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<title>InfoDesign: Understanding by Design</title>
<link>http://www.informationdesign.org/</link>
<description>Dedicated to the growth and improvement of the information experience industries.</description>
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<dc:date>2008-05-19T16:41:49+01:00</dc:date>
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<title><![CDATA[<a href="http://www.design-emotion.com/2008/05/19/getting-emotional-with-lorraine-justice/">Getting Emotional With... Lorraine Justice</a>]]></title>
<description><![CDATA["Lorraine Justice Ph. D., is currently head of the Design School at the Hong Kong Polytechnic University. Dr. Justice has served in higher education for the past seventeen years, teaching in the areas of industrial design and human computer interface design. (...) Currently, Lorraine is involved in the shared organization (between the Polytechnic University and the Design & Emotion Society) of the 6th International Conference on Design & Emotion in Hong Kong, October 6-9, 2008 . The International Conference on Design & Emotion is a forum where practitioners, researchers and industry meet and exchange knowledge and insights concerning the cross-disciplinary field of design and emotion. Lorraine will also give a key-note lecture at this exciting event." (<a href="http://www.design-emotion.com/">Design &amp; Emotion</a> - Marco van Hout)]]></description>

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<dc:subject>Interviews</dc:subject>

<dc:date>2008-05-19T16:41:49+01:00</dc:date>
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<title><![CDATA[<a href="http://www.uxmatters.com/MT/archives/000285.php">An Interview with Lou Rosenfeld and Liz Danzico</a>]]></title>
<description><![CDATA["After working on five books as an editor or co-author, Lou Rosenfeld became disenchanted with the traditional book publishing model. So, in late 2005, he founded Rosenfeld Media, a new publishing house that develops short, practical, useful books on user experience design. Rosenfeld Media published their first book, <i>Mental Models: Aligning Design Strategy with Human Behavior</i>, in early 2008. I recently had the opportunity to interview Lou - along with Liz Danzico, Senior Development Editor at Rosenfeld Media - about starting a new publishing house and 'eating their own dog food'." (<a href="http://www.uxmatters.com/authors/archives/2008/05/joshua_kaufman.php">Joshua Kaufman</a> - <a href="http://www.uxmatters.com/">UXmatters</a>)]]></description>

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<dc:subject>Interviews</dc:subject>

<dc:date>2008-05-08T12:37:36+01:00</dc:date>
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<title><![CDATA[<a href="http://www.adaptivepath.com/ideas/essays/archives/000920.php">The Role of Design in Business</a>]]></title>
<description><![CDATA[Kate Rutter interviews Nathan Shedroff - "(...) I think Marketing was the big thing long before IT departments rose to the prominence they have. Most IT departments have a grip on senior management that is not healthy, simply because most senior managers don’t understand enough of the details of IT to disagree, haggle, and know when they’re being snowed. However, EVERYONE is a designer, so everyone thinks that they know enough to override design decisions, budgets, and processes. Organizations, however, are discovering that they aren’t managing the design development process well enough and are listening more and judging a little less." (<a href="http://www.adaptivepath.com/">Adaptive Path</a>)]]></description>

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<dc:subject>Interviews</dc:subject>

<dc:date>2008-03-24T13:50:22+01:00</dc:date>
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<item>
<title><![CDATA[<a href="http://www.aiga.org/content.cfm/out-of-the-lab-an-interview-with-john-maeda">Out of the Lab: An Interview with John Maeda</a>]]></title>
<description><![CDATA["You know, I aspire to become the Steve Jobs of university presidents. Seriously, though, I envision RISD as the Apple brand in the university world." (<a href="http://www.hellerbooks.com/">Steven Heller</a> - <a href="http://www.aiga.org/content.cfm/voice">Voice</a>)]]></description>

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<dc:subject>Interviews</dc:subject>

<dc:date>2008-01-14T09:42:54+01:00</dc:date>
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<item>
<title><![CDATA[<a href="http://www.webguild.org/2007/05/thanks-luke-for-doing-this-follow-up.php">Interview with Luke Wroblewski</a>]]></title>
<description><![CDATA["Visual organization is the deliberate prioritization of meaning within a visual design. It's the process of applying the principles behind perception - how we make sense of what we see - to illuminate relationships between content and actions." (<a href="http://www.webguild.org/">WebGuild</a>)]]></description>

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<dc:subject>Interviews</dc:subject>

<dc:date>2008-01-02T10:05:54+01:00</dc:date>
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<title><![CDATA[<a href="http://www.adaptivepath.com/blog/2007/12/13/peterme-and-the-don-norman-in-conversation/">Peter Merholz interviews Don Norman</a>]]></title>
<description><![CDATA["I really enjoyed this chat. If we did The Believer-style keywords for it, they would read: adaptive cruise control, ubiquitous computing, human plus machine, 'user experience', 'affordances;, asking the right questions, coupling design with operations, busting down silos, TiVo has never made any money, Palm, many reasons for the Newton’s failure, boss as an absolute dictator, Henry Dreyfuss and John Deere, design evolving from craft to profession, systems thinking, “T-shaped people,” observing the world, water bottle caps. Sound interesting? Take a listen!" (Adaptive Path) - <i>courtesy of markvanderbeeken</i>]]></description>

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<dc:subject>Interviews</dc:subject>

<dc:date>2007-12-14T09:59:09+01:00</dc:date>
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<title><![CDATA[<a href="http://www.boxesandarrows.com/view/interactions-08-in">Interactions 08 in the Garden of Good and Evil</a>]]></title>
<description><![CDATA[An Interview with Dan Saffer - "We aren't human-computer engineers, usability professionals, information architects, or industrial or graphic designers, even though we have a lot in common with all of those groups. We're professional designers, not engineers or researchers or testers, and what we design is behavior - how systems behave in response to human action. The combination of interaction and design really set us apart from what existed." (Chris Baum - <a href="http://www.boxesandarrows.com/">Boxes and Arrows</a>)]]></description>

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<dc:subject>Interviews</dc:subject>

<dc:date>2007-12-11T21:26:16+01:00</dc:date>
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<title><![CDATA[<a href="http://blip.tv/file/162653">Burn Rate, Build2Flip, and Exit Strategy</a>]]></title>
<description><![CDATA["Adaptive Path, that rascally little South Park user experience studio at the center of all things web 2.0, celebrated it's sixth year in existence with a retro prom party. Last year, we had to find out what <a href="http://blip.tv/file/17528/">the meaning of Adaptive Path</a> was? This year, we channel our inner VC and get the answers that any potential sugar daddy might ask." (<a href="http://blip.tv/">Blip.tv</a>)]]></description>

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<dc:subject>Interviews</dc:subject>

<dc:date>2007-11-27T16:28:40+01:00</dc:date>
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<item>
<title><![CDATA[<a href="http://www.news.com/Tech-design-with-thought/2008-1041_3-6219608.html?tag=nefd.lede">Tech design with thought</a>]]></title>
<description><![CDATA["If anyone knows a thing or two about designing for human-computer interaction, it's Don Norman, professor at Northwestern University, author of 'The Design of Future Things', and co-founder of the Nielsen Norman Group." (<a href="http://www.news.com/">C|Net News</a>)]]></description>

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<dc:subject>Interviews</dc:subject>

<dc:date>2007-11-26T03:05:12+01:00</dc:date>
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<item>
<title><![CDATA[<a href="http://blogs.msdn.com/canux/archive/2007/10/09/bill-buxton-on-ux-designer-skills.aspx">Bill Buxton on UX Designer Skills</a>]]></title>
<description><![CDATA["In the following video segment, Bill answers my questions: what takes to be a great User Experience Designer? What are the necessary skills or area of skills? Is it good to be a design generalist? And design opportunities at Microsoft for recent graduates. It's great to get a design guru like him's view on these things." (<a href="http://blogs.msdn.com/canux/default.aspx">Canadian User Experience</a>)]]></description>

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<dc:subject>Interviews</dc:subject>

<dc:date>2007-10-15T17:05:15+01:00</dc:date>
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<item>
<title><![CDATA[<a href="http://thehotstrudel.blogspot.com/2007/10/5-questions-to-peter-boersma.html">The Hot Strudel interviews BEEP</a>]]></title>
<description>&quot;There are very, very few projects where an IA can do all of the work; we have to work together with other user experience practitioners!&quot; (Jan Jursa)</description>

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<dc:subject>Interviews</dc:subject>

<dc:date>2007-10-08T10:01:53+01:00</dc:date>
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<item>
<title><![CDATA[<a href="http://zero.newassignment.net/filed/howard_rheingold_arms_race_between_participation_a">The 'Arms Race' Between Participation and Control</a>]]></title>
<description><![CDATA[Interview with Howard Rheingold - "I agree with Benkler that there's a third form of production along with the market and the firm, that's emerging around common-space peer production, and that we don't understand a great deal about it yet. I would not dismiss it. But neither do I think we really know whether you can do it with things other than producing code or a knowledge repository online. What can't you do with it? We don't really know yet." (<a href="http://www.wordyard.com/">Scott Rosenberg</a> - <a href="http://zero.newassignment.net/">AssignmentZero</a>)]]></description>

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<dc:subject>Interviews</dc:subject>

<dc:date>2007-07-25T12:59:51+01:00</dc:date>
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<title><![CDATA[<a href="http://www.aiga.org/content.cfm/is-there-a-doctor-of-design-in-the-house">Is There a Doctor of Design in the House?</a>]]></title>
<description><![CDATA[An Interview with Meredith Davis - "The relationship between the visual representation of data and the human sensing of change is not an area with which design has much experience." (<a href="http://www.hellerbooks.com/docs/about.html">Steven Heller</a> - <a href="http://www.aiga.org/content.cfm/voice">AIGA Voice</a>)]]></description>

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<dc:subject>Interviews</dc:subject>

<dc:date>2007-07-16T13:34:05+01:00</dc:date>
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<title><![CDATA[<a href="http://www.adaptivepath.com/aboutus/peterme.php">Interview with Jess McMullin</a>]]></title>
<description><![CDATA["In our practice, the thing that has become a barrier for us in delivering successful projects is how our clients and the different stakeholders on a project work together." (<a href="http://www.adaptivepath.com/aboutus/peterme.php">Peter Merholz</a> - <a href="http://www.adaptivepath.com/blog/">AP blog</a>)
]]></description>

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<dc:subject>Interviews</dc:subject>

<dc:date>2007-07-16T10:56:52+01:00</dc:date>
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<title><![CDATA[<a href="http://www.adlininc.com/uxpioneers/original_pioneers/brenda_laurel.html">Interview with Brenda Laurel</a>]]></title>
<description><![CDATA["What do Aristotelian poetics have to do with human-computer interaction? Quite a bit, if you think about it like Brenda Laurel does. From an early interest in interactive theatre and interactive fiction, through falling in love with computer graphics and learning to code, and a long career designing computer games, Brenda has kept the cultural aspects of HCI at the forefront of her work. In this interview she talks about her work designing games for girls, and about working with others who inspired her (including Timothy Leary)." (Tamara Adlin - <a href="http://www.adlininc.com/uxpioneers/index.html">UX Pioneers</a>)]]></description>

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<dc:subject>Interviews</dc:subject>

<dc:date>2007-06-29T13:27:55+01:00</dc:date>
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