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<title>InfoDesign: Understanding by Design</title>
<link>http://www.informationdesign.org/</link>
<description>Dedicated to the growth and improvement of the information experience industries.</description>
<dc:language>en-us</dc:language>
<dc:creator>plato@xs4all.nl</dc:creator>
<dc:date>2008-06-22T08:46:45+01:00</dc:date>
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<title><![CDATA[<a href="http://informationr.net/ir/13-2/paper340.html">An activity-theory-based model to analyse Web application requirements</a>]]></title>
<description><![CDATA["Few proposals for modelling and developing Web applications, deal with how to properly elicit and represent Web application requirements. Web applications introduce unique characteristics such as navigation that are not properly considered at the requirements level. In this paper, we seek to improve on improve on existing methods through the use of cultural-historical activity theory." (Lorna Uden et al. - <a href="http://informationr.net/ir/index.html">Information Research</a> <a href="http://informationr.net/ir/13-1/infres131.html">13.2</a>)]]></description>

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<dc:subject>Information design</dc:subject>

<dc:date>2008-06-22T08:46:45+01:00</dc:date>
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<title><![CDATA[<a href="http://www.businesstobuttons.com/files/downloads/Don_Norman_design_pdf.zip">Cautious Cars and Cantankerous Kitchens</a>&nbsp;<img src="http://www.informationdesign.org/images/pdflogo.gif" alt="PDF Logo" border="0" />]]></title>
<description><![CDATA["What does it mean, asks Don Norman in his provocative lecture when our automobiles get frightened, when our refrigerator won't let us eat that nice piece of pie, and when our homes detect our moods and play music they think will cheer us up? And why, asks Norman, does he obey his car when it asks him to slow down, but not his wife? In his provocative and witty talks, Norman examines the future of devices we may all have to live with, even if they do not serve us the way they are intended. Some of these devices are already upon us while the others are still in the planning stage - that is, unless we can somehow turn the tables and get the engineers and designers to switch from building stuff just because they can, to building stuff because we need and want them to." (Donald A. Norman - <a href="http://www.businesstobuttons.tv/downloads/downloads2.html">From Business To Buttons 2008</a>)]]></description>

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<dc:subject>Information design</dc:subject>

<dc:date>2008-06-20T17:11:43+01:00</dc:date>
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<title><![CDATA[<a href="http://www.archimuse.com/mw2008/papers/breure/breure.html">Modeling Portals for Cultural Landscapes </a>]]></title>
<description><![CDATA["A great variety of Web sites displaying cultural aspects of landscapes exist today. Although built on different design patterns, all these Web sites have to cope with the typical problem of creating a concise but comprehensive representation of a variety of cultural resources within a framework of time and space. In this paper we discuss currently predominant but very different approaches, ranging from an historical GIS and a wiki with Google maps to illustrated HTML-documents and Flash-based visual narratives. We propose a model that identifies generic requirements for spatiotemporal cultural heritage Web sites. The model helps to understand how well different implementation environments suit various objectives. The model is applied to our own cultural landscape portal on the region around the Vecht, a small river which runs from the city of Utrecht to the north, at both sides fringed by a rich historical landscape." (Leen Breure et al. - <a href="http://www.archimuse.com/mw2008/index.html">Museums and the Web 2008</a>)]]></description>

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<dc:subject>Information design</dc:subject>

<dc:date>2008-06-20T13:15:18+01:00</dc:date>
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<title><![CDATA[<a href="http://www.alistapart.com/articles/sketchingincode">Sketching in Code: the Magic of Prototyping</a>]]></title>
<description><![CDATA["Over the last year, I've noticed more and more conversations about prototyping as a method of approaching web application development. Beyond casual conversations, prototyping has also increasingly been the topic of blog posts or subject matter for conference presentations. The reasons for this increased interest include a laundry list of benefits that prototyping can bring to the process of developing compelling web applications. Ranging from increased collaboration to more effective solutions, these benefits have made prototyping a valuable new approach to consider for your next project." (David Verba - <a href="http://www.alistapart.com/">A List Apart</a>)]]></description>

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<dc:subject>Information design</dc:subject>

<dc:date>2008-06-19T16:26:40+01:00</dc:date>
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<title><![CDATA[<a href="http://www.uxmatters.com/MT/archives/000295.php">International Address Fields in Web Forms</a>]]></title>
<description><![CDATA["As enablers of online conversations between businesses and customers, Web forms are often responsible for gathering critical information—email addresses for continued communications, mailing addresses for product shipments, and billing information for payment processing to name just a few. So it shouldn’t come as much of a surprise that one of the most common questions I get asked about Web form design is: How do I deal with international addresses?" (<a href="http://www.uxmatters.com/authors/archives/2005/11/luke_wroblewski.php">Luke Wroblewski</a> - <a href="http://www.uxmatters.com/">UXmatters</a>)]]></description>

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<dc:subject>Information design</dc:subject>

<dc:date>2008-06-09T09:50:33+01:00</dc:date>
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<title><![CDATA[<a href="http://www.uxmatters.com/MT/archives/000293.php">Better Bills</a>]]></title>
<description><![CDATA["The bill is a cornerstone communication in the customer experience, especially when it comes to billing for services. Customers want to easily understand and pay their bills, and businesses want to get paid on time. One would think a business would value the bill enough to invest in a thoughtful design. Yet many bills are poorly designed, causing needless confusion and frustration for customers and businesses alike—not to mention expensive customer service and customer churn. To encourage forward progress in the design of bills, this column profiles three common types of bill readers, discusses nine tips for improving bills, and notes some common implementation challenges." (<a href="http://www.uxmatters.com/authors/archives/2007/05/colleen_jones.php">Colleen Jones</a> - <a href="http://www.uxmatters.com/">UXmatters</a>)]]></description>

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<dc:subject>Information design</dc:subject>

<dc:date>2008-06-09T09:48:08+01:00</dc:date>
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<title><![CDATA[<a href="http://tastyblogsnack.com/2008/03/27/the-seo-rapper/">Design Coding</a>]]></title>
<description><![CDATA["Your site design is the first thing people see<br/>
it should be reflective of you and the industry<br/>
easy to look at with a nice navigation<br/>
when you can’t find what you want it causes frustration (...)"<br/>
(<a href="http://tastyblogsnack.com/">Tasty Blog Snack</a>)]]></description>

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<dc:subject>Information design</dc:subject>

<dc:date>2008-05-19T14:19:39+01:00</dc:date>
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<title><![CDATA[<a href="http://experiencedynamics.blogs.com/site_search_usability/2007/10/what-is-design-.html">What is Design?</a>]]></title>
<description><![CDATA["Since the word 'design' means many things to many people, let's define design as seen from a usability consultant's perspective." (<a href="http://experiencedynamics.blogs.com/about.html">Frank Spiller</a> - <a href="http://experiencedynamics.blogs.com/">Demystifying Usability</a>)]]></description>

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<dc:subject>Information design</dc:subject>

<dc:date>2008-04-28T08:51:49+01:00</dc:date>
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<title><![CDATA[<a href="http://www.aiga.org/content.cfm/complexity-plus-interdisciplinarity-plus-experiment">Information Design = Complexity + Interdisciplinarity + Experiment</a>]]></title>
<description><![CDATA["Information design is the transfer of complex data to, for the most part, two-dimensional visual representations that aim at communicating, documenting and preserving knowledge. It deals with making entire sets of facts and their interrelations comprehensible, with the objective of creating transparency and eliminating uncertainty." (<a href="http://www.theworldasflatland.net/">Gerlinde Schuller</a> - <a href="http://www.aiga.org/">AIGA</a>)]]></description>

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<dc:subject>Information design</dc:subject>

<dc:date>2008-04-22T20:48:09+01:00</dc:date>
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<title><![CDATA[<a href="http://www.emc.com/digital_universe">The Diverse and Exploding Digital Universe</a>]]></title>
<description>&quot;In this companion to last year&apos;s EMC-sponsored white paper, IDC again calibrates the size (bigger than first thought) and the growth (faster than expected) of the digital universe through 2011. IDC also explores new dimensions of the digital universe (e.g., the impact of specific industries on the digital universe; your digital shadow) and discusses the implications for individuals, organizations, and society. The tools are in place - from Web 2.0 technologies and terabyte drives to unstructured data search software and the Semantic Web - to tame the digital universe and turn information growth into economic growth.&quot; (EMC)</description>

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<dc:subject>Information design</dc:subject>

<dc:date>2008-04-16T18:57:11+01:00</dc:date>
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<title><![CDATA[<a href="http://www.poetpainter.com/thoughts/article/the-super-bowl-and-information-design">The Super Bowl and Information Design?</a>]]></title>
<description><![CDATA["The truth is, really effective design should leave people wondering what the big deal is. Here’s the irony, clients expect things that cost lots of money and take lots of time to seem like they did. To look complex or shiny. But the really great designs, the ones that break through and solve the real problems, will often be the most underwhelming. If there are lots of fancy bells and whistles and animations, be very concerned. That’s probably novelty. Not good design. Look at the iPod, basic box, right? However, the simplest designs are often the most difficult to design. How many sites get the basic things wrong?" (<a href="http://www.poetpainter.com/about/">Stephen P. Anderson</a> - <a href="http://www.poetpainter.com/thoughts/">poetpainter</a>)]]></description>

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<dc:subject>Information design</dc:subject>

<dc:date>2008-04-16T13:40:27+01:00</dc:date>
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<title><![CDATA[<a href="http://www.digital-web.com/articles/web_beyond_the_desktop/">The Web Beyond the Desktop</a>]]></title>
<description><![CDATA["In the desktop space we've had decades of evolving user interface best practices that work reasonably well across platforms and browsers. In the device space, many of those bets are off due to their drastically different nature." (<a href="http://www.mezzoblue.com/">David Shea</a> - <a href="http://www.digital-web.com/">Digital Web Magazine</a>)]]></description>

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<dc:subject>Information design</dc:subject>

<dc:date>2008-04-07T11:23:20+01:00</dc:date>
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<title><![CDATA[<a href="http://www.gerrymcgovern.com/nt/2008/nt-2008-03-31-tv-advertising.htm">Finding is the new advertising</a>]]></title>
<description><![CDATA["Don't they get it? Don't they understand that a great and growing number of us hate traditional advertising? That we find it at best annoying and irrelevant, and at worst insulting and manipulative? By 2010, traditional TV advertising will be one-third as effective as it was in 1990 (...)" (<a href="http://www.gerrymcgovern.com/index.htm">Gerry McGovern</a>)]]></description>

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<dc:subject>Information design</dc:subject>

<dc:date>2008-03-31T11:19:59+01:00</dc:date>
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<title><![CDATA[<a href="http://www.boxesandarrows.com/view/we-tried-to-warn-you">We Tried To Warn You: The Organizational Architecture of Failure</a>]]></title>
<description><![CDATA["There are many kinds of failure in large, complex organizations – breakdowns occur at every level of interaction, from interpersonal communication to enterprise finance. Some of these failures are everyday and even helpful, allowing us to safely and iteratively learn and improve communications and practices. Other failures – what I call large-scale – result from accumulated bad decisions, organizational defensiveness, and embedded organizational values that prevent people from confronting these issues in real time as they occur." (<a href="http://www.boxesandarrows.com/person/8945-redesign">Peter Jones</a> - <a href="http://www.boxesandarrows.com/">Boxes and Arrows</a>)]]></description>

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<dc:subject>Information design</dc:subject>

<dc:date>2008-03-20T10:22:01+01:00</dc:date>
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<title><![CDATA[<a href="http://www.boxesandarrows.com/view/what-is-your-mental">What Is Your Mental Model?</a>]]></title>
<description><![CDATA["To coincide with the release of her new book, Indi Young talks about the power of the mental model and how it came about. She also shows how it can grow over time and help your organization avoid strategic blindspots." (<a href="http://www.boxesandarrows.com/person/539-baumr1">Chris Baum</a> - <a href="http://www.boxesandarrows.com/">Boxes and Arrows</a>)]]></description>

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<dc:subject>Information design</dc:subject>

<dc:date>2008-02-14T14:41:39+01:00</dc:date>
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