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Prototyping

fluidIA

"(...) is an emerging agile design tool for prototyping rich user interfaces. The big idea behind this experiment is whether we as interaction designers, IA's, UX professionals and developers can create our own prototyping tool in an open way."

Posted on January 08, 2010 | Permalink

Designing & Selecting Components for UIs

"I have to think much harder when I design rich interfaces than when I work on standard Web applicaitons. With the increased flexibility and more components comes a higher risk of making silly mistakes. If I use a component inappropriately, users can't figure out what to do, even though the components may look cool. The purpose of this article is to help designers avoid mistakes and to help them choose (or design) components based on sound, fundamental principles of usability." (Donna Maurer Spencer - UX Magazine)

Posted on January 06, 2010 | Permalink

Walls Come Tumbling Down

"The constraints that recessions impose; on budgets and on time can help us focus more sharply on what matters most, and sharpen our methods and skills to make us more competitive and better at what we do." (Andy Clarke - Stuff and Nonsense) - courtesy of herjeno

Posted on December 25, 2009 | Permalink

The Power of Prototyping: An Interview With Todd Zaki Warfel

"Any design based on a written spec is a design based on theory. A design based on a prototype is a design based on experience and practice." (Johnny Holland Magazine)

Posted on November 24, 2009 | Permalink

Visions: Upcoming and current capabilities

"Various enterprises and especially Microsoft has joined forces with collaborators, partners, customers, and leaders across multiple disciplines to develop scenarios that discover capacity, challenges, and powerful technologies." (Holger Maassen - UX4dotcom)

Posted on September 29, 2009 | Permalink

Integrating Prototyping Into Your Design Process

"(...) prototyping is a high silver content bullet. When aimed well, a prototype can answer design questions and communicate design ideas. In this article, I talk about the dimensions of prototype fidelity and how you can use them to choose the most effective prototyping method for the questions you need answered." (Fred Beecher - Boxes and Arrows) - courtesy of jjursa

Posted on September 23, 2009 | Permalink

Why low-fidelity prototyping kicks butt for customer-driven design

"In my discussions with designers, one of the interesting recurring conversations is the tools and process they use to prototype and mock up experiences. In particular, there’s a lot of divergence on how high or low-fidelity to go with a prototype." (Andrew Chen) - courtesy of uxtweets

Posted on September 18, 2009 | Permalink