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<title>InfoDesign: Understanding by Design</title>
<link>http://www.informationdesign.org/</link>
<description>Dedicated to the growth and improvement of the information experience industries.</description>
<dc:language>en-us</dc:language>
<dc:creator>plato@xs4all.nl</dc:creator>
<dc:date>2008-07-02T09:21:19+01:00</dc:date>
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<title><![CDATA[<a href="http://www.dlib.org/dlib/may08/ross/05ross.html">Considering the User Perspective: Research into Usage and Communication of Digital Information</a>]]></title>
<description><![CDATA["In this article we present the methodology and initial results from qualitative research into the usage and communication of digital information. It considers the motivation for the research and the methodologies adopted, including Contextual Design and Cultural Probes. The article describes the preliminary studies conducted to test the approach, highlighting the strengths and limitations of the techniques applied. Finally, it outlines proposals for refinement in subsequent iterations and the future research activities planned." (Kelly Snow et al. - <a href="http://www.dlib.org/">D-Lib Magazine</a> May/June 2008)]]></description>

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<dc:subject>UCD</dc:subject>

<dc:date>2008-07-02T09:21:19+01:00</dc:date>
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<title><![CDATA[<a href="http://www.virtualhosting.com/blog/2007/top-100-user-centered-blogs/">Top 100 User-Centered Blogs</a>]]></title>
<description><![CDATA["Web designers often concern themselves with optimizing sites for spiders from Google, Yahoo, and other search engines, but pay little attention to creating sites that real people can use. This problem has sparked a movement towards user-centered web design, a topic that covers accessibility, web standards, and interfacing. Check out these blogs for the latest and greatest in this people-centric field of design." (Jessica Hupp - <a href="http://www.virtualhosting.com/blog/">Virtual Hosting</a>)<br/>
<img src="http://www.informationdesign.org/images/opml-icon.png" alt="OPML Logo" border="0" />&nbsp;<a href="http://www.informationdesign.org/taxi/Top100UX.opml">Download .OPML file</a>]]></description>

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<dc:subject>UCD</dc:subject>

<dc:date>2007-10-16T09:06:57+01:00</dc:date>
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<title><![CDATA[<a href="http://onemind.wetpaint.com/">CORE (Cognitive Organization for Requirements Elicitation)</a>]]></title>
<description><![CDATA["Using a case study drawn from the Orbitz.com information architecture environment, our 2007 IA Summit poster uses visuals and text to describe a rules-based soft systems methodology for collaborative decision-making. In this case study, the Orbitz information architect was faced with a need to rapidly develop specifications for new web application features. Produced in the absence of use cases, functional requirements, or business requirements, these new specifications had to be both culturally and technically acceptable, and meet changing business and user needs." (<a href="http://onemind.wetpaint.com/page/Joanna+Wiebe">Joanna Wiebe</a> and <a href="http://onemind.wetpaint.com/page/Scott+Confer">Scott Confer</a>)]]></description>

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<dc:subject>UCD</dc:subject>

<dc:date>2007-09-24T15:31:43+01:00</dc:date>
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<title><![CDATA[<a href="http://www.uxmatters.com/MT/archives/000221.php">Conducting Successful Interviews With Project Stakeholders</a>]]></title>
<description><![CDATA["A simple, semi-structured, one-on-one interview can provide a very rich source of insights. Interviews work very well for gaining insights from both internal and external stakeholders, as well as from actual users of a system under consideration. Though, in this column, I'll focus on stakeholder interviews rather than user interviews. (And I'll come back to that word, insights, a little later on, because it's important.)" (<a href="http://www.uxmatters.com/authors/archives/2006/07/steve_baty.php">Steve Baty</a> - <a href="http://www.uxmatters.com/">UXmatters</a>)]]></description>

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<dc:subject>UCD</dc:subject>

<dc:date>2007-09-11T11:59:21+01:00</dc:date>
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<title><![CDATA[<a href="http://www.blinkinteractive.com/ourexperience/essays/2007/04/conceptual_prototypes.php">The Art of the Conceptual Prototype</a>]]></title>
<description><![CDATA["Conceptual prototypes are often very interesting projects because the ideas are leading edge. But they also present some unique challenges compared to more traditional projects where we are designing for actual implementation." (<a href="http://www.iathink.com/">Heidi Adkisson</a> - <a href="http://www.blinkinteractive.com/">Blink Interactive</a>)]]></description>

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<dc:subject>UCD</dc:subject>

<dc:date>2007-08-29T09:52:44+01:00</dc:date>
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<title><![CDATA[<a href="http://www.ijdesign.org/ojs/index.php/IJDesign/article/view/61/29">User Value: Competing Theories and Models</a>]]></title>
<description><![CDATA["In design research, the issues of what exactly constitutes user value and how design can contribute to its creation are not commonly discussed. This paper provides a critical overview of the theories of value used in anthropology, sociology, philosophy, business, and economics. In doing so, it reviews a range of theoretical and empirical studies, with particular emphasis on their position on product, user, and designer in the process of value creation. The paper first looks at the similarities and differences among definitions of value as exchange, sign, and experience. It then reviews types and properties of user value such as its multidimensionality, its contextuality, its interactivity, and the stages of user experience dependency identified by empirical studies. Methodological approaches to user value research and their possible applications in design are also discussed. Finally, directions for future research on user value are discussed giving particular emphasis to the need of tools and methods to support design practice." (Suzan Boztepe - <a href="http://www.ijdesign.org/ojs/index.php/IJDesign/index">International Journal of Design</a> <a href="http://www.ijdesign.org/ojs/index.php/IJDesign/issue/view/2">1.2</a>)]]></description>

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<dc:subject>UCD</dc:subject>

<dc:date>2007-08-15T10:57:42+01:00</dc:date>
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<title><![CDATA[<a href="http://www.uxmatters.com/MT/archives/000198.php">Four Factors of Agile UX</a>]]></title>
<description><![CDATA["Drawing lessons from my experience with this kind of agile approach, I can state that its advantage is certainly the ability to produce a satisfying result despite time and budget constraints—even though the result is not perfect and will certainly need refinement later on. Another advantage of this kind of project is that both our team and our client's team got to know each other better and learned how to exploit each person’s know-how, improving the overall ability of the design team." (<a href="http://www.uxmatters.com/authors/archives/2006/11/luca_mascaro.php">Luca Mascaro</a> - <a href="http://www.uxmatters.com/">UXmatters</a>)]]></description>

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<dc:subject>UCD</dc:subject>

<dc:date>2007-06-05T20:34:41+01:00</dc:date>
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<title><![CDATA[<a href="http://www.uxmatters.com/MT/archives/000199.php">Walking Through Your Product Design With Stakeholders</a>]]></title>
<description><![CDATA["This article provides some basic tips to help you better prepare to walk through your product designs with stakeholders." (<a href="http://www.uxmatters.com/authors/archives/2007/01/daniel_szuc.php">Daniel Szuc</a> - <a href="http://www.uxmatters.com/">UXmatters</a>)]]></description>

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<dc:subject>UCD</dc:subject>

<dc:date>2007-06-05T20:33:21+01:00</dc:date>
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<title><![CDATA[<a href="http://www.uxmatters.com/MT/archives/000189.php">When ROI Isn’t Enough: Making Persuasive Cases for User-Centered Design</a>]]></title>
<description><![CDATA["Making the case for user-centered design (UCD) is a topic of recurring discussion for UX professionals. Much of the discussion has centered on strictly objective approaches such as cost-benefit or return-on-investment (ROI) analysis. However, recent commentary suggests proving ROI is not always enough. For example, Dray, Karat, Rosenberg, Siegel, and Wixon have raised concerns about significant weaknesses of the ROI argument, including their concern it ties UCD to tactical, not strategic initiatives." (<a href="http://www.uxmatters.com/authors/archives/2007/05/colleen_jones.php">Colleen Jones</a> - <a href="http://www.uxmatters.com/">UXmatters</a>)]]></description>

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<dc:subject>UCD</dc:subject>

<dc:date>2007-05-08T17:05:10+01:00</dc:date>
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<title><![CDATA[<a href="http://www.uxmatters.com/MT/archives/000183.php">When Observing Users Is Not Enough: 10 Guidelines for Getting More Out of Users’ Verbal Comments</a>]]></title>
<description><![CDATA["Observing a user perform a task provides more reliable information than simply asking the user how easy it would be to perform the task." (<a href="http://www.uxmatters.com/authors/archives/2007/04/isabelle_peyric.php">Isabelle Peyrichoux</a> - <a href="http://www.uxmatters.com/">UXmatters</a>)]]></description>

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<dc:subject>UCD</dc:subject>

<dc:date>2007-04-10T21:05:09+01:00</dc:date>
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<title><![CDATA[<a href="http://www.effectiveprototyping.com/">Effective Prototyping for Software Makers</a>]]></title>
<description><![CDATA["This book will help software makers - developers, designers, and architects - build effective prototypes every time: prototypes that convey enough information about the product at the appropriate time and thus set expectations appropriately. This practical, informative book will help anyone - whether or not one has artistic talent, access to special tools, or programming ability - to use good prototyping style, methods, and tools to build prototypes and manage for effective prototyping." (<a href="http://www.effectiveprototyping.com/the_book.shtml">The Book</a>)]]></description>

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<dc:subject>UCD</dc:subject>

<dc:date>2007-03-27T11:38:21+01:00</dc:date>
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<title><![CDATA[<a href="http://www.uxmatters.com/MT/archives/000180.php">User Research Doesn't Prove Anything</a>]]></title>
<description><![CDATA["Recently, I was reading through a sample chapter of a soon-to-be-published book. The book and author shall remain nameless, as shall the book’s topic. However, I was disappointed to read, in what otherwise appeared at first glance to be an interesting publication, a very general, sweeping statement to the effect that qualitative research doesn't prove anything and, if you want proof, you should perform quantitative research. The author's basic assumption was that qualitative research can't prove anything, as it is based on small sample sizes, but quantitative research, using large sample sizes, does provide proof. This may come as a shock to everyone, but quantitative research does not provide proof of anything either." (<a href="http://www.uxmatters.com/authors/archives/2006/07/steve_baty.php">Steve Baty</a> - <a href="http://www.uxmatters.com/">UXmatters</a>)]]></description>

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<dc:subject>UCD</dc:subject>

<dc:date>2007-03-20T13:13:45+01:00</dc:date>
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<title><![CDATA[<a href="http://bokardo.com/archives/five-principles-to-design-by">Five Principles to Design by</a>]]></title>
<description><![CDATA["(1) Technology Serves Humans. (2) Design is not Art. (3) The Experience Belongs to the User. (4) Great Design is Invisible. (5) Simplicity is the Ultimate Sophistication." (<a href="http://bokardo.com/about/">Joshua Porter</a> - <a href="http://bokardo.com/">Bokardo</a>)]]></description>

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<dc:subject>UCD</dc:subject>

<dc:date>2007-03-05T16:46:47+01:00</dc:date>
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<title><![CDATA[<a href="http://riander.blogspot.com/2007/01/developing-user-centered-tools-for.html">Developing user-centered tools for strategic business planning</a>]]></title>
<description><![CDATA["User experience professionals continue to attempt to move their work and impact 'upstream' -- to play an earlier and more strategic role in their workplaces' business. But exactly what does that mean? What is it that user experience practitioners or groups thereof should be doing differently or working towards doing (more)?" (<a href="http://www2.blogger.com/profile/03669293190263591598">Richard Anderson</a> - <a href="http://riander.blogspot.com/index.html">riander</a>)]]></description>

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<dc:subject>UCD</dc:subject>

<dc:date>2007-01-21T16:56:41+01:00</dc:date>
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<title><![CDATA[<a href="http://www.uxmatters.com/MT/archives/000153.php">Clash of the Titans: Agile and UCD</a>]]></title>
<description><![CDATA["Agile software development has become fairly popular in the last few years, leaving many UX professionals wondering how user-centered design (UCD) can fit into an extremely fast-paced development process that uses little documentation. User-centered design can involve a variety of techniques that provide insights into users’ wants, needs, and goals, including ethnography, contextual inquiry, contextual interviewing, usability testing, task analysis, and others. But all of these take time-time that an agile development process might not allow. There is hope, though. Agile and UCD methods are not completely at odds with each other-and in some cases, agile development can even enable a more user-centered approach. By taking the time to understand the differences and similarities between agile development and UCD, it's possible to devise a process that is both user-centered and agile." (<a href="http://www.uxmatters.com/authors/archives/2006/10/richard_f_cecil.php">Richard F. Cecil</a> - <a href="http://www.uxmatters.com/">UXmatters</a>)]]></description>

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<dc:subject>UCD</dc:subject>

<dc:date>2006-12-18T16:57:20+01:00</dc:date>
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