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<title>InfoDesign: Understanding by Design</title>
<link>http://www.informationdesign.org/</link>
<description>Dedicated to the growth and improvement of the information experience industries.</description>
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<dc:date>2009-07-03T13:41:03+01:00</dc:date>
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<title>reboot 11 closing talk: Bruce Sterling</title>
<description>&quot;On Favela Chic, Gothic High Tech and where we are heading. - Reboot#11 is not a sign of a stable system. (...) The future is an old paradigm and will get out of use.&quot; (reboot 11 videos)</description>

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<dc:subject>Information design</dc:subject>

<dc:date>2009-07-03T13:41:03+01:00</dc:date>
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<title>European Modernism and the Information Society: Informing the Present, Understanding the Past</title>
<description>&quot;Uniting a team of international and interdisciplinary scholars, this volume considers the views of early twentieth-century European thinkers on the creation, dissemination and management of publicly available information. Interdisciplinary in perspective, the volume reflects the nature of the thinkers discussed, including Otto Neurath, Patrick Geddes, the English Fabians, Paul Otlet, Wilhelm Ostwald and H. G. Wells. The work also charts the interest since the latter part of the nineteenth century in finding new ways to think about and to manage the growing body of available information in order to achieve aims such as the advancement of Western civilization, the alleviation of inequalities across classes and countries, and the promotion of peaceful coexistence between nations. In doing so, the contributors provide a novel historical context for assessing widely-held assumptions about today&apos;s globalized, &apos;post modern&apos; information society. This volume will interest all who are curious about the creation of a modern networked information society.&quot; (W. Boyd Rayward) - Introduction chapter available for download</description>

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<dc:subject>Information design</dc:subject>

<dc:date>2009-07-02T16:57:53+01:00</dc:date>
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<item>
<title>Movie review: Objectified</title>
<description>&quot;Sadly, the film is simply not worth seeing.&quot; (PeterMe)</description>

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<dc:subject>Information design</dc:subject>

<dc:date>2009-06-26T10:29:03+01:00</dc:date>
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<item>
<title>Creating Economic Value by Design</title>
<description>&quot;This paper examines the influence of major economic theories in shaping views of what constitutes value as created by design.&quot; (John Heskett - Int&apos;l Journal of Design 3.1)</description>

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<dc:subject>Information design</dc:subject>

<dc:date>2009-06-16T16:28:43+01:00</dc:date>
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<title>How Sustainable Thinking Can Change Design</title>
<description>&quot;Greener design methods hold a world of possibilities for businesses, from saving a bit of money on materials to developing completely new products, packaging and distribution methods. They also have the potential to change how designers learn, how they think about projects and, on a larger scale, alter designers&apos; careers.&quot; - (Terry Swack - Sustainable Minds)</description>

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<dc:subject>Information design</dc:subject>

<dc:date>2009-05-11T13:57:17+01:00</dc:date>
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<item>
<title>Remembering the Day the World Wide Web Was Born</title>
<description>&quot;What drove Tim Berners-Lee to imagine this game-changing model for information sharing, and will its openness be its undoing?&quot; - (Scientific American In-Depth Report)</description>

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<dc:subject>Information design</dc:subject>

<dc:date>2009-03-13T15:11:38+01:00</dc:date>
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<item>
<title>Interacting With Advertising</title>
<description>&quot;When advertising uses truthiness to tell a story we want to hear, we&apos;ll grant it endless permission to be in our face.&quot; - (Steve Portigal - ACM Interactions XVI.2) via markvanderbeeken</description>

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<dc:subject>Information design</dc:subject>

<dc:date>2009-03-03T09:21:52+01:00</dc:date>
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<title>Beyond prototype fidelity: environmental and social fidelity</title>
<description>&quot;(...) environmental fidelity, social fidelity, and prototype fidelity need to be employed and manipulated throughout the design process to bring to our projects the generative ideas, validation, ability to see, play and iterate something that previously was only imagined, and the concrete conversation starters that let us talk and think with our teams and stakeholders.&quot; - (Paula Wellings - Adaptive Path blog)</description>

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<dc:subject>Information design</dc:subject>

<dc:date>2009-02-19T21:06:16+01:00</dc:date>
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<title>Bringing Holistic Awareness to Your Design</title>
<description>&quot;Web application design teams that have a shared understanding of a project&apos;s context and objectives produce better results. Joseph Selbie explains, and gives us tips on how to promote shared, holistic understanding in our own teams.&quot; - (Joseph Selbie - Boxes and Arrows)</description>

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<dc:subject>Information design</dc:subject>

<dc:date>2009-02-19T14:01:54+01:00</dc:date>
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<item>
<title>Is Good Design Replicable?</title>
<description>&quot;The implicit assumption is that if you perform some particular UX method then you&apos;ll produce consistently better design: the right process = the right product. So, the obvious question to ask is: Is there evidence that someone following a certain process produces great design every time?&quot; - (Joshua Porter - Bokardo)</description>

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<dc:subject>Information design</dc:subject>

<dc:date>2009-02-10T14:34:31+01:00</dc:date>
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<item>
<title>EG: The Entertainment Gathering</title>
<description>Making Information Entertaining and Entertainment Informative - &quot;How do you explain EG? It&apos;s a bit like music. But talking about music is like dancing about architecture. Music taps feelings so deep and so special that we don&apos;t have words for them. Music names them for us. You can&apos;t explain music in words.&quot; (Richard Saul Wurman)</description>

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<dc:subject>Information design</dc:subject>

<dc:date>2009-02-04T11:10:21+01:00</dc:date>
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<item>
<title>Fourth Order Design? What Do You Think?</title>
<description>&quot;Lately people started talking to me about &apos;fourth order design&apos; or systemic integration. The person who comes up the most in this discussion is Richard Buchanan.&quot; (Arne van Oosterom - DesignThinkers)</description>

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<dc:subject>Information design</dc:subject>

<dc:date>2009-01-27T09:09:25+01:00</dc:date>
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<item>
<title>Taken Out of Context</title>
<description>&quot;As social network sites like MySpace and Facebook emerged, American teenagers began adopting them as spaces to mark identity and socialize with peers. Teens leveraged these sites for a wide array of everyday social practices - gossiping, flirting, joking around, sharing information, and simply hanging out. While social network sites were predominantly used by teens as a peer-based social outlet, the unchartered nature of these sites generated fear among adults. This dissertation documents my 2.5-year ethnographic study of American teens&apos; engagement with social network sites and the ways in which their participation supported and complicated three practices - self-presentation, peer sociality, and negotiating adult society.&quot; (Danah Boyd - apophenia)</description>

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<dc:subject>Social Web</dc:subject>

<dc:date>2009-01-19T09:47:09+01:00</dc:date>
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<item>
<title>Toto, I&apos;ve got a feeling we&apos;re not in Kansas anymore...</title>
<description>&quot;Meredith Davis&apos;s presentation addresses the rapidly growing gap between where we should be going in the practice of design and longstanding assumptions about design education. It is about the disorienting relationship between what and how we teach design in colleges and universities and the circumstances of twenty-first century life and work; about the worldview against which we construct the content and pedagogy of professional design education.&quot; (Meredith Davis - Massaging Media 2)</description>

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<dc:subject>Information design</dc:subject>

<dc:date>2008-12-22T15:31:54+01:00</dc:date>
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<item>
<title>Essential Design Concepts: Ergon</title>
<description>&quot;One of the most fundamental design concepts is ergon, which is a Greek term meaning work or activity. (...) An ergon is an activity or function essential to any person or thing. It is a concept as old as Aristotle, who wrote that just as a knife has an ergon of cutting, so a flute-player or sculptor each have a distinctive ergon.&quot; (Ken Archer - Machines for Living)</description>

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<dc:subject>Information design</dc:subject>

<dc:date>2008-12-22T11:48:39+01:00</dc:date>
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