how to begin designing for mobile in her presentation. Here's my notes from her talk." (Luke Wroblewski) Posted on January 20, 2011 | Permalink UX, Design, and Food on the Table"In this case study, Laura Klein takes us inside the design process in a real live startup. (...) Interactive prototypes and iterative testing let you improve the design quickly before you ever get to the coding stage. Targeting only the confusing parts of the interface for redesign reduces the number of things you need to rebuild and helps make both design and development faster. Lean design is about improving the user experience iteratively! Fixing the biggest user problems first means getting an improved experience to users quickly and optimizing later based on feedback and metrics." (Eric Ries ~ Startup Lessons Learned) Posted on January 19, 2011 | Permalink Parallel & Iterative Design + Competitive Testing = High Usability"Three methods for increasing UX quality by exploring and testing diverse design ideas work even better when you use them together." (Jakob Nielsen ~ Alertbox) Posted on January 18, 2011 | Permalink Barriers to Holistic Design Solutions"Face it, most UX design work consists of incremental improvements over the previous version of a product, and we rarely get to design holistic solutions that elegantly meet the needs of our target audience across systems, services, and devices—or wherever such needs crop up. Further, time-to-market pressures and narrow, predefined solution spaces usually constrain the occasional opportunities we may get to design a first-release product. This leaves so many UX professionals dissatisfied, because they know they could have done a better job or, worse, they may even have envisioned exactly how their design could have been better, only to find insurmountable barriers to their vision’s ever seeing the light of day." (Christian Rohrer ~ UXmatters) Posted on January 17, 2011 | Permalink Ten tips for UX Freelancing"I offer no guarantees about any of these tips, all I can say is that they have worked for me and that they form the basis of my ongoing approach to UX Freelancing. Some of these I've known since the beginning, some I've learned, most often the hard way." (Leisa Reichelt) Posted on January 14, 2011 | Permalink Debunking User Experience"It dawned on me recently that, despite working in the industry since 1994, I don't really know what User Experience is." (Dean Schuster) courtesy of uxtweets Posted on January 14, 2011 | Permalink All about UX: Information for user experience professionals"This is an independent site to share and, one day, also collect information about user experience. There has been an active group of researchers collecting user experience evaluation methods, frameworks, and definitions for several years now. We promised to bring the results back to the people who have helped us in this work. Finally, we are able to share the results! We are aware of the immaturity of this site on the day of its birth, but the site is supposed to grow as more information reaches the maturity level high enough for publishing. It is great to get the existing information online now." (About AllAboutUX) Posted on January 13, 2011 | Permalink Power or Collaboration: What's Most Valuable to a UX Leader?"In this column, we'll explore these very questions: Do UX leaders need to acquire and wield power to ensure their organizations can produce game-changing design? If they don't already have executive support, can they can collaborate their way to success?" (Jim Nieters ~ UXmatters) Posted on January 05, 2011 | Permalink Why you need a user experience vision (and how to create and publicise it)"Many design teams launch into development without a shared vision of the user experience. Without this shared vision, the team lacks direction, challenge and focus. This article describes how to use the 'Design the Box' activity to develop a user experience vision, and then describes three ways of publicising the vision: telling a short story; drawing a cartoon showing the experience; and creating a video to illustrate the future." (David Travis ~ UserFocus) Posted on January 05, 2011 | Permalink The Relevance of User Experience: Using Every Opportunity to Impress Users"Is it possible to calculate the ROI of great design? What about the cost-per-acquisition of a customer sold on User Experience? There are no second chances for first impressions, and even the smallest opportunity is a chance to 'Wow' users. What you do with that opportunity can spark a chain of events that can make or break your business." (Nicolas Thomas ~ UX Booth) Posted on January 05, 2011 | Permalink Emergent Computing Paradigms"Curious if these three emergent paradigms make sense to you: organic material, infrastructure, and social currency." (Rachel Hinman ~ Rosenfeld Media) Posted on January 03, 2011 | Permalink UX Design and Agile: A Natural Fit?"Generally speaking, as an interaction designer you don't want to invest a lot of time programming something live, since what you really want is to keep iterating on the fundamentals of the design quickly. That's why working with paper prototypes is so commonplace and effective early in a project." (Communications of the ACM 54.1) Posted on December 27, 2010 | Permalink An Interview with Jesse James Garrett"I'm pretty excited that the new edition of Elements of User Experience is out - the first edition was one of the first books I really connected with, and it's great to see a refresh. What are some of the highlights in this version? (...) There is so much evident care and craft in the Rosenfeld Media books - I think they now occupy the place O'Reilly books held 15 years ago as definitive works." (Russ Unger ~ Peachpit) Posted on December 21, 2010 | Permalink The Importance of Designing an Experience Culture"Attitudes and behaviors are constantly being shaped within organizations. It's the reason there are performance reviews, processes and procedures, and role expectations. If business leaders want to foster a specific culture, then all opportunities, activities, and expectations of their staffs will be measured against the success of exemplifying that culture. To design is to plan something for a specific role, purpose, or effect - to work out its form. Company culture is designed in every conversation, and in every bit of feedback and evaluation criteria. It's possible to control the corporate atmosphere by choosing which behaviors to support and encourage, and which to discourage. Cultures grow organically, but they are actively designed." (Cynthia Thomas ~ UX Magazine) Posted on December 21, 2010 | Permalink Essential and Desirable Skills for a UX Designer"UX Designers need to be excellent communicators and facilitators, as they often help bridge gaps in communication between other organizations." (Janet M. Six ~ UXmatters) Posted on December 20, 2010 | Permalink UX Project Documentation: Answering What, Why, and How"Many people don't see the importance of gathering the necessary explanatory documents that define what you did all throughout your project development. Either that, or they treat the documentation process as a simple putting-together of all the sketches and wireframes generated. We should, nonetheless, give more relevance to this final, whole-project document." (Pamela Rodríguez ~ UX Booth) Posted on December 14, 2010 | Permalink An interview with Mike Kuniavsky"And we never fully understand our technology. We may understand the technical aspect of it, but we never fully understand the social implications of it. Lots of people point out that every technology is a double-edged sword; for every positive thing that it does, there's a negative effect that it has. What we do is try to balance those. As designers, I think the role is to try to understand as much as possible about that, given the time, budget, and knowledge constraints that we have, in order to be able to make decisions to try to mitigate the negative aspects while amplifying the positive aspects of technology." (David Bevans ~ Morgan Kaufmann Publishers) Posted on December 07, 2010 | Permalink UX: The Enemy Within"The in-fighting has to stop. We must kill the enemy within. The real enemy is out there, in the vast realm of people who still don't get user experience." (Karen McGrane - 52 Weeks of UX) Posted on December 07, 2010 | Permalink The Holy Grail of Innovation: It Takes an Ensemble to Achieve Inspired Creativity"Have you ever seen really good improv? Did you walk out of the experience willing to swear that the actors had rehearsed it ahead of time or it was some kind of magic? I'll let you in on an actor’s secret: chances are the work was neither rehearsed nor magic! What's more likely is that the group performing the improv was a true ensemble of actors who had trained and practiced the principles of improv and were accustomed to working together." (Traci Lepore ~ UXmatters) Posted on December 06, 2010 | Permalink Content Strategy Will Make or Break Your ProcessKaren McGrane and Jeff Eaton presentation ~ "User experience is key, and applying the basic principals we know about human-centric design can help give information and how it’s processed the place it deserves. By factoring this into pre-planning, task optimization, and above all communication, a beautiful site can have beautiful content without the last-minute chaos state." (Duo Consulting) Posted on November 26, 2010 | Permalink Designing for Content Management Systems"Designing and indeed front-end development for a website that will have content edited by non-technical users poses some problems over and above those you will encounter when developing a site where you have full control over the output mark-up. However, most clients these days want to be able to manage their own content, so most designers will find that some, if not all, of their designs end up as templates in some kind of CMS." (Rachel Andrew ~ Smashing Magazine) Posted on November 22, 2010 | Permalink Applying Lessons from UML to UX"Software Engineering is typically much more formal than User Experience in they way they model an application before development begins. After pseudo code, the Unified Modeling Language (UML) is probably the most widely used modeling language among software engineers. It has developed from other object‑based analysis and design languages over a period of many years and provides software engineers with a visual language that describes the design of a system at multiple levels." (Peter Hornsby ~ UXmatters) Posted on November 22, 2010 | Permalink Winning in the Marketplace: How Much User Experience Effort Does It Take?"User experience encompasses all aspects of users’ interactions with a company, its services, and its products. Prioritizing user advocacy from the beginning of a product design process puts users at the center of the process and ensures their needs are foremost in all UX design decisions." (Sean Van Tyne ~ UXmatters) Posted on November 22, 2010 | Permalink On UX and advertising"Peter Merholz's rant The Pernicious Effects of Advertising and Marketing Agencies Trying To Deliver User Experience Design is bold, uncomfortable and dogmatic, as all rants should be." (Cennydd Bowles) Posted on November 21, 2010 | Permalink Pervasive Information Architecture: Designing Cross-Channel User Experiences"As physical and digital interactions intertwine, new challenges for digital product designers and developers, as well as, industrial designers and architects are materializing. While well versed in designing navigation, organization, and labelling of websites and software, professionals are faced the crucial challenge of how to apply these techniques to information systems that cross communication channels that link the digital world to the physical world." (Andrea Resmini and Luca Rosati ~ Pervasive IA) Posted on November 17, 2010 | Permalink IA Summit 2011, Denver CO"The IA Summit is the premier destination for those who practice, research and are interested in the structural design of shared information environments. Some call themselves information architects (and many don't) but all share a common desire to help people live better lives through meaningful experiences with information. (...) After 11 successful years bringing hundreds of practitioners together for five days of intense exchange of ideas and experiences, we pause to reflect on the state of information architecture and what is in store for this community of practice. As we continue to strive for more, we turn our focus to what can make us - as practitioners - and our practice, better." Posted on November 11, 2010 | Permalink UX Card Sort"If you are an Information Architect, User Experience Designer, Interaction Designer or similar and your job is designing digital interactive (web)sites, services or products then join in with the UX Card Sort! This card sort is a way of creating insight into what UX professionals have in common and what the differentiators are, based on your daily professional activities instead of discussing what a label such as IA/UXD/ID etc. should contain. The Card Sort does start though with the request to enter your job title as that might already identify existing clusters with a common label." (George Miles) Posted on November 03, 2010 | Permalink We're All Content Strategists Now (the video)"The "Best Careers 2009" issue of U.S. News and World Report gently mocked the user experience profession for its inability to agree on a name for itself. Indeed, many job titles seem like a mix-and-match game, mashing up words like "information" and "experience" and "architect" and "designer." And now "content strategy" comes around, looking for a seat at the UX table. Some say the profession fills a gap in our professional practices. Others argue that it's just a different name for the things that we already do. In this session, we'll discuss why UX needs content—and how UX practitioners of every flavor can put content strategy to work on their projects." (Karen McGrane ~ IDEA 2010) Posted on November 02, 2010 | Permalink Storytelling for UX: An Interview with Whitney Quesenbery and Kevin Brooks"This book looks across the full spectrum of user experience design to discover when and how to use stories to improve our products. Whether you are a researcher, designer, analyst, or manager, you will find ideas and techniques you can put to use in your practice." (Daniel Szuc ~ UXmatters) Posted on November 01, 2010 | Permalink The UX Design Education Scam"If you emerge from university today with a web design degree, chances are rather slim that you’re employable as a user experience or web designer. Maybe you learned a lot of stuff; it's just probably the wrong stuff. Congratulations, you've been defrauded. Hope it didn't cost you or your parents too much." (Andy Rutledge) Posted on October 26, 2010 | Permalink More on European UX Events"In Adaptive Path's newsletter of September 28, I shared my views on the European UX scene. In response, several people wrote to me with additions to the landscape. Below are the most interesting ones, followed by my impressions of 3 more European conferences: Euro IA, UX Russia and Design by Fire. And yes, I will count Russia as part of Europe in this respect." (Peter Boersma ~ Adaptive Path) Posted on October 19, 2010 | Permalink US UX versus EU UX – What’s the difference?"In response to questions from Amy Knox regarding US.UX and EU.UX, Søren Muus (creative director at FatDUX and co-initiator of ECUX) recently posted on the mail list of the Information Architecture Institute some interesting ideas in this matter. We are happy to republish his piece, because we find it food for debate." (European centre for user experience) Posted on October 11, 2010 | Permalink Information as a Material"This talk will discuss what it means to treat information as a material, the properties of information as a design material, the possibilities created by information as a design material, and approaches for designing with information. Information as a material enables The Internet of Things, object-oriented hardware, smart materials, ubiquitous computing, and intelligent environments." (Mike Kuniavsky ~ Kicker Studio D3) Posted on October 11, 2010 | Permalink Oliver Sacks on Empathy as a Path to Insight"Oliver Wolf Sacks is a British neurologist residing in New York City. He is a professor of neurology and psychiatry at Columbia University, where he also holds the position of Columbia Artist. He previously spent many years on the clinical faculty of Yeshiva University's Albert Einstein College of Medicine." (HBR IdeaCast) Posted on October 08, 2010 | Permalink Making it suck"Making conventional interactions suck seems counter-intuitive and cruel. But there are plethora of products and services that aim to suck at common expectations for good reason. Among the many possibilities, things that suck can lead to strength, fun, good business and can introduce friction to prevent improper usage." (Cooper Journal) Posted on October 07, 2010 | Permalink Inspiration Beyond the Lab"Over the last ten years, both of us have read countless articles about innovation, entrepreneurship, and socially responsible ventures that change the world. The theme that appears to emerge time and time again is the importance of getting out of the office, visiting different cultures, looking outside the bubble we live in, and experiencing new adventures. But it wasn't until a recent vacation in Costa Rica, where Bryan had the opportunity to see rural farm workers using cell phones to talk with other farm workers—people who appeared to be very poor—that he fully realized the importance of understanding the world beyond that which we encounter on a daily basis." (Bryan McClain and Demetrius Madrigal ~ UXmatters) Posted on October 04, 2010 | Permalink Aligning UX Issues’ Levels of Severity with Business Objectives"Many of us in the field people now generally refer to as user experience have long used levels of severity as a means of indicating the criticality of a product’s or service’s usability issues to clients. Over the past several years, I’ve grown increasingly dissatisfied with the vague and somewhat solipsistic nature of the gradations UX professionals typically use to describe the severity of usability issues. High, medium, and low don't begin to sufficiently explain the potential brand and business impacts usability issues can have." (Paul J. Sherman ~ UXmatters) Posted on October 04, 2010 | Permalink Researcher-practitioner interaction update (UXRPI)"One thing that has been useful for me is the overall model of the problem space that emerged for me." (Keith Instone) - courtesy of resmini Posted on October 01, 2010 | Permalink UXpod: User Experience Podcast"The User Experience Podcast features a wide range of interviewees and commentary. Transcripts are available for some episodes, and more are being added." (Information & Design) Posted on September 30, 2010 | Permalink How to measure the effectiveness of web content?"(...) I can see two issues that make this a pretty difficult task, and it's the reason why the above three methods should not be used in isolation. In combination, they help tell the whole story. It is difficult to know what users really read on a page and it is difficult to isolate the effect of content changes from the other influencing factors on a page." (Rian van der Merwe ~ Elezea) Posted on September 27, 2010 | Permalink Gastronomy: A source of inspiration for user experience design"Today, I delivered my presentation at the EuroIA 2010 in Paris on the relation between my two passions: gastronomy and user experience design. Gastronomy: A source of inspiration for user experience design. "A crazy topic with a scary video clip of a positive eating experience", I said in my impersonation as Lars Von Trier!" (Composing Cook ~ FoodUX) Posted on September 26, 2010 | Permalink Global launch of Designing intranets: Creating sites that work"The definitive textbook for intranet teams on how to design intranets that work for staff. In 275 pages, this book walks through a practical user-centred approach to the design process, richly illustrating each step with full-colour screenshots from organisations across the globe." (James Robertson) Posted on September 21, 2010 | Permalink Leveraging User Data by Embedding UX Design Knowledge in Products"The role of data in a UX design process usually goes something like this: User researchers or UX designers gather data about users and their needs, using a variety of qualitative and quantitative approaches. They then analyze the data—often developing documentation that synthesizes the data, such as a task analysis or a set of personas. Finally, they use their analysis as a basis for making design decisions or influencing the strategy of the broader organization. Throughout this process, UX professionals mediate the relationships between the data that describes users and their requirements, design goals, and business objectives, seeking to align them as closely as possible. This article looks at how we can make this process of data analysis and design—or redesign—more effective by embedding UX design knowledge in computer systems." (Peter Hornsby ~ UXmatters) Posted on September 20, 2010 | Permalink Can Experience be Designed?"As in every other field there are con men that fool naive clients using experience design as a slogan. Some just make empty promises, some sell fluffy white papers, some use the slogan to hold pompous speeches, some just upsell naive clients with hot air. (...) Being an active facebook or Twitter user, a talented speaker, a winning sales man or a collector of UXD articles doesn’t make you an expert on user experience design." (Oliver Reichenstein ~ Information Architects) Posted on September 16, 2010 | Permalink Simplicity is Not Overrated, Just Misunderstood"Usability and user experience design is all about making things simple and easy to use. I never would've expected such a contradictory statement coming from some one who co-founded the Nielsen and Norman group, a firm that offers usability consulting, training seminars and research reports. This statement puts a dagger into the back of usability and user experience design." (UX Movement) Posted on September 13, 2010 | Permalink Design With Intent: How designers can influence behavior"The central idea behind UCD is that designers create experiences based on a rich and nuanced understanding of observed and implied user needs over time. UCD grew out of a functional, usability-oriented philosophy that began in the workplace, but it has since expanded beyond the purely functional to take into account many dimensions of the user’s experience, including emotional needs and motivations. Using the UCD approach, designers are one step removed from the action. We influence behavior and social practice from a distance through the products and services that we create based on our research and understanding of behavior. We place users at the center and develop products and services to support them. With UCD, designers are encouraged not to impose their own values on the experience." (Robert Fabricant ~ Design Observer) Posted on September 13, 2010 | Permalink Quality Assurance as Applied to User Experience Design"Of course verifying the integrity of the user experience is the role of the UX and design teams. While this may be true, many do not approach verifying all elements of a user experience with the same rigor as technical QA. This is in part because of easily made assumptions that once a design is near finalized or in development that it’s already been finalized from a UX standpoint. However, there are many elements of the user experience that need to be reviewed at this stage of the development process." (Catriona Cornett ~ inspireUX) Posted on September 08, 2010 | Permalink On defining UX"Information architects, interaction designers, researchers, academics. They are all UX professionals and not necessarily involved in the broad process, but are a cog in the machine. (...) Just like the debate about whether designers should be able to write HTML, this discussion is just not as black and white as every one is making out. There's a whole lot of grey in there." (Mark Boulton) Posted on September 07, 2010 | Permalink Why I think Ryan Carson doesn't believe in UX Professionals, and why I do"I think the reason Ryan thinks that 'UX professional' is a bullshit job title designed to 'over-charge naive clients' is because he's never actually been in the position to need one. If you look at Ryans' background, he worked for agencies in the late nineties and early noughties when the field of user experience was still in it's infancy. As such I suspect that he's never worked with a team of dedicated UX people." (Andy Budd) Posted on September 06, 2010 | Permalink Three Reasons Why Persuasive Design Isn’t Enough to Influence Change"To accomplish the good intentions of persuasive design, we need to do more than design to get people to act. We need to create content that influences people’s thinking in a positive way, motivates them to act, and makes acting easier. As the UX design industry pays more attention to content, we’ll be better prepared to influence what people do and think—and have a real chance at making the world a better place, online and off." (Coleen Jones ~ UXmatters) Posted on September 06, 2010 | Permalink Juicy Stories Sell Ideas"Stories are hot. And why not? We all know how to tell a story. Stories are a lot more interesting than most other ways of sharing information. And they work. Stories are a great way to introduce a concept in an imaginative way or sell an idea to your team or management." (Whitney Quesenbery and Kevin Brooks ~ UXmatters) Posted on September 06, 2010 | Permalink UX design framework: Interaction"Undoubtedly, interaction design is a design discipline that has become a defining element of UX. Though the preceding two quotes assert the alignment with a user's behaviour they do so here in relation to their interaction (the person and the artifact). In other words, it is the behaviour of the object in relation to the user. The following principles reassert this notion that many interaction design issues are born out of preconceptions of what a user expects to be able to do with the interface they are presented with." (User Pathways) Posted on September 05, 2010 | Permalink Designing Behavior in Interaction: Using Aesthetic Experience as a Mechanism for Design"As design moves into the realm of intelligent products and systems, interactive product behavior becomes an ever more prominent aspect of design, raising the question of how to design the aesthetics of such interactive behavior. To address this challenge, we developed a conception of aesthetics based on Pragmatist philosophy and translated it into a design approach. Our notion of Aesthetic Interaction consists of four principles: Aesthetic Interaction (1) has practical use next to intrinsic value, (2) has social and ethical dimensions, (3) has satisfying dynamic form, and (4) actively involves people's bodily, cognitive, emotional and social skills. Our design approach based on this notion is called 'designing for Aesthetic Interaction through Aesthetic Interaction', referring to the use of aesthetic experience as a design mechanism. We explore our design approach through a case study that involves the design of intelligent lamps and outlines the utilized design techniques. The paper concludes with a set of practical recommendations for designing the aesthetics of interactive product behavior." (Ross, P. R. & Wensveen, S. A. G. ~ International Journal of Design 4.2) Posted on August 31, 2010 | Permalink Don't Become A Digital Dinosaur: Design For The Space Between"As UX professionals, we need to extend our reach beyond just experiences for the Web and mobile applications. A website or mobile app might comprise just one interaction—one touchpoint—in the end-to-end experience that users have during their journey to complete their goals." (Samantha Starmer ~ UX magazine) Posted on August 30, 2010 | Permalink Why Great Ideas Can Fail"Designers are proud of their ability to innovate, to think outside the box, to develop creative, powerful ideas for their clients. Sometimes these ideas win design prizes. However, the rate at which these ideas achieve commercial success is low. Many of the ideas die within the companies, never becoming a product. Among those that become products, a good number never reach commercial success." (Donald A. Norman ~ Core77) Posted on August 26, 2010 | Permalink Jodi Forlizzi on Service Design"Interaction design encompasses human interaction with objects, people, environments and systems. It's not a widely held perspective outside of the Pittsburgh diaspora." (Jeff Howard ~ Design for Service) Posted on August 26, 2010 | Permalink Emotional Design with A.C.T.: Defining Emotion, Personality and Relationship (1/2)"In Part 1 of this two-part article, I'll be discussing how emotions command attention. Then, we'll dive deeper to explore how design elicits and communicates emotion and personality to users. Emotions result in the experience of pleasure or pain that commands attention. The different dimensions of emotion affect different aspects of behavior as well as communicating personality over time. In Part 2, I'll introduce a framework for describing the formation of relationships between people and the products they use." (Trevor van Gorp ~ Boxes and Arrows) Posted on August 24, 2010 | Permalink Personas: Explorations in Developing a Deep and Dimensioned Character"If we are going to begin to address these issues, we need to get at the root of the problem—our empathetic understanding of our users. Having empathy for users and understanding their needs doesn't come from reading words on a page. It doesn’t come from statistical analysis of demographics either. It comes from truly embodying and experiencing the character of a persona, so it becomes ingrained emotionally and physically in our memories. Actors understand this. From the time Stanislavski began teaching Method Acting - a process of transformation in which actors begin to take on the true nature of a character - actors have referred to this moment when they realize a character's emotional memory and have truly become the character as the moment of embodiment." (Traci Lepore ~ UXmatters) Posted on August 23, 2010 | Permalink The making of Undercover UX Design"Writing a book has been the most complex information architecture challenge of my life. The permutations in which you can sculpt, exclude, clarify and link information are staggering. No surprise then that we relied on our familiar design process, heading up the chain of goals, structure, content and surface. We appropriated the tools of our trade: personas, content analysis, user feedback and deep iteration—but it was trial and error that finally unearthed the process that worked for us." (Cennydd Bowles) Posted on August 19, 2010 | Permalink Supporting User Experience Throughout the Product Development Process"For most of us, the ideal when working on a product-development project would be to work with a group of like-minded professionals, each with their own areas of responsibility, but sharing the same overarching goal. Yet all too often in User Experience, we encounter unwarranted resistance to our ideas, making the product-development process much less efficient and adding to a project's costs. The apparent cost of involving User Experience early and throughout a product-development process becomes a series of hidden costs, resulting from project delays, incomplete requirements, and less than optimal products that result in higher error rates and reduced efficiency for users." (Peter Hornsby ~ UXmatters) Posted on July 19, 2010 | Permalink Design Is a Process, Not a Methodology"(..) I'll provide an overview of a product design process, then discuss some indispensable activities that are part of an effective design process, with a particular focus on those activities that are essential for good interaction design. Although this column focuses primarily on activities that are typically the responsibility of interaction designers, this discussion of the product design process applies to all aspects of UX design." (Pabini Gabriel-Petit ~ UXmatters) Posted on July 19, 2010 | Permalink How content strategy fits into the user experience"I just presented a talk to the Content Strategy Seattle group on how content strategy fits into the user experience. Here are my slides and a videocast for the talk." (Nick Finck) Posted on July 16, 2010 | Permalink The ROI of UX: Proving the Value of User Experience Design"I was recently asked to describe what a user experience designer does in less than 7 words. I could only narrow it down to 16: A UX Designer designs or enhances products, services and environments based on a holistic consideration of the user’s perspective. Pulling it all together, the tactics described in this presentation are intended to help you prove the ROI of UX. To me, that means: Proving to our clients and potential clients that designing their products or services with a holistic consideration of the user's perspective will reap larger returns than other potential business investments." (Erin Young) Posted on July 14, 2010 | Permalink What If Customer Experience Has No ROI?"Customer experience is not an altruistic endeavor; executive teams should focus on it because they believe that it will help their organization’s long-term business results. The bottom line: Improving customer experience is (often) good business." (Customer Experience Matters) Posted on July 14, 2010 | Permalink Where business analysis and user experience intersect: The benefits of collaboration"The real benefits of BA/UX collaboration is making a product users want to use! A product that rocks their world! A product that even makes your company money! A product that improves work processes, reduces errors, gets the information to the user the quickest, or whatever your goals are. It will achieve these objectives simply by focusing on the users’ needs and understanding how they relate to your business goals and needs. Oh, not to mention that it will also result in BAs and UX professionals with expanded skill sets and a new lense to look through!" (Evantage) Posted on July 13, 2010 | Permalink Six Questions from Kicker: Kim Goodwin"It wasn’t when I got my first job as a designer, I felt I had to achieve some degree of skill before I deserved the label. I'm not even sure where I had set that internal bar, but it took at least a couple of years. The beauty of interaction design being a relatively new profession is that it’s been easy for people to get into the field. The problem with interaction design being a relatively new profession is the same thing…there are lots of people with the job title who have great intentions and no idea what they're doing. This can affect perceptions of the profession as a whole, which is one of many reasons I think it's important to evangelize good techniques." (Kicker Studio) Posted on July 13, 2010 | Permalink Agile UX and The One Change That Changes Everything"(...) changing your attitude can be much easier if you have a clear and concrete goal you are working toward. And one of the most common challenges I come across when talking to UX designers transitioning to Agile is that they do not have a clear understanding of the journey. It is not clear what is different and what remains the same. It is not clear where to begin in making a change." (Anders Ramsay) Posted on July 09, 2010 | Permalink Needs, affect, and interactive products: Facets of user experience"Subsumed under the umbrella of User Experience, practitioners and academics of Human–Computer Interaction look for ways to broaden their understanding of what constitutes 'pleasurable experiences' with technology. The present study considered the fulfilment of universal psychological needs, such as competence, relatedness, popularity, stimulation, meaning, security, or autonomy, to be the major source of positive experience with interactive technologies." (Hassenzahl, M., Diefenbach, S., and Göritz, A. ~ Experience Design) Posted on July 07, 2010 | Permalink Maturing a Practice"The authors of this paper position pratice-led research (PLR) as an effective agent in the transformation of the seemingly inherent and natural acts found in casual practice into the formal arrangement of accepted truths and regulated practices of a discipline for user experience design (UXD) and information architecture (IA) communities of practice. The paper does not intend to exhaustively define discourse analysis, discipline practice or pratice-led research per se, but rather to introduce practitioners and the fields of UX and IA at large to the basic concepts of PLR so as to begin establishing discussion and awareness." (Hobbs, J., Fenn, T., & Resmini, A. ~ Journal of Information Architecture No. 3) Posted on July 01, 2010 | Permalink Twelve emerging best practices for adding UX work to Agile development"If the user experience practice in your company was weak before Agile, Agile development isn't going to help things. If your user experience practice was strong before Agile, it'll remain strong after Agile, and evolve to adapt." (Agile Product Design) Posted on June 29, 2010 | Permalink Anatomy of a Noob: Why your Mom Suck at Computers"The words metaphor and intuitive are often used in UX. They are the metrics that we use to judge the quality of a solution. But is this quality really as universal as we might like to believe? (...) Understanding something intuitively really means that you understand it holistically. If you understand it holistically you can fill in the gaps. This doesn’t mean you shouldn’t make your design intuitive or improve on it, not at all. Just understand that you are doing it for the natives not for the noobs." (Thomas Petersen ~ Black&White) Posted on June 23, 2010 | Permalink UX Myths: Debunking user experience misconceptions"(...) the most frequent user experience design misconceptions and explains why they don't hold true. And you don't have to take our word for it, we'll show you lots of researches and articles from design and usablity gurus." (Zoltán Gócza and Zoltán Kollin) Posted on June 23, 2010 | Permalink Agile+UX: Six strategies for more agile user experience"Six ways to be more agile and better integrate user experience and information architecture into agile development teams." (Austin Govella ~ Thinking and Making) Posted on June 23, 2010 | Permalink Zombie Personas"This is by far the nerdiest episode we ever did, so fasten your seat belts. In his session at UXcamp, Tom said: "Personas – love 'em or hate 'em – you can't not use 'em. Either you have zombies, or you have living ones." In this recording of his session he talks about different kinds of zombies like Mirror Personas, Undead Personas, Unicorn Personas or Stupid User Personas. He gives advice on how to avoid these fellas and how to make good use of living personas during a project. As a bonus, Tom explains why 37signals doesn't need personas at all." (UX Café) Posted on June 22, 2010 | Permalink The Importance of a Focused User Experience Strategy"An important aspect of user-centered design is identifying a strategy for how you will support an experience that addresses user needs and business goals. It is critical to remember that you need to focus your website’s strategy based on experiences that are relevant and valuable in context of the services your organization provides." (inspireUX) Posted on June 22, 2010 | Permalink User Experience Balance Scorecard"Customers have experiences with an organization’s products and services regardless of whether the organization is consciously managing them. A good user experience delights customers—increasing adoption, retention, loyalty, and, most important, revenue. And a poor user experience discourages customers from using a product or service and drives them to the competition—eventually, making a product offering unviable." (Sean Van Tyne ~ UXmatters) Posted on June 21, 2010 | Permalink Ethnography in UX"On my current project, I'm designing and implementing a framework for business that provides workflow management and supports information gathering and reporting. While there may be a software component further down the track, for now the technology is taking the form of procedures, reporting templates, and guidance material. This technology is both intellectual and social. Its goal is to support teams within the organization, and it requires people to work together. The biggest challenge with designing and implementing such technology is not creating code or a user interface, but ensuring its compatibility with team dynamics. This is where ethnography comes in." (Nathanael Boehm ~ UXmatters) Posted on June 21, 2010 | Permalink Favorite UX & Technology Blogs"When I presented this question to the Ask UXmatters panel of experts, I had expected to have much overlap among their responses. However, as you can see, our experts’ favorites include a great variety of blogs and other news sources." (UXmatters) Posted on June 21, 2010 | Permalink Architecture and User Experience: An Ecology of Use"Over the past several months I've proposed Architecture differs from design in its strategic and political positioning. In the last article, I suggested User Experience Architecture is at its best when it forces the business to question its assumptions about its market, its offerings, the technologies it depends on, and ultimately its vision. Do all businesses benefit equally from a User Experience Architecture? When is the time, effort and cost valuable, and when is it unnecessary? Hasn't business done just fine for the past several thousands of years without a need for a User Experience Architecture? Why now?" (CHIFOO) Posted on June 21, 2010 | Permalink Engagement, Entertainment, or Get The Task Done: Cognitive, Visual, and Motor Loads in UX Design"Before the days of websites and user experience, the interaction designer's job was focused. The term wasn't user experience, it was usability, and there was one goal: make it simpler and easier for users to get their tasks done. The design wasn't of websites, but software applications. 99% of the software applications were being used by people to get something done: write a report, analyze financial data, or sell an apartment building. There were lots of constraints on what the technology could do, and most of the technology was largely unusable for the everyday user who was not a computer expert. It took a lot of negotiation to make any interface changes, since programming was cumbersome and every change meant someone had to rewrite programming code." (Susan Weinschenk - UX Magazine) courtesy of janjursa Posted on June 18, 2010 | Permalink What every UX professional needs to know about statistics and usability tests"Do you like computers, but hate math? Would you love to work on creating cutting-edge technology, but don’t think you have the quantitative aptitude to be a programmer or electrical engineer? Then become a user experience professional! If you can count to 5 (the number of users in a usability test), then you already know all the math you'll need! Everything else is art! I bet you're good at art, aren't you?" (Stat 101) courtesy of usanews Posted on June 17, 2010 | Permalink Master user experience design"Craig Grannell talks to UX experts to demystify the process behind web design and development's fastest-growing and potentially most important industry." (.net magazine) Posted on June 17, 2010 | Permalink The Importance of Copywriting in Web Design"Designers often neglect to focus on both well-written copy and structuring a design so that it highlights the copy on the page. Today we'll discuss why copywriting is so important, who needs to learn it, and how to create content-centric designs." (Joshua Johnson) Posted on June 15, 2010 | Permalink The Problem with Great Ideas"Even great ideas have a limited shelf life. Bill Buxton has some stern words of advice for those looking to rest on their laurels." (Business Week) Posted on June 10, 2010 | Permalink Beyond design: Creating positive user experiences"Good user experience isn't just about good design. Learn how to create a positive user experience by being fast, open, engaged, surprising, polite, and, well... being yourself. Chock full of examples from the web and beyond, this talk is a practical introduction for developers who are passionate about user experience but may not have a background in design." (Google I/O 2010) Posted on June 09, 2010 | Permalink From Industrial Design to User Experience: The heritage and evolving role of experience-driven design"In this article, I want to share some thoughts about user experience design, UX practice today, and its parallels to industrial design practice. In efforts to continue the conversation about the true fit of UX as a growing specialization, I will attempt to position it within the landscape of established design disciplines. I will also to raise questions and considerations to entertain as UX emerges from its software-related origins and grows into strategic leadership across design disciplines. This is neither a manifesto nor a hard-lined stance on UX; rather just some ideas to help carry the collective discussion forward." (Mark Baskinger - UX Magazine) Posted on June 09, 2010 | Permalink (Digital) Experience"(...) if we start with the concept of experience as an event, the common historical lineage of these distinct understandings reveals itself. We are interested in this historical lineage, and would like to explain 'digital experience' as a historically developing category." (Ronald E. Day and Hamid R. Ekbia ~ First Monday Volume 15, Number 6) Posted on June 08, 2010 | Permalink Lou Rosenfeld Talks Past, Present And Future Of User Experience Design"I had the pleasure of interviewing Lou and, I have to admit, I was surprised by what I learned about my own role in the world of User Experience Design. We all contribute to the Big Tent of User Experience, and the future is very bright." (Anthony Viviano ~ Three Minds) Posted on June 04, 2010 | Permalink The How, What, and Why framework for Experience Design"Many companies have used the phrase "content is king" in recent years to talk about the importance of the material their sites ship. I heard this phrase first at Adobe Max a few years ago and have since noticed it in a number of places online. I think this is near to the mark but not quite there. In our framework here I've rephrased it as "The 'why' is king" because it puts the user at the center. Your content is pretty important to your site, but without users it's kind of worthless. The reason your users are coming to your site is of preeminent importance - that should drive your content. Then your content can drive your presentation, etc. etc." (R.J. Owen ~ Inside RIA) Posted on June 02, 2010 | Permalink Top 5 reasons why The Customer is Always Right is wrong"The fact is that some customers are just plain wrong, that businesses are better of without them, and that managers siding with unreasonable customers over employees is a very bad idea, that results in worse customer service." (Alexander Kjerulf ~ Chief Happiness Officer) Posted on May 27, 2010 | Permalink Usability Ain't Everything: A Response to Jakob Nielsen's iPad Usability Study"The conclusion of the Nielsen Norman Group's April 2010 study of iPad usability is that it has problems and more standards are the solution. Yes, the iPad is imperfect, but resorting to standards as the solution is an antiquated reaction that fails to consider how interactive systems have evolved. We're not usability engineers anymore (not most of us, anyway); we're user experience designers. Experience is more than just usability." (Fred Beecher ~ Johnny Holland) Posted on May 26, 2010 | Permalink Don Norman at IIT Design Research Conference 2010"There is a great gulf between the research community and practice. Moreover, there is often a great gull between what designers do and what industry needs. We believe we know how to do design, but this belief is based more on faith than on data, and this belief reinforces the gulf between the research community and practice. I find that the things we take most for granted are seldom examined or questioned. As a result, it is often our most fundamental beliefs that are apt to be wrong. In this talk, deliberately intended to be controversial, I examine some of our most cherished beliefs. Examples: design research helps create breakthrough products; complexity is bad and simplicity good; there is a natural chain from research to product." (Videos of the IIT Institute of Design) Posted on May 26, 2010 | Permalink The Elegant Architecture of the Customer Experience"People are the most vital asset when designing and crafting a unique customer experience. Disciplined execution requires a robust set of processes to ensure efficiency and uniformity and keep pace with the burgeoning scalability requirements of the enterprise. Automated systems are vital to augment productivity of operations and to fulfill accuracy, efficiency, effectiveness, reliability and scalability needs." (E-Commerce News) Posted on May 25, 2010 | Permalink Experience Design: Technology for all the right reasons"The book clarifies what experience is, and highlights five crucial aspects and their implications for the design of interactive products. It provides reasons why we should bother with an experiential approach, and presents a detailed working model of experience useful for practitioners and academics alike. It closes with the particular challenges of an experiential approach for design. The book presents its view as a comprehensive, yet entertaining blend of scientific findings, design examples, and personal anecdotes." (Marc Hassenzahl ~ Experience Design) Posted on May 18, 2010 | Permalink Special Issue: Experience Design – Applications and Reflections"Already last year, Mark Blythe, Effie Law and I edited a special issue on Experience Design in the New Review of Hypermedia and Multimedia. It features a more designerly perspective on and some reflections about Experience Design itself and its relation to common approaches and views in Human-Computer Interaction and Design." (Marc Hassenzahl ~ Experience Design) Posted on May 18, 2010 | Permalink Designing User Experiences for Children"Creating a great experience for Web site users should always take the users’ perspectives into consideration. While a user's age can be a contributing factor in a design's success for a particular user, demographic information should not trump design conventions. Then, why do UX designers struggle when creating Web sites for children?" (Traci Lepore ~ UXmatters) Posted on May 17, 2010 | Permalink Playful User Experiences"As user experience designers, we tend to focus on getting users to the end of the journeys we've designed for them as quickly and effortlessly as possible. We try to take them from point A to point B in the shortest possible time. To me, it sometimes feels a little like we’re trying to get a child to quickly undergo a blood test before he notices that it hurts." (Shira Gutgold ~ UXmatters) Posted on May 17, 2010 | Permalink The Anatomy of a Website"Many people find it hard to picture a website as more than a bundle of content. This often makes explaining the mixture of languages used and the way everything comes together a difficult task. Because what makes up a website can be related and linked to the physiology of a human body, this article's comparison should help clients and beginners alike understand the complex nature of a site’s creation and components." (Alexander Dawson - Six Revisions) Posted on May 10, 2010 | Permalink Peter Merholz: The Want Interview"The founder and president of Adaptive Path explains why they're shifting away from 'user experience' and towards 'experience design'. He celebrates 360 design strategies through successful 'customer journeys' by Apple and Southwest Airlines and advocates for marketing and advertisement becoming the first touchpoint of such. He also outlines the history of personal computing in three 'waves' - and predicts the fourth." (Want Magazine) Posted on May 05, 2010 | Permalink Design Patterns for Mobile Faceted Search: Part II"This month's column covers strategies for making people more aware of the filtering options that are available to them, as well as methods of improving transitions between the various states a user encounters in a search user interface." (Greg Nudelman ~ UXmatters) Posted on May 03, 2010 | Permalink Achieving Design Focus: An Approach to Design Workshops"Stakeholders with business, design, and technology viewpoints can pull products in different design directions—sometimes without knowing how the design work fits into an overall strategy. This can leave stakeholders feeling lost and unhappy. Creating a focus around design goals and asking and answering the hard design questions as a team is an effective way of coalescing a team around one design direction. At the same time, it can create a more optimal and fun working environment. In this article, we'll describe a design workshop approach that can help you find that design focus." (Daniel Szuc and Josephine Wong - UXmatters) Posted on May 03, 2010 | Permalink Enhancing User Research with Emerging Technology"As technology evolves and new gadgets and electronics emerge in the marketplace, our options for the use of technology in conducting our user research continue to expand. The processes through which we have long gathered data—such as surveys and interviews—are no longer the only ways in which we can understand people and how they respond to our clients’ products and services. As professional user researchers, we have the opportunity to devise new and innovative ways of more accurately understanding user experience through the use of technology." (Bryan McClain and Demetrius Madrigal ~ UXmatters) Posted on May 03, 2010 | Permalink Developers, UX is not UI, learn that and stop trivializing!"And while this might be just my personal feeling, I am under impression that this kind of misunderstanding and trivialization of UX comes mostly from the developer-centric cultures like ones from Microsoft, Sun and IBM. Reason more for those companies to keep investing and educating all parties involved – you owe that to the customers and to the community of practice! Good things have been done so far – but obviously much more needs to be done." (UX Passion) Posted on April 29, 2010 | Permalink The Promise of Using UI Patterns for Large Software Packages Revisited"In this case study, we reflect on how a UI pattern-based design for building standard business software affects the user experience and the user-centered design process. We learned that pattern-based design does not optimize the user experience per se. Additional factors, such as user-centered design, prototyping tools, and management support determine the success or failure of the pattern-based approach. Interweaving the factors in the right way is a prerequisite for success." (Annette Stotz and Udo Arend - SAPDesignGuild) Posted on April 26, 2010 | Permalink Intentional Communication: Expanding our Definition of User Experience Design"Design and content. Content and design. It's impossible (and stupid) to argue over which one is more important than the other - which should come first, which is more difficult or 'strategic'. They need each other to provide context, meaning, information, and instruction in any user experience (UX)." (Kristina Halvorson - interactions XVII.3) Posted on April 26, 2010 | Permalink User Experience Metrics"These days many sophisticated metrics are built into web analytics packages, but few tools help us recognize which are really measuring that holy grail of UX: user engagement." (52 Weeks of UX) Posted on April 26, 2010 | Permalink UX Groundswell"Because I never stop thinking about wicked design problems or obsessing about user experiences, I decided to share my ideas here." (K. Bella Martin) Posted on April 22, 2010 | Permalink Want Magazine: Coming Soon"Want Magazine was born out of love for new understanding of man-made experiences (...) and our resulting motivation for contributing in return with enriching experiences of our own." (David Gómez-Rosado) Posted on April 20, 2010 | Permalink Industry trends in prototyping"Prototypes are meant to be a cost-effective way of experimenting with ideas. They are generally considered part of the pre-planning phase, rather than part of the construction or manufacturing process that results in the final product—although obviously the discoveries made during the process of prototyping should ultimately both inform and shape the construction process." (Dave Cronin ~ Cooper) Posted on April 20, 2010 | Permalink Ubiquitous Service Design"Decades later, these concepts remain relevant, and yet we must adapt for new contexts. As Glushko and Tabas explain, today's service systems may include interrelated sub-systems (e.g., person-to-person, self-service) across multiple locations, devices, and channels; and customer satisfaction is influenced by the extent of integration and consistency across those channels." (Peter Morville ~ Semantic Studios) Posted on April 19, 2010 | Permalink CHI 2010: Growing the UX Management Community"As User Experience matures as a discipline and grows in influence in the business community, UX leaders need to support one another by sharing their insights with their counterparts in other organizations, as well as with the educators molding the next generation of UX leaders at universities offering Human-Computer Interaction (HCI) programs. Indeed, the success of UX design and research initiatives within organizations depends significantly on how UX leaders position their teams and partner and build support with other senior leaders in their organizations." (Jim Nieters ~ UXmatters) Posted on April 19, 2010 | Permalink The Process Police"No process guarantees success. If there were a process that guaranteed happy users everyone would be using it. Nobody gets it right every time. Design doesn’t work like that. It’s iterative, responsive, ever-changing. You have to react as much as plan. You have to change your process on the fly to react to the marketplace. That's why we need to optimize for what's most important, a happy user, and do whatever it takes to make it happen, process be damned." (52 Weeks of UX) Posted on April 19, 2010 | Permalink IA Summit 10: Whitney Hess Keynote"In her keynote closing the 2010 IA Summit, Whitney asks if our work is just our job or our passion. To really make the difference we seek, our practice needs to be our calling. The UX community is united because of a common mission: We empower people to become self-reliant and more resourceful, organized, social, and relaxed. We don’t do it for them, they do it for themselves." (Jeff Parks - Boxes and Arrows) Posted on April 16, 2010 | Permalink The perils of persuasion"The success of UCD has sustained demand for user experience design skills, and the land rush has continued in 2010. UX is becoming a cookie cutter add-on for digital agencies and I rarely meet a web designer now who doesn’t claim UX proficiency, although not all can articulate what that means. And it’s not just the designers: I also see back-end developers, SEO professionals and marketers rapidly appending these two magical letters to their CVs." (Cennydd Bowles) Posted on April 16, 2010 | Permalink The riddle of experience vs. memory"Using examples from vacations to colonoscopies, Nobel laureate and founder of behavioral economics Daniel Kahneman reveals how our 'experiencing selves' and our 'remembering selves' perceive happiness differently. This new insight has profound implications for economics, public policy -- and our own self-awareness." (TED2010) Posted on April 14, 2010 | Permalink The Design Process and the Scientific Method"The design process is messy, difficult to explain and sell, and its results are not certain from the beginning. People want more predictability." (Dan Saffer - Kicker Studio) Posted on April 09, 2010 | Permalink Designing with Lenses"A design lens allows you to view your user experience design from the perspective of a single design principle. Lenses were originally created for game design but are just as powerful for user experience design." (Bill Scott and Theresa Neill) Posted on April 07, 2010 | Permalink Using a Collaborative Parallel Design Process"Genetic algorithms essentially mimic evolutionary biology to find optimal solutions. Initially, they select a population of solutions based on some evaluation criteria, then use some subset of that population—the fittest members—as breeding stock for the subsequent generation of solutions. This process continues for multiple generations, each getting closer to an optimal solution. This article describes my experience with parallel design and discusses how to make parallel design more collaborative." (Mike Myles - UXmatters) Posted on April 05, 2010 | Permalink Service design goes mainstream"Reading with interest an unfolding flameup at Design for Service caused by Jeff Howard's post entitled UX Rockstars need not apply. The gist of the conversation is a few folk getting all hot under the collar about disciplines and domains. Especially the emerging challenges in the US by this new fangled idea of Service Design and it seems to be freaking people out. Which is a good thing in my book. The argument was instigated by sweeping statement from an interview with Jesse James Garret of Adaptive Path, that went like this (...)" (Paul Sims - Made by Many) Posted on April 01, 2010 | Permalink Case study: Agile and UCD working together"Large scale websites require groups of specialists to design and develop a product that will be a commercial success. To develop a completely new site requires several teams to collaborate and this can be difficult. Particularly as different teams may be working with different methods. This case study shows how the ComputerWeekly user experience team integrated with an agile development group. It's important to note the methods we used do not guarantee getting the job done. People make or break any project. Finding and retaining good people is the most important ingredient for success." (James Kelway - Boxes and Arrows) Posted on March 31, 2010 | Permalink Fred Wilson’s 10 Golden Principles of Successful Web Apps"In February 2010 Fred Wilson, a New York based tech investor, spoke at the annual Future of Web Apps Miami conference. His talk, clocking in at just under 30 minutes, looks at his top 10 principles for creating a successful web app. A full transcript is available too." (Keir Whitaker - Think Vitamin) Posted on March 30, 2010 | Permalink Rock Stars Need Not Apply"The world needs talented, passionate service designers but it can do without rock stars. Service designers are humble. They embrace participatory values, particularly the idea that we should be designing with people rather than designing for them. The practical upshot is an evolutionary divergence in approach to research, sketching, design and prototyping." (Jeff Howard) Posted on March 29, 2010 | Permalink Leonard Cohen versus Jesse James Garrett"I think we should be called information architects and that it’s easier to talk about IA with people outside our field in terms of A than to talk with them about UXD in terms of X or D. Mr. Garrett thinks we are now and have always been user experience designers, that UXD is easier for muggles to understand, and that those of us who specialize in and choose the titles of IA or IxD are either fools or liars." (Dan Klyn - Wildly Appropriate) Posted on March 26, 2010 | Permalink Interaction10: How to Design an Experience for Experience Designers?"Collaborating with a large team of designers, who all worked as volunteers, we decided to approach the conference experience as designers creating a service, taking every aspect of the experience into account. We thought through the lifecycle of the event, in light of the needs and motivations of the 600+ participants at the event, in their various roles from attendees and speakers to sponsors, volunteers, and conference staff. We used our empathy as designers to imagine what was important to each user at each stage of the experience. And while not everything worked out exactly as we planned, based on feedback, I think conference was a success. Here are a few things we learned along the way." (Jennifer Bove - Fast Company) Posted on March 26, 2010 | Permalink UX at Year X"Adaptive Path co-founder and principal Jesse James Garrett's accolades range from creating seminal works on user experience to coining the term AJAX. Ahead of his UX London presentation, he talked to us about The Elements of User Experience a decade on, how service design relates to user experience, and his pick of future UX rock stars. (...) the phenomenal success Apple has had in the last ten years has been a double-edged sword for us." (Jeroen van Geel - Johnny Holland Magazine) Posted on March 24, 2010 | Permalink Taming Goliath: Selling UX to Large Companies 1/2"Large companies are the financial backbone of the web industry, but their size and complex organizational structure can make them challenging to work with. Having worked on both sides of the fence, I've seen great ideas become the casualties of this struggle between the proverbial David and Goliath, as agencies or freelancers meet face-to-face with Big Business to create web sites. Closing the door to large companies means missing out on important revenue, good work, and more people using our designs, so how can we make large companies work for us?" (Alan Colville - UX Booth) Posted on March 23, 2010 | Permalink UX Design versus UI Development"One of the more interesting tensions I have observed - since getting into user experience design about five years ago - is the almost sibling-rivalry tension between UX Designers and User Interface (UI) Developers. At the heart of the tension between them is the fact that most UI Developers consider themselves - and sometimes rightfully so - to be UI Designers. The coding part is like Picasso’s having to understand how to mix paint. It's not the value they add, just the mechanics of delivering the creative concepts." (Mike Hughes - UXmatters) Posted on March 22, 2010 | Permalink Sustainable User Research"Traditionally, user research involves directly observing and talking with people in the context of their work or play. Either researchers travel to observe participants in their natural environments or participants travel to a usability lab or focus-group facility. How better to understand how people use a product or technology than to observe them using it firsthand?" (Jim Ross - UXmatters) Posted on March 22, 2010 | Permalink There Is No Such Thing As Jesse James Garrett"The president of a firm that's synonymous with User Experience and who literally 'wrote the book' on the elements of User Experience making an impassioned call for everybody who’s called information architect or interaction designer to change their business cards to omit mention of these competing paradigms, and then insisting that the way your firm does its work is different than every other kind of design approach that’s come before it? It's a sell job, if not a sales pitch. I think he doth protest too much." (Dan Klyn - Wildly Appropriate) Posted on March 21, 2010 | Permalink How UX can get anything they want"When it comes to the world of UX, designers, usability engineers, and the rest, they tend to complain about how little power they have, but spend little time doing skill development in how to gain influence and power. The average designer or IA would be better served by going to a sales conference and learning sales and pitching skills, than going to yet another design event. They're already good at design, but they’re probably not very good at pitching design ideas to non-designers." (Scott Berkun) Posted on March 18, 2010 | Permalink Preso: User Experience Will Make or Break Social Business"User experience is the art and science of designing digital products that people want to use." (Karen McGrane - Bond Art+Science) Posted on March 17, 2010 | Permalink The (Near) Future of Managing Experiences"What's your plan for the near future? If you're like most in our field, the path forward is murky and no one at your office is handing out maps. We'll look at the trends and tactics that matter, so you can make your own map for moving ahead." (Brandon Schauer - MX Managing Experience 2010) Posted on March 16, 2010 | Permalink We learn from stories and experience"When it comes to learning and genuinely retaining something, nothing beats experiences. Formal educational or speaking settings don't always allow for actual hands-on experience with the content, but almost every learning situation — including presentation in various forms — does permit the use of stories." (Garr Reynolds - Presentation Zen) Posted on March 16, 2010 | Permalink SXSW Live: Beyond the Desktop"Some people think it's just the hardware, but it’s not. It's also about the software, the context, and the overall user experience." (Michael Leis) Posted on March 16, 2010 | Permalink The Virtues of a UX Professional"UX professionals can be an egotistical lot. We like to think that only certain people with certain qualities can do what we do. Not everybody has the right stuff to fly to the moon or storm the beaches at Normandy. And in a similar way (sort of) not everybody has what it takes to create great user experiences." (Colman Walsh - IQBlog) Posted on March 11, 2010 | Permalink User Experience Books Free to Read Online"The truly worldwide reach of the Web has brought with it a new realisation among computer scientists and industry professionals of the enormous importance of usability and user interface design. In the last ten years, much has become understood about what works in user interfaces from a usability perspective, and what does not." (Simon Whatley) Posted on March 11, 2010 | Permalink Can you mix Agile and UX?"Here's my open transparent written exploration of how I am navigating this concept. (...) I think the concept of Agile is fine, its the execution of it that I think is where the story kind of starts to fall a little to the way side, I think from a UX standpoint you really need to outline the features ahead but do so in a way that is suited to a ready, aim, fire model." (Scott Barnes) Posted on March 11, 2010 | Permalink The State Of Customer Experience 2010"Only 11% have a very disciplined approach to customer experience." (Bruce Temkin - Customer Experience Matters) Posted on February 26, 2010 | Permalink Surprise as a design strategy
| |