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<title>InfoDesign: Understanding by Design</title>
<link>http://www.informationdesign.org/</link>
<description>Dedicated to the growth and improvement of the information experience industries.</description>
<dc:language>en-us</dc:language>
<dc:creator>plato@xs4all.nl</dc:creator>
<dc:date>2008-05-05T10:11:31+01:00</dc:date>
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<item>
<title><![CDATA[<a href="http://intuire.wordpress.com/2008/04/14/bill-morggridges-keynote-presentation/">Bill Morggridge's keynote presentation</a>]]></title>
<description><![CDATA["Bill Morggridge delivered a really cool talk during the Service Design Symposium, hosted by the CIID. It’s really interesting the way he explains how design has evolved over time. Just after graduation, back in the 60’s, he thought he would spend his whole life designing kettles and washing machines. But as technology evolved, and life became more complex, he realised that designers needed to design the systems that actually surround a product. For example, how to make a train journey more delightful? Designers need to not only worry about making a comfy seat, they actually need to think about the whole customer journey, and how systems, processes, people impact a customer’s experience. Welcome to the amazing world of service design!" (Erick Mohr - <a href="http://intuire.wordpress.com/about/">intuire</a>)]]></description>

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<dc:subject>Interaction design</dc:subject>

<dc:date>2008-05-05T10:11:31+01:00</dc:date>
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<item>
<title><![CDATA[<a href="http://www.welie.com/thoughts/?p=13">User Experience Factor 1: State Glue</a>]]></title>
<description><![CDATA["I finally got myself an iPhone, ... and it is reeeaaally nice! Perhaps not the best phone on the market but using it is a real joy. One of the great things about it is that the interaction feels so smooth and sweet. It made me wonder what makes it so nice. One of the things I want to show you in this article is how this actually works in practice and what makes it such a good user experience." (<a href="http://www.welie.com/about/index.php">Martijn van Welie</a> - <a href="http://www.welie.com/thoughts/">Thoughts on Interaction Design</a>)]]></description>

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<dc:subject>Interaction design</dc:subject>

<dc:date>2008-05-05T09:10:52+01:00</dc:date>
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<item>
<title><![CDATA[<a href="http://www.ijdesign.org/ojs/index.php/IJDesign/article/view/240/148">The Nature of Design Practice and Implications for Interaction Design Research</a>]]></title>
<description><![CDATA["The focus of this paper is interaction design research aimed at supporting interaction design practice. The main argument is that this kind of interaction design research has not (always) been successful, and that the reason for this is that it has not been guided by a sufficient understanding of the nature of design practice. Based on a comparison between the notion of complexity in science and in design, it is argued that science is not the best place to look for approaches and methods on how to approach design complexity. Instead, the case is made that any attempt by interaction design research to produce outcomes aimed at supporting design practice must be grounded in a fundamental understanding of the nature of design practice. Such an understanding can be developed into a well-grounded and rich set of rigorous and disciplined design methods and techniques, appropriate to the needs and desires of practicing designers." (<a href="http://transground.blogspot.com/">Erik Stolterman</a> - <a href="http://www.ijdesign.org/ojs/index.php/IJDesign/index">International Journal of Design</a>) - <i>courtesy of markvanderbeeken</i>]]></description>

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<dc:subject>Interaction design</dc:subject>

<dc:date>2008-05-02T11:30:21+01:00</dc:date>
</item>
<item>
<title><![CDATA[<a href="http://imuseum.lri.fr/">The Interaction Museum</a>]]></title>
<description><![CDATA["(...) an on-line resource aimed at HCI practitioners, teachers and researchers that will collect a wide variety of interaction techniques and systems and make them available to the HCI community." (<a href="http://insitu.lri.fr/imuseum/">About The iMuseum</a>)]]></description>

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<dc:subject>Interaction design</dc:subject>

<dc:date>2008-04-16T22:23:27+01:00</dc:date>
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<item>
<title><![CDATA[<a href="http://kevnull.com/2008/04/ia-summit-inspiration-from-the-edge.html">Inspiration From The Edge</a>]]></title>
<description><![CDATA[IA Summit presentation by Stephen Anderson - "I've often believed that the best designers don't get their ideas and inspiration from the place they work. As a designer that works in the social web space, I do look at a large number of new sites that come through the pipeline for inspiration. However, I also am a big advocate of experimenting with things that are seemingly unrelated and trying to connect those experiences to my work on the web." (<a href="http://kevnull.com/">kev/null</a>)]]></description>

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<dc:subject>Interaction design</dc:subject>

<dc:date>2008-04-16T12:39:26+01:00</dc:date>
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<title><![CDATA[<a href="http://www.cornae.com/articles/date-input-diversity/">Gregorian Date Input Diversity</a>]]></title>
<description><![CDATA["One of the most common interaction patterns one can find on forms is the date input group. They appear in all shapes and sizes in various applications and sign up forms on websites. Certain forms of appearance seem to be more popular in certain geographical areas than other. But other than that it is hard to find any pattern or rationale why one website has chosen for model X while the other has chosen model Y. The suspicion would rise that the date input method is often dictated by the way the backend would 'like' it. This is a situation which neither we, as interaction designers and consultants, nor the end user should settle for." (<a href="http://www.cornae.org/cornelis/curriculum-vite">Cornelis Govert Adriaan Kolbach</a> - <a href="http://www.cornae.org/">cornae.org</a>)]]></description>

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<dc:subject>Interaction design</dc:subject>

<dc:date>2008-03-19T10:19:46+01:00</dc:date>
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<title><![CDATA[<a href="http://www.adaptivepath.com/blog/2008/02/03/design-research-lies/">Design Research Lies!</a>]]></title>
<description><![CDATA["The talk I gave last fall at the Institute of Design's 2007 Design Research conference is now available as a video! It's probably one of the funniest (and most fun) talks I've ever given. Enjoy!" (<a href="http://www.adaptivepath.com/aboutus/dan.php">Dan Saffer</a> - <a href="http://www.adaptivepath.com/">Adaptive Path</a>)]]></description>

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<dc:subject>Interaction design</dc:subject>

<dc:date>2008-02-04T11:05:46+01:00</dc:date>
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<title><![CDATA[<a href="http://www.uxmatters.com/MT/archives/000251.php">Documenting the Design of Rich Internet Applications</a>]]></title>
<description><![CDATA["Ajax and Rich Internet Applications (RIAs) have revolutionized the way users interact with Web sites. However, documenting the design of any page that uses Ajax is a challenge, because the page - and, more importantly, components on the page - can have different states, depending on how users interact with the page's components." (<a href="http://www.uxmatters.com/authors/archives/2006/10/richard_f_cecil.php">Richard F. Cecil</a> - <a href="http://www.uxmatters.com/">UXmatters</a>)]]></description>

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<dc:subject>Interaction design</dc:subject>

<dc:date>2007-12-19T09:44:42+01:00</dc:date>
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<item>
<title><![CDATA[<a href="http://interaction08.ixda.org/program.htm">Interaction 08 Program Announced</a>]]></title>
<description><![CDATA["Our exciting line-up includes industry legends as well as up and coming stars for a well-rounded, engaging two days of inspiration and learning." - (<a href="http://www.ixda.org/en/">Interaction Design Association</a>)]]></description>

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<dc:subject>Interaction design</dc:subject>

<dc:date>2007-10-31T10:37:17+01:00</dc:date>
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<item>
<title><![CDATA[<a href="http://www.cooper.com/insights/journal_of_design/articles/design_engineering_the_next_st.html">Design engineering: The next step (1/2)</a>]]></title>
<description><![CDATA["The solution is elegantly simple in concept, if arduously difficult in implementation." (Alan Cooper - <a href="http://www.cooper.com/insights/journal_of_design/">Cooper Journal of Design</a>)]]></description>

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<dc:subject>Interaction design</dc:subject>

<dc:date>2007-10-19T10:02:37+01:00</dc:date>
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<title><![CDATA[<a href="http://www.cooper.com/insights/journal_of_design/articles/intuition_pleasure_and_gesture_1.html">Intuition, pleasure, and gestures</a>]]></title>
<description><![CDATA["I wondered for a long time whether I was right to suspect that using gestural input like on my trackpad really would appeal to most people, or whether it just reflected an eccentricity of mine." (Jonathan Korman - <a href="http://www.cooper.com/insights/journal_of_design/">Cooper Journal of Design</a>)]]></description>

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<dc:subject>Interaction design</dc:subject>

<dc:date>2007-10-19T07:05:27+01:00</dc:date>
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<title><![CDATA[<a href="http://www.boxesandarrows.com/view/success-stories">Success Stories</a>]]></title>
<description><![CDATA["<i>Designing Interactions</i> gives access to a very detailed and adept summarized history of commercial interaction design. It’s an invaluable resource to anyone who wants to know what happened to get us to this point, especially with the computer interfaces. But, again, it does beg the question to be answered, 'Why did these few people have such an effect, something that more designers producing more varying designs could have had?'”  (<a href="http://www.boxesandarrows.com/person/29-cliftonevans">Clifton Evans</a> - <a href="http://www.boxesandarrows.com/">Boxes and Arrows</a>)]]></description>

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<dc:subject>Interaction design</dc:subject>

<dc:date>2007-08-30T09:54:56+01:00</dc:date>
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<title><![CDATA[<a href="http://www.adaptivepath.com/blog/2007/08/28/a-call-to-arms-for-interaction-designers/">A Call to Arms for Interaction Designers</a>]]></title>
<description><![CDATA["Now that the Wii and iPhone have introduced more physical interactions to the public at large, it's time to step up and start making an effort to define and document a common set of movements and motions that could be used for initiating actions across a variety of platforms." (<a href="http://www.adaptivepath.com/aboutus/dan.php">Dan Saffer</a> - <a href="http://www.adaptivepath.com/">Adaptive Path</a>)]]></description>

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<dc:subject>Interaction design</dc:subject>

<dc:date>2007-08-29T10:05:32+01:00</dc:date>
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<title><![CDATA[<a href="http://www.boxesandarrows.com/view/foundations-of">Foundations of Interaction Design</a>]]></title>
<description><![CDATA["It's also important to note that Interaction Design is distinct from the other design disciplines. It's not Information Architecture, Industrial Design or even User Experience Design. It also isn't user interface design. Interaction design is not about form or even structure, but is more ephemeral - about why and when rather than about what and how." (David Malouf - <a href="http://www.boxesandarrows.com/">Boxes and Arrows</a>)]]></description>

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<dc:subject>Interaction design</dc:subject>

<dc:date>2007-08-23T16:01:02+01:00</dc:date>
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<title><![CDATA[<a href="http://www.uxmatters.com/MT/archives/000209.php">What Puts the Design in Interaction Design</a>]]></title>
<description><![CDATA["Interaction design is a blended endeavor of process, methodology, and attitude. Discussions of process and methodology are pervasive in the interaction design milieu and often revolve around a perceived tension between process and methodology and the role of design within this discipline. To be clear, process is the overarching design framework—for example, an iterative, or spiral, process or a sequential, or waterfall, process. Conversely, a methodology is a prescribed design approach such as user-centered design or genius design."  (<a href="http://www.uxmatters.com/authors/archives/2007/07/kevin_silver.php">Kevin Silver</a> - <a href="http://www.uxmatters.com/">UXmatters</a>)]]></description>

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<dc:subject>Interaction design</dc:subject>

<dc:date>2007-07-12T13:11:37+01:00</dc:date>
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