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<title>InfoDesign: Understanding by Design</title>
<link>http://www.informationdesign.org/</link>
<description>Dedicated to the growth and improvement of the information experience industries.</description>
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<dc:creator>plato@xs4all.nl</dc:creator>
<dc:date>2010-05-27T11:32:34+01:00</dc:date>
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<item>
<title>Podcast for the 2010 UPA International Conference</title>
<description>&quot;From May 24th to May 28th, the 2010 UPA International Conference is being held in Munich, Germany. This event brings together more than 700 usability professionals from all over the world. To give you an impression of the diverse range of speakers and topics, the UPA provides an audio podcast accompanying the conference. Therein, you will find interviews with various conference attendants and organizers, some of them recorded during the event, others before and after it.&quot; (Content Crew)</description>

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<dc:subject>Podcasts</dc:subject>

<dc:date>2010-05-27T11:32:34+01:00</dc:date>
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<item>
<title>Podcasts from the IA Summit 2010: Day 2</title>
<description>&quot;This year marks the 11th annual Information Architecture Summit. Our theme is meant to inspire everyone in the community—even those who aren&apos;t presenting or volunteering—to bring their best ideas to the table. As busy practitioners, we rarely have the chance to step back and think about the future of our field—we&apos;re too busy resolving day-to-day issues. By gathering and sharing practical solutions for everyday challenges, we can create more breathing room to plan for what&apos;s to come.&quot; (Jeff Parks - Boxes and Arrows)</description>

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<dc:subject>Information architecture</dc:subject>

<dc:date>2010-04-26T20:49:12+01:00</dc:date>
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<item>
<title>Podcasts from the IA Summit 2010: Day 1</title>
<description>&quot;This year marks the 11th annual Information Architecture Summit. Our theme is meant to inspire everyone in the community—even those who aren&apos;t presenting or volunteering—to bring their best ideas to the table. As busy practitioners, we rarely have the chance to step back and think about the future of our field—we&apos;re too busy resolving day-to-day issues. By gathering and sharing practical solutions for everyday challenges, we can create more breathing room to plan for what&apos;s to come.&quot; (Jeff Parks - Boxes and Arrows)</description>

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<dc:subject>Information architecture</dc:subject>

<dc:date>2010-04-23T12:22:37+01:00</dc:date>
</item>

<item>
<title>Why You Need A Content Strategist?</title>
<description>&quot;Are you investing in your content? Do you have a strategy? If not then help is at hand. You need a content strategist, but who are they and what do they do?&quot; (Paul Boag)</description>

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<dc:subject>Content strategy</dc:subject>

<dc:date>2010-04-14T15:18:41+01:00</dc:date>
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<item>
<title>SpoolCast: Interesting Moments with Bill Scott</title>
<description>&quot;Bill speaks about both patterns—successful interaction models for common interactions - and anti-patterns. By showing what not to do, anti-patterns often provide insight on the right way to do something.&quot; (Brian Christiansen - User Interface Engineering)</description>

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<dc:subject>Interaction design</dc:subject>

<dc:date>2010-02-24T10:41:49+01:00</dc:date>
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<item>
<title>Content Is King</title>
<description>&quot;Just because content is king doesn&apos;t mean, however, that the designer&apos;s job is any less important. How seriously would people take the King if his suit was poorly made? It has to look good.&quot; (Paul Boag)</description>

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<dc:subject>Content strategy</dc:subject>

<dc:date>2010-02-02T16:46:34+01:00</dc:date>
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<item>
<title>Stephen Anderson on Seductive Interactions</title>
<description>&quot;How can we design systems that encourage the behaviors we want? One of the bleeding edge ideas we’ll be talking about at the UIE Web App Masters Tour is adding motivation to web applications. How do you encourage user behavior through the design of your web app? It may initially sound a little far-fetched, but there’s an industry that&apos;s been shaping its customer’s behavior since the beginning: the gaming industry.&quot; (UIE Brain Sparks)</description>

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<dc:subject>User experience</dc:subject>

<dc:date>2010-01-29T09:29:29+01:00</dc:date>
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<item>
<title>Design Trends across Decades</title>
<description>&quot;Joining Karel on this episode are Keith Instone (Information Architecture Lead, IBM CIO’s Office, IBM.com), Eliane Tozman (User Interface Designer, IBM Media Design Studio), Ben Sykes (UX Design Strategy Consultant at Interactoid), and Shawn O’Keefe (Interactive Festival Producer and Web Developer at SXSW.  The panel discusses recent design related news from the last month or two, the biggest user experience design innovations of the last decade, and predictions about what the next decade holds in store.&quot; (UXDEsignCast)</description>

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<dc:subject>Podcasts</dc:subject>

<dc:date>2010-01-16T22:12:37+01:00</dc:date>
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<item>
<title>Make It So: Learning From SciFi Interfaces by Nathan Shedroff and Chris Noessel</title>
<description>&quot;Make It So explores how science fiction and interface design relate to each other. The authors have developed a model that traces lines of influence between the two, and use this as a scaffold to investigate how the depiction of technologies evolve over time, how fictional interfaces influence those in the real world, and what lessons interface designers can learn through this process. This investigation of science fiction television shows and movies has yielded practical lessons that apply to online, social, mobile, and other media interfaces.&quot; (Nathan Shedroff and Chris Noessel - Huffduffer)</description>

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<dc:subject>HCI</dc:subject>

<dc:date>2009-10-12T11:47:50+01:00</dc:date>
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<item>
<title>SpoolCast: Visual Design for the Non-Designer</title>
<description>&quot;What can a non-designer do to harness the power of visual design without calling professional help? Quite a lot, says internationally-regarded visual designer Dan Rubin. We called Dan to talk about what design techniques are accessible to mere mortals. He also gave us a preview of his day-long workshop for non-designers at our User Interface 14 Conference, this November.&quot; (Jared Spool - UIE)</description>

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<dc:subject>Podcasts</dc:subject>

<dc:date>2009-10-09T17:15:53+01:00</dc:date>
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<item>
<title>SpoolCast: Information Architecture Essentials</title>
<description>&quot;Donna Spencer is our long-time, go-to expert on the topic of Information Architecture. We&apos;re happy to bring her stateside again for the upcoming User Interface 14 conference. Recently, I spoke with her, all the way from Australia, in advance of her trip to Boston.&quot; (Jared Spool - UIE)</description>

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<dc:subject>Podcasts</dc:subject>

<dc:date>2009-10-07T09:30:13+01:00</dc:date>
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<item>
<title>How Mobile is Changing Design</title>
<description>&quot;Mobile is evolving, the web is adapting, and these two colossal worlds are about to collide to create something new. In order to design the experiences of this new contextual web, we need to change the way we look at design. In this talk Brian will provide his insights on some of the emerging trends in mobile design and share his thoughts on how we will design the interfaces of tomorrow.&quot; (Brian Fling - Huffduffer)</description>

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<dc:subject>Mobile design</dc:subject>

<dc:date>2009-10-05T17:18:55+01:00</dc:date>
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<item>
<title>Elements of a Networked Urbanism</title>
<description>&quot;Over the past several years, we’ve watched as a very wide variety of objects and surfaces familiar from everyday life have been reimagined as networked information-gathering, -processing, -storage and -display resources. Why should cities be any different? What happens to urban form and metropolitan experience under such circumstances? What are the implications for us, as designers, consumers and as citizens?&quot; (Adam Greenfield - dConstruct)</description>

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<dc:subject>Podcasts</dc:subject>

<dc:date>2009-09-22T14:07:40+01:00</dc:date>
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<item>
<title>CHI Conversations</title>
<description>&quot;CHI Conversations covers Computer/Human Interaction, including design, human factors, cognitive psychology, social science, and more. Our initial series is BayCHI, the San Francisco Bay Area chapter of ACM SIGCHI.&quot;</description>

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<dc:subject>HCI</dc:subject>

<dc:date>2009-09-21T10:10:57+01:00</dc:date>
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<item>
<title>Interview with Scott Berkun</title>
<description>&quot;In 1956 a documentary called The Mystery of Picasso was released, showing two hours of Pablo Picasso doing what he did best: making paintings. This film gave the public a first-hand glimpse directly into this infamous artist&apos;s creative process. Public speaker and writer Scott Berkun and I got together for tea to talk about the film and our own experiences around creativity. As both managers of creative teams and creators of work ourselves, we looked at how our processes aligned with Picasso&apos;s... or where we could learn from him. As the discussion unfolded, we came up with an interesting set of guidelines that enable creativity to flourish.&quot; (Tea with Teresa)</description>

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<dc:subject>Interviews</dc:subject>

<dc:date>2009-07-03T11:38:36+01:00</dc:date>
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