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Mobile design Future os Screens: Experience video"Capacitive screens has now become a commodity for touch screen devices. Screen technology is now taking the next leap and the coming years imagination is the only thing stopping us." (Mobile User Interface Blog) Posted on September 01, 2010 | Permalink Design Patterns for Mobile Faceted Search: Part II"This month's column covers strategies for making people more aware of the filtering options that are available to them, as well as methods of improving transitions between the various states a user encounters in a search user interface." (Greg Nudelman ~ UXmatters) Posted on May 03, 2010 | Permalink Mobile Internet Will Soon Overtake Fixed Internet"And what does Mary Meeker see in her crystal ball this year? Two overwhelming trends that will affect consumers, the hardware/infrastructure industry and the commercial potential of the web: mobile and social networking." (Mathew Ingram - GigaCom) Posted on April 13, 2010 | Permalink Design Patterns for Mobile Faceted Search: Part I"This column covers design patterns for maximizing the real estate available for search results, while the next will cover strategies for making people aware of filtering options." (Greg Nudelman - UXmatters) Posted on April 05, 2010 | Permalink iPad Application Design"The iPad may be a larger version of the iPhone in terms of the hardware and operating system, but treating it as the same device would be foolish. It turns out that increasing the display size of touch-screen hardware can transform it into an entirely new class of device. The iPad is a productivity platform in a way that the iPhone rightly never tried to be." (Matt Legend Gemmell) Posted on March 08, 2010 | Permalink Designing Mobile Search: Turning Limitations into Opportunities"Thinking of porting your Web finding experience to iPhone, Android, or Windows Mobile? Just forget about the fact that these devices are basically full-featured computers with tiny screens. Having gone through this design exercise a few times, I have realized that designing a great mobile finding experience requires a way of thinking that is quite different from our typical approach to designing search for Web or desktop applications. To put it simply, designing a mobile finding experience requires thinking in terms of turning limitations into opportunities. In this column, I'll discuss some of the limitations of mobile platforms, as well as the opportunities they afford, and share a few design ideas that might come in handy for your own projects." (Greg Nudelman - UXmatters) Posted on March 08, 2010 | Permalink Internet on Mobiles: Evolution of Usability and User Experience"This dissertation has its focus in the area of human-computer interaction research and practices. The overall goal of my research has been to improve the usability and the user experience of mobile Internet services. My research has sought answers to questions relevant in service development process. I have sought answers mostly from a human factors perspective, but have also taken the elements form technology and business infrastructure into consideration." (Anne Kaikkonen) Posted on March 01, 2010 | Permalink BBC Online: Our mobile future"We are at a similar turning point in the internet age. We still, in the most part, define our digital agenda through the lens of broadcast output, and rightly so. But times are changing, and the internet is taking its place alongside TV and radio as a third platform in its own right." (Erik Huggers - BBC Internet Blog) Posted on February 17, 2010 | Permalink iPhone Apps Need Low Starting Hurdles"Most mobile applications are used only intermittently, so they must be especially easy during initial use. In particular, upfront registration shouldn't be required before users experience an app's benefits." (Jakob Nielsen - Alertbox) Posted on February 10, 2010 | Permalink Four Key Principles of Mobile User Experience Design"I do not presume these following principles to be all-inclusive or ultimately authoritative; rather, it is my hope that they are received as an anecdotal summation of my findings that might then spark and contribute to the larger conversation and consensus-building process." (Dakota Reese Brown - Boxes and Arrows) Posted on November 19, 2009 | Permalink Restoring Spring to iPhone/iPod Touch Springboard"All of these changes work within the current Springboard metaphor and should not present any insurmountable programming challenges. Certainly vertical scroll is most critical and should be implemented within the next couple of months if sales are not to be further limited. The rest can follow. These changes are also designed so that the new user or disinterested user will enjoy the same Springboard experience as today, while the 'power-buyer' can regain control of their device. Because iPhone/iPod Touch apps, at least at this point, all work one-at-a-time, adding ten or even twenty times as many apps to an iPhone/iPod Touch should have no effect on its reliability, etc. The only effect of these changes will be that both Apple and its developers make a whole bunch more money and that users will be having a whole bunch more fun, making their personal Hitchhiker's Guide to the Galaxy that much more beloved and indispensable." (Bruce Tognazinni - AskTog) - courtesy of nicotenhoor Posted on October 11, 2009 | Permalink How Mobile is Changing Design"Mobile is evolving, the web is adapting, and these two colossal worlds are about to collide to create something new. In order to design the experiences of this new contextual web, we need to change the way we look at design. In this talk Brian will provide his insights on some of the emerging trends in mobile design and share his thoughts on how we will design the interfaces of tomorrow." (Brian Fling - Huffduffer) Posted on October 05, 2009 | Permalink Warren Buffett Cell Phone Skills: Did They Doom Lehman?"Fast forward 10 months. Buffett, who admits he never has really learned the basics of his cell phone, asked his daughter Susan about a little indicator he had noticed on the screen: 'Can you figure out what's on there?' It turned out to be the message from Diamond that he had been waiting for that night." (WSJ) Posted on September 17, 2009 | Permalink Playfulness, Usability, & Context: The Three Pillars of a Delightful User Experience"When I bought my first iPhone almost three months ago, I also acquired a new obsession with the role of playfulness in user experience design." (Fred Bleecher) - courtesy of hotstrudel Posted on September 17, 2009 | Permalink Why can't we integrate sustainable design with mobile phones?"Mobile phones have become an integral part of our daily life. Retrieving information has never been easier with current phones offering an array of features such as GPS and Internet access. However, a new mobile phone is released almost every week, and it has become common practice to get a new mobile phone at the end of every year’s contract since they are often offered as free with the new contract. But what then happens to the mobile phone you are upgrading from? Many are forgotten, most are thrown away, very few are recycled. Discarding such a high-tech piece of equipment as though it were as easy as balling up a piece of paper and throwing it in the bin surely cannot be sensible. Why do mobile phones only last for just over a year, and what are the effects of all of this high-tech electronic waste that we are generating?" (Peter van Lanschot) Posted on August 21, 2009 | Permalink The iPhone is Not Easy to Use: A New Direction for User Experience Design"I live and breathe user experience design, and yet it took me two years to get myself the device referenced by almost every single presentation about user experience since 2007... Apple's iPhone. My reasons were very specific and perhaps boring, but what is interesting is the perspective this wait has afforded me. Since it was released, the iPhone has grabbed an astonishing share of mobile Web traffic, been regarded as a 'game-changer' in both the design and business worlds, and has even been referred to as the 'Jesus Phone'. Now that I've owned one for two weeks I've developed a different perspective. The iPhone is surprisingly difficult to use, but it sure is fun! And that is why it's a game-changer." (Fred Beecher - Johnny Holland Magazine) Posted on August 18, 2009 | Permalink Mobile User Experience Research: Challenges, Methods & Tools"The main goal of the workshop is to bring together researchers from industry and academia, designers, and creators of mobile research tools to discuss methods, tools and infrastructure for mobile UX and HCI research. To achieve this goal, we plan to provide a forum for participants to share past experiences, success stories, failures and associated learnings, as well as recurring problems; to jointly prioritize these; to map out the dimensions required of mobile research tools, and translate some of these into draft requirements and low-fidelity prototypes for novel research tools." (CHI '09 Workshop) Posted on August 12, 2009 | Permalink Mobile Usability"In user testing, website use on mobile devices got very low scores, especially when users accessed 'full' sites that weren't designed for mobile." (Jakob Nielsen - Alertbox) Posted on August 04, 2009 | Permalink Preso: Sketching the Mobile User Experience"If you're a web or interactive designer, chances are sometime very soon you will be asked to design something for a mobile phone. This presentation will introduce rapid and flexible design and prototyping techniques to help you test early, test often and create great mobile experiences." (Bryan Rieger - Yiibu) Posted on June 09, 2009 | Permalink Fjord 09 Mobile Trends"From the 'Android invasion' to the 'War for the world': Fjord presents 9 mobile trends for 09. This report focuses on technologies and behaviors that have been building up over the last few years and are going to break through to the mainstream in 2009." - (Fjord) Posted on May 11, 2009 | Permalink Mobile Web 2009 = Desktop Web 1998"Mobile phone users struggle mightily to use websites, even on high-end devices. To solve the problems, websites should provide special mobile versions." - (Jakob Nielsen - Alertbox) Posted on February 17, 2009 | Permalink Touchscreens no substitute for good user experience"Touch interactions are fundamentally different from those performed with keys or even a stylus, and will often require a completely revised user interface. Nokia, which has been busily skinning Series 60 in preparation for the introduction of touchscreen products, would do well to take note." (MEX) - courtesy of kicker Posted on February 02, 2009 | Permalink Three Mobile User Experience Trends to Watch in 2009"2008 was truly a milestone year for mobile. In an industry that has long felt downtrodden by a multitude of technical and business constraints, wild and exciting inflection points burst like fireworks across the mobile landscape, bringing visibility to our industry and renewing our hopes." (Rachel Hinman - Adaptive Path blog) Posted on January 08, 2009 | Permalink Bruce Sterling preaching in the Red Hat"In this nearly 27 minute video Bruce Sterling, a leading futurist, speaker, columnist and science fiction writer, shares his vision on where mobile is heading. Preaching his story from a somewhat unconventional place, the pulpit instead of the stage, he managed to silence the audience. Check the video to see what he had to say to the Mobile sinners." (Mobile Monday Amsterdam) Posted on November 10, 2008 | Permalink Keynote at MobileHCI2008: BJ Fogg - Mobile Miracle"At the center of the talk was that prediction that mobile devices will be within 15 years the main technology for persuasion. He argued that mobile phones are the greatest invention of human kind – more important than the writing and transportation systems (e.g. planes, cars). He explained why mobile phones are so interesting based on three metaphors: heart, wrist watch, magic wand." (Albert Schmidt - User Interface Engineering) Posted on September 04, 2008 | Permalink MobileHCI 2008 Tutorial"The conference on mobile human computer interaction (MobileHCI 2008) started today in Amsterdam with the tutorial and workshop day. (...) Have a look at the slides." (Albert Schmidt - User Interface Engineering) Posted on September 04, 2008 | Permalink The Mobile Internet and Mix Tapes"The blue print of the Internet we experience today has been created and shaped strongly by the discipline of information architecture." (Rachel Hinman - Adaptive Path) Posted on June 06, 2008 | Permalink MoMoment MoMo#5 - Dan Armstrong"Dan Armstrong, CTO of Rabo Mobiel, was the keynote speaker for Mobile Monday #5. During the keynote (duration 35.30) Dan tells more about what Rabo Mobiel is doing at this moment, looks forward to the projects planned for this year, and challenges the public with some of his ideas on what the environment looks like in 2012." (Mobile Monday Amsterdam) Posted on April 09, 2008 | Permalink Free iPhone usability report"The results? The iPhone has introduced a new interaction paradigm to the world, in an uncompromising way that proves that 'less is more' when it comes to true user experience." (inUseFul.se) Posted on February 28, 2008 | Permalink Interface Design and the iPhone"The iPhone platform elegantly solves the design problem of small screens by greatly intensifying the information resolution of each displayed page. Small screens, as on traditional cell phones, show very little information per screen, which in turn leads to deep hierarchies of stacked-up thin information--too often leaving users with 'Where am I?' puzzles. Better to have users looking over material adjacent in space rather than stacked in time." (Edward Tufte) Posted on January 24, 2008 | Permalink The 2008 Mobile User Experience Manifesto"MEX is the two day strategy forum for the leading minds in mobile telecoms. The next event will be held in London on 27th - 28th May 2008. Join us at the conference to debate the Manifesto and set the customer experience agenda. - 1. Content itself will be the interface of the future (...)" (The PMN Mobile UX conference) Posted on January 10, 2008 | Permalink Workshop on Mobile Internet User ExperiencePresentation slides on the workshop held September 9th, 2007 at the Singapore Polytechnic. (Nokia Research Center wiki) Posted on November 01, 2007 | Permalink iPhone Human Interface Guidelines"Apple's iPhone presents a revolutionary user interface and interaction model. Users can view webpages, use web applications, and use built-in iPhone features, such as the email application, the iPod, and the digital camera, wherever they go. Safari on iPhone, a unique implementation of Safari, is the application users use to browse the web on both iPhone and iPod touch." (Apple Developer Connection) - courtesy of daringfireball Posted on October 01, 2007 | Permalink Mobile Social Play"So I've been busy uploading stuff. The slides to my Reboot 9.0 talk are up at SlideShare. I uploaded a video recorded by Iskander with his N70 to Vimeo. Finally, since SlideShare still doesn’t import the notes that go with the slides in PowerPoint, I’ve also put up a big PDF (almost 50 MB)." (Kars Alfrink - Leapfrog) Posted on June 07, 2007 | Permalink Methods of Understanding and Designing For Mobile Communities"Society is increasingly on the move, mobile devices are commonly being used to coordinate group actions, and group communication features are rapidly being added to existing technologies. Despite this, little is known about how mobile groups act, or how communications technologies should be designed to augment existing behaviour. This is partially due to minimal research being done on the topic, but also to the lack of research methods available to study the topic with. Mobile groups are challenging to study because of frequent and long-duration movement, frequent distribution, and the rapidly changing environments they operate within. To address these issues, this research focuses on methodological issues surrounding the development of mobile devices for mobile groups and communities. More specifically it addresses backpackers, who are a relevant example of this type of community. The research primarily explores the convergence of computer supported cooperative work (CSCW) and the field of mobile device development. This enables the combination of emphasis on designing technologies for groups, social implications, mobile device design, and mobile settings." (Jeff Axup - Mobile Community Design) Posted on April 26, 2007 | Permalink Designing the Mobile User Experience"One of our biggest challenges in designing mobile services has been our inability to connect with our customers. We're making the same mistakes we've made when designing for other media, but the constraints inherent in mobile devices exacerbate those mistakes. We can overcome this challenge by following the user-centered design process we've been advocating and using all along. We should do the user research that's necessary to understand what users need and deliver meaningful, valuable products and services that integrate well with and enhance our customers' lifestyles. Put simply, the opportunity for the mobile Web is huge, and UX professionals are the right people to help companies realize this opportunity. It's yours, take it." (Richard F. Cecil - UXmatters) Posted on October 11, 2006 | Permalink PERMID 2006: Papers and Slides"Mobile devices have become a pervasive part of our everyday lives. People have mobile phones, smartphones and PDAs which they take with them almost everywhere. So far these mobile devices have been mostly used for phone calls, writing short messages and organizer functionalities. Today we see that the development of context-aware services for mobile phones which often take the user, her situation and location into account." (Enrico Rukzio et al.) Posted on May 21, 2006 | Permalink Deconstructing the Mobile Web"The mobile user experience does not fit into the browser-like box within which people are conceiving its potential capabilities today. The sooner we conceive of mobile-computing paradigms along their own continuum—detached from the original evolution of the World Wide Web—the sooner we will enjoy the potential of a mobile-computing world." (Dirk Knemeyer - UXmatters) Posted on May 09, 2006 | Permalink Towards a Sociological Theory of the Mobile Phone"(...) history shows that communication technologies are typically highly polyvalent tools that can change their major functions completely during time." (Hans Geser - Sociology of the Mobile Phone) Posted on May 08, 2006 | Permalink OzCHI Publication on Backpackers"(...) a workshop paper and a short paper on backpackers and research methods for mobile groups." (Jeff Axup - Mobile Community Design) Posted on November 29, 2005 | Permalink Mobile Web Design: Tips & Techniques"This article attempts to present technical advice on a superficial level. Some tips may surprise the reader; others may disappoint. But let's be clear about one thing: We're not aiming to publish a replete guide to advanced mobile development, but rather a starting point for mobile development - both practical and ambitious. Hence, a superficial treatment of the topic." (Cameron Moll - Authentic Boredom) Posted on October 27, 2005 | Permalink A Sense of Place: The Global and Local in Mobile Communication"Issues of placelessness, the spatial and social relations created by television's emergence as a dominant medium, have been around since the mid-1980s. With the triumphant march of mobile telephony these issues today appear to gain new significance and are seen in a new light. Social science focussing on mobile communication increasingly recgnizes that the mobile telephone is not only a revolutionary instrument that connects people globally, it is also a powerful tool for connections on a more local scale: an organizer of life in small spaces and communities." (Kristóf Nyiri) Posted on October 20, 2005 | Permalink Usability-driven open platform for mobile government"The main goal of USE-ME.GOV is to contribute to a Next-Generation Open Service Platform for mobile users that can be shared by networked authorities and institutions (e.g. on a regional scale) in terms of technical infrastructure, information (content) as well as a framework for commercial exploitation." (Contact use-me.gov) - courtesy of usabilitynews Posted on October 12, 2005 | Permalink Mixed Reality Check: Mobile User Experience in the age of Ubiconn
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