HCI
"Demo software changes the rules. Customers purchase your product only after it has proven its usefulness. Usability barriers in demos often cause customers to decide not to purchase—after all, their commitment to your product is minimal at that point. Plus, product reviewers often use demos to evaluate products. They rate your product based on how well the demo performs for them. A poor review can discourage many potential customers from even trying your demo, let alone purchasing your product. In both of these scenarios, your product’s user assistance can affect how successful a user or reviewer is in getting your product to work for them, in the critical window during which they’re making their judgment about your product." (Mike Hughes ~ UXmatters)
Posted on August 23, 2010
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"Consistency is a fundamental design principle for usable user interfaces." (Michael Zuschlag ~ UXmatters)
Posted on July 19, 2010
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"Education is always enriching. It increases your capabilities and improves the quality of your work. As UX professionals, it is essential that we continue to improve our educations and develop new skills. For people who do user research as a part of their jobs, we highly recommend getting formal research education. Even if it is just a single class in experimental methods, research education improves your ability to do your job effectively and gives you the flexibility to deviate from the standard kinds of studies we all tend to do on a day-to-day basis. We work in an innovative industry, so it is important for us to be able to innovate new user research methods. Having an understanding of the fundamentals of research would enable more user researchers to innovate effectively and advance the whole field of user research." (Demetrius Madrigal and Bryan McClain ~ UXmatters)
Posted on July 06, 2010
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"Within a new worldview emerging from chaos and complexity, networks and systems thinking, what are the ways to decentralise and distribute innovation, strategy and design?" (Josephine Green ~ Chi Nederland vids)
Posted on June 07, 2010
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"Minority Report science adviser and inventor John Underkoffler demos g-speak -- the real-life version of the film's eye-popping, tai chi-meets-cyberspace computer interface. Is this how tomorrow's computers will be controlled?" (Huffington Post)
Posted on June 02, 2010
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"Experts say that a person's behavior on the web is highly goal-driven. People have things they want to accomplish, whether it's making a purchase, finding a recipe or learning how to do something new. Inherent in many web page designs, therefore, is information to help a user perform an action." (Understanding Graphics)
Posted on May 10, 2010
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"And while this might be just my personal feeling, I am under impression that this kind of misunderstanding and trivialization of UX comes mostly from the developer-centric cultures like ones from Microsoft, Sun and IBM. Reason more for those companies to keep investing and educating all parties involved – you owe that to the customers and to the community of practice! Good things have been done so far – but obviously much more needs to be done." (UX Passion)
Posted on April 29, 2010
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"For those of us around Apple for the launch of the 1984 Mac, things are awfully familiar. In bringing that original Mac to market, Steve hit on a formula that worked for him. He keeps repeating it, and it seems to get better every time. It worked for the iPhone, and it worked for the iPad, too. Here are the necessary elements." (Bruce Tognazzini)
Posted on April 21, 2010
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"Touch screen interfaces may be trendy in gadget design, but that doesn't mean they do everything elegantly. The finger is simply too blunt for many tasks. A new interface, called Manual Deskterity, attempts to combine the strengths of touch interaction with the precision of a pen." (Erica Naone - MIT Technology Review)
Posted on April 14, 2010
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"Musical instruments provide really intriguing examples of user interface design. While it can take years of training and no small amount of aptitude, an instrument in the right hands can provide highly nuanced control over the many aspects of sound that come together to form one of the highest forms of human expression. And even for those of us who will never achieve such heights of virtuosity, merely using such a 'user interface' can result a great sense of enjoyment, immersion and fulfillment (what is often referred to as a state of flow)." (David Cronin - Cooper Journal)
Posted on April 09, 2010
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"Designing good user interfaces is difficult, and thus software development organizations need effective and usable design tools to support design work. In this thesis a tool, a user interface design pattern library which captures knowledge of good UI design and shares it effectively in reusable format to the development organization (...)" (@Janne Lammi 2007)
Posted on March 30, 2010
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"One of the more interesting tensions I have observed - since getting into user experience design about five years ago - is the almost sibling-rivalry tension between UX Designers and User Interface (UI) Developers. At the heart of the tension between them is the fact that most UI Developers consider themselves - and sometimes rightfully so - to be UI Designers. The coding part is like Picasso’s having to understand how to mix paint. It's not the value they add, just the mechanics of delivering the creative concepts." (Mike Hughes - UXmatters)
Posted on March 22, 2010
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"Some people think it's just the hardware, but it’s not. It's also about the software, the context, and the overall user experience." (Michael Leis)
Posted on March 16, 2010
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"Users overlook features if the GUI elements — such as buttons and checkboxes — are too far away from the objects they act on." (Jakob Nielsen - Alertbox)
Posted on March 09, 2010
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"The iPad may be a larger version of the iPhone in terms of the hardware and operating system, but treating it as the same device would be foolish. It turns out that increasing the display size of touch-screen hardware can transform it into an entirely new class of device. The iPad is a productivity platform in a way that the iPhone rightly never tried to be." (Matt Legend Gemmell)
Posted on March 08, 2010
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"Business Web application design is too often neglected. I see a lot of applications that don’t meet the needs of either businesses or users and thus contribute to a loss of profit and poor user experience. It even happens that designers are not involved in the process of creating applications at all, putting all of the responsibility on the shoulders of developers. This is a tough task for developers, who may have plenty of back-end and front-end development experience but limited knowledge of design. This results in unsatisfied customers, frustrated users and failed projects. So, we will cover the basics of user interface design for business Web applications. While one could apply many approaches, techniques and principles to UI design in general, our focus here will be on business Web applications." (Janko Jovanovic - Smashing Magazine)
Posted on February 25, 2010
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"This talk considers how capacities for action are currently figured at the human–machine interface, and how they might be imaginatively and materially reconfigured. Drawing on examples from recent scholarship in anthropology, science and technology studies, and media arts and design, Suchman argues for research aimed at tracing differences that matter within specific sociomaterial arrangements, without resorting to essentialist human-machine divides. This requires expanding our unit of analysis, while taking responsibility for the inevitable cuts or boundaries through which technological systems are made." (MIT Media Lab)
Posted on February 16, 2010
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"User interfaces - the way we interact with our technologies - have evolved a lot over the years. From the original punch cards and printouts to monitors, mouses, and keyboards, all the way to the track pad, voice recognition, and interfaces designed to make it easier for the disabled to use computers, interfaces have progressed rapidly within the last few decades. But there's still a long way to go and there are many possible directions that future interface designs could take. We're already seeing some start to crop up and its exciting to think about how they’ll change our lives. In this article are than a dozen potential future user interfaces that we'll be seeing over the next few years (and some further into the future)." (Cameron Chapman - Six Revisions)
Posted on February 12, 2010
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"(...) a real iterative UX Strategy that is based on Design practice not software engineering practice." (Jonathan Arnowitz - User Experience in ArnoLand)
Posted on February 10, 2010
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"The use of real world style transitions (flipping bookcase over, flipping pages, spreading stacks, rotating orientation, collecting selected elements into stacks) work extremely well with a multi-touch interface. I am using my physical body not a mechanical mouse so the response should feel more real world. This is also what Apple mentions in their UX guidelines." (Bill Scott - Looks Good works Well)
Posted on February 08, 2010
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"(...) these proposals outline an integrated interaction model of virtual "floating" controls that are specific to the mode or application the system is in. The controls are accessed and manipulated through touch-based gestures, combinations of mutli-touch inputs, and/or inputs detected through sensors. Users get haptic, audible, and visual feedback when using these input methods to interact with the system's set of virtual controls." (LukeW)
Posted on January 19, 2010
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"I have to think much harder when I design rich interfaces than when I work on standard Web applicaitons. With the increased flexibility and more components comes a higher risk of making silly mistakes. If I use a component inappropriately, users can't figure out what to do, even though the components may look cool. The purpose of this article is to help designers avoid mistakes and to help them choose (or design) components based on sound, fundamental principles of usability." (Donna Maurer Spencer - UX Magazine)
Posted on January 06, 2010
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"Tangible computing has a long history of interest in technology circles; like augmented reality and computer-supported cooperative work, it has long been the focus of research studies in academic institutions, and not ironically, the focus of a large quantity of science fiction movies, too. It is only in the past half-decade, however, that the stars have aligned to support tangible computing in practice." (Richard Anderson and Jon Kolko - ACM SIGCHI Interactions XVII.1)
Posted on December 29, 2009
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"UX design defines how software looks and behaves. We're deeply interested in the interaction models that affect how software is perceived, learned and used. Our goal is to make compelling software that's usable, useful and desirable. We are not the only discipline at Microsoft that has an active hand in experience design. In fact, we are a partner." (Microsoft Office 2010 Engineering)
Posted on November 18, 2009
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"Make It So explores how science fiction and interface design relate to each other. The authors have developed a model that traces lines of influence between the two, and use this as a scaffold to investigate how the depiction of technologies evolve over time, how fictional interfaces influence those in the real world, and what lessons interface designers can learn through this process. This investigation of science fiction television shows and movies has yielded practical lessons that apply to online, social, mobile, and other media interfaces." (Nathan Shedroff and Chris Noessel - Huffduffer)
Posted on October 12, 2009
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"Symbols and icons can be both friend and enemy to UX designers. They can convey a great deal of information in the span of just a few pixels or utterly confuse users, depending on the context. The careful application of icons, however, can greatly enhance software, enabling quick access to a feature or function, using a minimal amount of screen real estate." (Jonathan Follett - UXmatters)
Posted on October 05, 2009
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"Flows are just as important to good interfaces as individual screens are. Customers don’t land on screens from out of nowhere. Specific sequences of actions lead customers through your app as they try to accomplish their tasks." (37signals)
Posted on September 24, 2009
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"This issue explores the future, where traditional boundaries of interaction are broken, creating a view of design as a larger, more culturally embedded, and ultimately more widely dispersed activity. We hope you enjoy the breadth of these efforts as presented in this issue of interactions." (ACM SIGCHI Interactions Magazine)
Posted on September 23, 2009
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"CHI Conversations covers Computer/Human Interaction, including design, human factors, cognitive psychology, social science, and more. Our initial series is BayCHI, the San Francisco Bay Area chapter of ACM SIGCHI."
Posted on September 21, 2009
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"In this presentation we share a family of social web design principles and interaction patterns to help user experience designers and strategists grapple with the social dimensions of their products and services. The family of patterns, principles, and practices provides a framework and starting point for the conceptual modeling of any interactive digital social experience." (Erin Malone & Christian Crumlish)
Posted on September 18, 2009
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"The ubiquity of computing means it’s now present in all aspects of our lives, and – perhaps not unexpectedly – that increasingly means our emotional lives. Emotions drive a huge proportion of what we do and likewise, our interactions with technology impact on our emotions. Emotion as a 'property' to take into account during design and usability evaluation featured in many papers – hinting at a whole new field of emotional design to come." (Usability News)
Posted on September 15, 2009
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"What does pervasive computing have to do with animism? Essentially, it can become a tool in manifesting what I call designed animism. The goal is fundamentally experiential, but the conequences are profound: designed animism forms the basis of a poetics for a new world." (Brenda Laurel)
Posted on August 26, 2009
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"Comment on and rate trends in user interface design for websites and web applications." (About UI Trends) - courtesy of usabilitynews
Posted on August 24, 2009
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"Many people enter the inside-out world of augmented reality (AR) by doing something as ordinary as visiting a major city like New York and trying to get to a local friend's favorite pizza shop, somewhere deep in Brooklyn, via public transportation. Standing in Times Square on a summer evening, they might hold up a new smart phone and pan it slowly around the Square to see a pointer to the nearest subway entrance overlaid on their phone’s video display of the buildings around them." (Joe Lamantia - UXmatters)
Posted on August 19, 2009
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"Interface complexity is an issue every designer wrestles with when designing a reasonably sophisticated application. A complex interface can reduce user effectiveness, increase the learning curve of the application, and cause users to feel intimidated and overwhelmed." (Brandon Walkin) - courtesy of lievenbaeten
Posted on August 19, 2009
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"The desktop/office metaphor is at the base in the interface of the majority of computers currently in use. The desktop metaphor was introduced in late 1970s to make computers friendlier to office workers. Today this type of interfaces and metaphors are not adequate with computer users needs. This dissertation explains why this obsolete concept is still in use. Then some alternative, emerging interfaces are presented. The last chapter then describes the One Laptop Per Child project as an example of how interface design can successfully take different routes from what is considered the industry standard." (Giuseppe Costanza)
Posted on August 10, 2009
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"The HCI community has always been quite successful in adapting to the constantly changing technological opportunities, human needs and trends in society. By discussing our work amongst colleagues we have incrementally improved our methods and techniques, but apart from that it is important to respond adequately to changing practices and thinking in other fields. At the moment there seems to be a big opportunity and urgency for HCI experts to contribute to the development of the relatively new field of service design. We should not let that opportunity go to waste. This talk is an appeal to the pioneers in the community to get involved in this new area. A lot of the thinking and practices of HCI naturally fit in, and may even lead the way for some of the other disciplines involved." (Geke van Dijk - STBY)
Posted on August 06, 2009
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Video registration with multiple brain crackers. - "Interaction Design stresses human-centeredness. A strong focus on people is essential, but we also must focus on craft materials, their form and their function. While some design practices focus too much on means (the 'what' of design), avoiding commitments to explicit ends (the 'why'), we cannot ignore design means. Also, we must further distinguish the purpose of design ('why') from its beneficiaries ('who'), and also between both of these and the 'if' of designing, i.e., between evaluation, purpose and beneficiaries." (Gilbert Cockton)
Posted on August 06, 2009
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"Search is an integral part of peoples' online lives; people turn to search engines for help with a wide range of needs and desires, from satisfying idle curiousity to finding life-saving health remedies, from learning about medieval art history to finding video game solutions and pop music lyrics. Web search engines are now the second most frequently used online computer application, after email. Not long ago, most software applications did not contain a search module. Today, search is fully integrated into operating systems and is viewed as an essential part of most information systems." (Marti A. Hearst)
Posted on July 08, 2009
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"The predominant interaction paradigm for the last 30 years has been Direct Manipulation. This metaphor is starting to crack under the weight of information it has to deal with. The Indirect Management approach taken by systems such as Intelligent Agents aim to alleviate the cognitive load on users. This presentation shows the constraints we face in the user experience field and some future opportunities and threats." (Christopher Khalil)
Posted on July 02, 2009
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"There is a wealth of information available, and most of it these days is digitized. I feel that we still don't have good ways to know what information may be available and what is relevant to whatever we are currently doing, to be able to access information, especially while we are in the middle of something. The current computers and the interfaces that we use, they are not really the ideal information-accessing devices." (MHT)
Posted on July 01, 2009
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"A great user experience starts with the user interface. In this talk, we will explore best practices in user interface design in a learn-by-example approach of the good, bad and the ugly in user interface design. From web sites to rich client, you will learn how areas such as navigation, layout, typography, controls and dialogs can make or break the usefulness of an application. At the end of this talk, you will have the tools and tips you need to bring great user experience through best practices in user interface design." (Microsoft NL DevDays 2009) - courtesy of all2gether
Posted on June 30, 2009
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"In this article, I will offer an answer and then I will take a look at authority, power and weight of UXP on multimedia projects relating on the teams and how it could or should refer to for guidance in their work. I hope my answers to these questions will be helpful as well as provocative enough to drive some reactions and feedbacks from readers." (Holger Maassen - ux4dotcom)
Posted on June 09, 2009
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"As the Web has grown, the cost of getting a new application online has plummeted. Web hosting services with unlimited bandwidth and storage now cost less than ten dollars a month. Free open source platforms can easily power the back-end of an application. Free development toolkits for client-side programming (JavaScript) and styling (CSS) make building the front-end of an application much faster. In aggregate, these factors enable a new Web application to get in front of a global audience very quickly and easily." (Luke Wroblewski - UXmatters)
Posted on June 08, 2009
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"The new Windows 7 desktop experience, including the new taskbar and Aero Snap, is both a major user experience change for Windows and an early success story. How did we go about evolving pieces of UI that haven't seen major change since 1995? Come hear about our design process and see the evolution of the design through sketches and prototypes. Find out about our challenges and learn how we used iteration, developer collaboration and design principles to increase customer satisfaction and enthusiasm." - (Stephen Hoefnagels - MIX09 videos)
Posted on June 03, 2009
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"What about unarticulated needs? The data plus intent shows the 'known world' and 'known solution space', but one role we have is to be forward thinking and consider needs or desires that are not clearly articulated by those who do not have the full time job to consider all the potential solution spaces. The solution space could potentially be much broader than readily apparent from the existing and running product—it might involve a rearchitecture, new hardware, or an invention of a new user interface." - (Engineering Windows 7)
Posted on June 03, 2009
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"At the Computer-Human Interaction 2009 conference last week, researchers showcased many new and innovative ways to interact with machines, from smarter Web browsers to new interactive tables. But the event is also an opportunity to demo more far-out ideas for computer interaction. Here are five of the more unusual projects on show at the event." - (Technology Review)
Posted on April 14, 2009
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"If I have seen farther, it is because I stood on the shoulders of giants...and then I looked down at those giants and saw the silly videos they made back in the day. CHI Video Showcase 2009."
Posted on April 14, 2009
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"This seminar intended to gather a group of about 25-30 participants who will exchange ideas, views, and case study results that address the seminar's themes. We aimed at discussing methodologies and measures in the study of visual aesthetics in HCI, to explore design antecedents of aesthetic interactive systems, as well as consequences of aesthetic design or aesthetic experience in HCI. We anticipated that the outcome of the seminar will contribute to clarifying the concept, provide an overview of existing practical resources such as measurement scales, solidify the body of knowledge in this area, and generally spark interest in aesthetics in the HCI community." - (Seminar)
Posted on April 08, 2009
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"Computer scientists from around the world will gather in Boston this week at Computer-Human Interaction 2009 to discuss the latest developments in computer interfaces. To coincide with the event, we present a roundup of the coolest computer interfaces past, present, and future." - (Duncan Graham-Rowe - Technology Review)
Posted on April 08, 2009
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"Human-computer interaction (HCI) is an area of research and practice that emerged in the early 1980s, initially as a specialty area in computer science. HCI has expanded rapidly and steadily for three decades, attracting professionals from many other disciplines and incorporating diverse concepts and approaches. To a considerable extent, HCI now aggregates a collection of semi-distinct fields of research and practice in human-centered informatics. However, the continuing synthesis of disparate conceptions and approaches to science and practice in HCI has produced a dramatic example of how different epistemologies and paradigms can be reconciled and integrated." - (John M. Carroll)
Posted on April 05, 2009
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"Motivation is an important factor in any kind of online interaction or transaction. People need a little encouragement when they’re not really convinced they should take any action or are uncertain about what action to take next. As users perform tasks online, they need to understand what’s happening and expect you to help them move forward. This article discusses the responsibility of a user interface to provide recommendations along a user’s path of interaction." - (Afshan Kirmani - UXmatters)
Posted on March 24, 2009
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"Has your boss or a client ever asked you to review a user interface for a Web or desktop application? Perhaps the request went something like this: Can you just look over these new screens for us? Oh, and can you check the error messages, too? It won’t take long! And, by the way, we ship next month." - (Rhonda Bracey - UXmatters)
Posted on February 24, 2009
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Principles, Patterns, and Practices for Improving the User Experience - "This book presents a family of social web design principles and interaction patterns that we have observed and codified, thus capturing user experience best practices and emerging social web customs for web 2.0 practitioners." (Christian Crumlish and Erin Malone)
Posted on January 27, 2009
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"The work is devoted to a problem of search of metaphors for interactive systems and systems based on Virtual Reality environments. The analysis of magic fairy tales as a source of metaphors for interface and virtual reality is offered. Some results of design process based on magic metaphors are considered." (Vladimir L. Averbukh - Journal of HCI Vistas)
Posted on January 06, 2009
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"We're coming up on the 60th anniversary of the Universal Declaration of Human Rights on December 10. I'm a big supporter of this, and of Amnesty International, which works to protect these rights. Which got me to thinking: why isn’t there a list of users' rights anywhere? What is the baseline that all users of every product everywhere should expect? So using the UDHR as a starting point, I drew one up." (Dan Saffer - Kicker Studio)
Posted on November 18, 2008
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"Norman's law: The number of hours per day spent maintaining our equipment doubles every 18 months." (Donald A. Norman) - courtesy of thehotstrudel
Posted on November 17, 2008
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"If HCI wants competence in the cultural dimensions of interaction design, it must first have literacy in the intellectual disciplines that specialize in them." (Jeffrey Bardzell - Interaction Culture)
Posted on November 12, 2008
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"According to the Siri PR pitch, the product is 'a new interaction paradigm for the consumer Internet experience that applies intelligence at the interface.' (...) If we want our technology to have world-changing impact, bring it to the interface: get useful knowledge from all those intelligent people on the Internet give the benefit of this knowledge to everyone, says Tom Gruber." (Dan Farber - CNET)
Posted on October 14, 2008
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"When you hear the term voice user interface (VUI), what comes to mind? Most likely, memories of an interactive voice response system (IVR) for customer service arise. IVRs are certainly not going away. For many companies, they remain the foremost contact point with customers. But voice user interfaces are more than just IVRs. In fact, VUIs have tremendous potential for enhancing the experience of any mobile phone user. As the use of mobile devices and applications proliferates internationally, understanding how to integrate, or mash up, graphic user interfaces (GUI) and VUIs is becoming critically important." (Darnell Clayton and Colleen Jones - UXmatters)
Posted on September 22, 2008
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"Informal histories of HCI commonly document two major intellectual waves that have formed the field: the first orienting from engineering/human factors with its focus on optimizing man-machine fit, and the second stemming from cognitive science, with an increased emphasis on theory and on what is happening not only in the computer but, simultaneously, in the human mind. In this paper, we document underlying forces that constitute a third wave in HCI and suggest systemic consequences for the CHI community. We provisionally name this the 'phenomenological matrix'. In the course of creating technologies such as ubiquitous computing, visualization, affective and educational technology, a variety of approaches are addressing issues that are bad fits to prior paradigms, ranging from embodiment to situated meaning to values and social issues. We demonstrate the underlying unity of these approaches, and document how they suggest the centrality of currently marginal criteria for design, evaluation, appreciation, and developmental methodology in CHI work." (Steve Harrison et al. 2007)
Posted on September 10, 2008
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"This section describes the motivations, assumptions, and directions behind Chromium's user interface design. Its goal is to explain the current design in a way that further work can be developed in-style, or so that our assumptions can be challenged, changed, and improved." (CDD)
Posted on September 03, 2008
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"Everything is moving to the cloud. As we enter the third decade of the Web we are seeing an increasing shift from native desktop applications towards Web-hosted clones that run in browsers." (Nova Spivack - ReadWriteWeb)
Posted on August 21, 2008
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"Good user interfaces are crucial for good user experience. It doesn't matter how good a technology is — if we, designers, don’t manage to make user interface as intuitive and attractive as possible, the technology will hardly reach a breakthrough. To gain the interest in a new product or technology, users need to understand its advantages or find themselves impressed or involved." (Smashing Magazine)
Posted on August 18, 2008
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"(...) I presented a session at MIX. I talked a bit about the general design process we used to come up with the Office 2007 user interface, to iterate on it, and to evaluate it. As part of the discussion, I showed for the first time some of the early prototypes we worked on (and abandoned or refined) along the way. It's always fun to present substantially new content, and this was my first time giving large portions of this talk. The audience was great and, although you can't hear them on the video, they seemed to be into it and enjoying the presentation. It was a lot of fun!" (Jensen Harris)
Posted on August 15, 2008
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"This paper describes an experiment that sought to identify patterns in user perception of progress bar behavior. The results are then analyzed to classify behaviors that perceptually speed up or slow down process execution. We conclude with several design suggestions, which can be applied to applications that employ progress bars and contribute to an overall more responsive, pleasant and human-centric computing experience." (Chris Harrison) - courtesy of annekevandelangkruis
Posted on August 15, 2008
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"Many winners employ dashboards to give users a single overview of complex information and use lightboxes to ensure that users notice dialogs. Also, the Office 2007 ribbon showed surprisingly strong early adoption." (Jakob Nielsen - Alertbox)
Posted on August 12, 2008
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Video registration of Donald Normans presentation - "In his latest book, The Design of Future Things, Norman offers a consumer-oriented theory of natural human-machine interaction that can be put into practice by the engineers and industrial designers of tomorrow's thinking machines." (From Business to Buttons 2008 recorded sessions)
Posted on August 04, 2008
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"We explore the roles and the importance of having a management community inside the Human-Computer Interaction field and inside the large CHI community. We believe that the management community keeps the broad HCI field in touch with the strategic and managerial values of HCI research and practice. It can be an effective advocate and bridge for bringing the importance of HCI research and practice to the strategic and managerial levels of organizations, thus HCI work can have bigger and broader impact on people, organizations, and societies. We call for additional energy, effort, and participation to the management community." (Ping Zhang and Roberto Polillo - CHI 2008 DVD Proceedings)
Posted on July 01, 2008
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"CHI 2008 is over – once again, time to look back and write a report for the SAP Design Guild. First, I would like to warn you: This collection of CHI 2008 snippets is neither balanced, nor fair. You may even find that this report turns into a rant, but there are also a number of positive observations. Large conferences are always like a shopping bag – you have to pick what suits you best." (Gerd Waloszek - SAP Design Guild)
Posted on June 24, 2008
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"This course is intended to give newcomers enough background in the field of HCI to make their conference experience much more meaningful. It provides a framework to understand how thevarious topics are related to research and practice. It is a tried-andtrue introduction and has become a CHI conference tradition." (David Kieras - CHI '08 video lectures)
Posted on June 05, 2008
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"In 1997 you yelled out that you would never come to CHI again because they just didn't get it. What changed your mind to come back? Ultimately I can't figure out a better community to work on these problems. It surprised people that I went to IBM, and that I came back here I guess. I had some time to think. I'm glad I came back. I was younger and wilder then and not so calm and cool and collected. I also stopped blaming you and CHI for not getting what I need. Instead, it's my fault. I can say what can I do to get fulfilled." (Bolt|Peters User Experience)
Posted on April 15, 2008
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"In March 2007, Microsoft Research organised the ‘HCI 2020’ meeting at the El Bulli Hacienda Hotel near Seville, Spain. The event’s title expressed its key question: what will Human- Computer Interaction (HCI) be like in the year 2020? That question is important because HCI, significant as it was in the late 20th century, has a pivotal part to play in the 21st, when computers will become so pervasive that how humans interact with them will be a crucial issue for society. HCI 2020 produced many ideas, both thrilling and troubling. This report is not a conventional publication of an academic conference but seeks to convey the passion of those ideas, both for the general reader and the HCI practitioner. For the general reader, this is important because knowledge of what the future might be may empower, while ignorance harm. For the HCI practitioner, its purpose is to map out the terrain and suggest new approaches while keeping an eye on the main prize: the embodiment of human values at the heart of computing." (Microsoft Research) - courtesy of markvanderbeeken
Posted on April 02, 2008
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How our natural responses to stimuli can inform the design process - "I'd like to frame a discussion of cues by touching on a mixture of topics including memory, a few theories from cognitive psychology, and multimedia research. It may get a little dry, but stick with me. The integration of these three areas not only affects how information is encoded and retrieved, it influences how and when cues might best be used." (Jamie Owen - Boxes and Arrows)
Posted on March 20, 2008
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"Even though the technology has been around for decades, only now are we starting to see mass production and adoption of touchscreen and gestural devices for the public. Jeff Han's influential 2006 TED demonstration of his multitouch system, followed by the launches of Nintendo's Wii, Apple's iPhone, and Microsoft Surface, have announced a new era of interaction design, one where gestures in space and touches on a screen will be as prominent as pointing and clicking." (Dan Saffer - O'Reilly ETech 2008)
Posted on March 18, 2008
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"This week, a new book appeared in my mailbox: HCI Remixed: Reflections on Works That Have Influenced the HCI Community (eds. Thomas Erickson and David McDonald). This book helped remind me that human-human interaction was part of HCI, even if the field seems not to emphasize that these days." (danah boyd - apophenia)
Posted on February 26, 2008
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Or, 'Making a Career Out of Getting Back to Where I Started' - "This was a golden time. My experience with this system surpassed even the motorcycle ride up to Ottawa – including those glorious hilly curves through the countryside. And given my relationship with Mabel, that is no faint praise. But truth be told, even this is an understatement. I am still striving to be worthy of the folks who gave me this, my first introduction to what has become my career. And, as the title of this essay suggests, since then, a huge part of my professional life has been an attempt to get back to where I started. My only hope is that I succeed. I at least owe them that. And the recognition. And thanks." (Bill Buxton - HCI Remixed)
Posted on February 06, 2008
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"I've been thinking more and more lately about the state of user interface and it’s evolution path — it's something that I can't get out of my mind. Over the past few years (we're talking less than 5), we've seen user interfaces across the digital world morph from a static experience into highly dynamic interactive experiences. Web sites like Facebook and MySpace have proven that interactivity and the ability to relate real world ideas to the digital realm wins over features and functionality. Applications like iTunes have shown that how data is presented and you interact with that data is more important than how your computer processes the same data. As such, I'd like to pose a simple question to those front end developers out there: What do you think the future of UI technology will look like?" (Kyle Neath - Warpspire)
Posted on February 01, 2008
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"For the last few years, innovation has been a big topic in conversation about business management. But despite all the conversation, there is little consensus on what innovation is and how to get it. Hugh Dubberly, well known for producing highly visual, exploratory models of complex topics, has produced a new model that explores the rich subject matter of innovation." (Hugh Dubberly - interactions magazine) - congrats with the fresh site
Posted on January 04, 2008
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"The ubiquity of frustrating, unhelpful software interfaces has motivated decades of research into 'Human-Computer Interaction'. In this paper, I suggest that the long-standing focus on 'interaction' may be misguided. For a majority subset of software, called 'information software', I argue that interactivity is actually a curse for users and a crutch for designers, and users' goals can be better satisfied through other means." (Bret Victor)
Posted on December 20, 2007
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"Science Fiction movies have been a source for speculation about the future of technology and human computer interaction. This paper presents a survey of different kinds of interaction designs in movies during the past decades and relates the techniques of the films to existing technologies and prototypes where possible. The interactions will be categorized with respect to their domain of real-life applications and also evaluated in regard to results of current research in human computer interaction." (A. Butz, C. Endres, and W. Wahlster) - courtesy of michelvuijlsteke
Posted on October 01, 2007
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"Since the announcement of the iPhone, an especially large number of people have asked me about multi-touch. The reason is largely because they know that I have been involved in the topic for a number of years. The problem is, I can't take the time to give a detailed reply to each question. So I have done the next best thing (I hope). That is, start compiling my would-be answer in this document. The assumption is that ultimately it is less work to give one reasonable answer than many unsatisfactory ones." (Bill Buxton)
Posted on August 23, 2007
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"The IndieHIG project is an initiative created out of the necessity to document the new look and feel aspects of the Mac OS X experience, outside of the supervision of Apple itself." - courtesy of slashdotorg
Posted on May 16, 2007
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"One of the most well-understood and salient principles underlying the ergonomics of graphical user interface design is Fitts' Law. Named for Paul Fitts, a psychologist at Ohio State University, Fitts' Law is a mathematical model of fine motor control which predicts how long it takes to move from one position to another as a function of the distance to and size of the target area. Papers outlining what became known as Fitts' Law were published in 1954 and 1964." (Jensen Harris - An Office User Interface Blog)
Posted on January 21, 2007
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"These guidelines are targeted primarily at developers who are building tools for the OLPC laptop. They provide an in-depth view of the various features of Sugar, the laptop user interface, and focus closely on the parts of the UI that pertain directly to software development and the ways in which applications, presented as 'activities', interact with the operating system. However, as these guidelines are intended to provide a comprehensive overview of the user interface, these pages should also be of general interest. Hopefully the descriptions of the various UI elements, particularly in the Laptop Experience section, will quench the thirst of all who want to better understand the project and its goals." (The OLPC Wiki) - courtesy of usernomics
Posted on December 15, 2006
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"In 1988, Apple Computer produced some video scenarios showing how future computers would be able to understand hand gestures, read text, and respond to voice commands. Almost 20 years later, the world is still waiting for a natural way of using computers—though we are beginning to see some of our wildest dreams slowly emerge from the chaos of high technology and become real. In 2006, it is easy to believe that the masses will soon be able to use a computer without any keyboard or mouse. Beyond the constrained space of our personal computer's monitor, keyboard, and mouse, I'm looking for the sort of revolution that would overtake the wild dream of Blade Runner. I can envision huge 3D virtual worlds and systems that are smart enough to feel a user’s mood and respond intelligently. Now, where do you want to go today?" (Leandro Agrò - UXmatters)
Posted on September 11, 2006
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"This course explored the operational, organizational, and strategic impacts of user experience groups within product development companies and provided a conceptual framework for relating UX activities to strategic business processes." (Pabini Gabriel-Petit - UXmatters)
Posted on August 20, 2006
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"Whenever the topic of interface development comes up, I'm always surprised to see most software engineers cringe as if they’re being told they need a root canal. Almost all modern applications require some sort of graphical user interface, and yet the UI is commonly the last consideration of development. Worse yet (particularly when it comes to web development) the user interface is often created by a graphic designer who isn't familiar with software development. The resulting separation that occurs between the application's internals and its interface can cause serious problems with the project." (Nate Kohari)
Posted on August 03, 2006
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"Like many UX practitioners, I'm often involved in designing products that will be sold across the globe. Half of the challenge is acknowledging there is no one-size-fits-all set of design criteria. The other half is knowing the tradeoffs when choosing between usability methods for requirements gathering and evaluation. What many may find surprising is that our tried-and-true methods themselves can have limitations, depending on the context in which we apply them." (Michele Marut - UXmatters)
Posted on July 25, 2006
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"The key to any successful marriage is compromise. While things may not always go the way you want them to, in the end, coming to an agreement helps you to achieve a greater good. The same holds true for user interface (UI) design. After all, what else is the user interface if not a marriage of form and function?" (Mike Padilla - Digital Web Magazine)
Posted on July 18, 2006
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"One of the great things CHI offers to both practitioners and academics is an opportunity to reconnect with people from their respective communities. Though the intermingling between these two separate communities is not what it might be. Over the many years since this conference began in 1982, conference attendees have forged and annually - or at least from time to time - renewed friendships with their peers from around the world. Unlike conferences focusing on a particular UX specialty, attendees represented the diversity among practitioners - including designers, usability specialists, user researchers, and UX managers." (Pabini Gabriel-Petit - UXmatters)
Posted on July 12, 2006
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"Tracing the history of interaction design, software/web design and the future of environmental design through the humble button." (About HotB)
Posted on June 30, 2006
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"When I signed up to attend CHI 2006, for the very first time in my seven-year career, I didn't expect that I'd spend most of the event helping to staff our company's exhibit space and drive hiring for the St. Jude Medical Human Factors Engineering team. In 2001, a paper I'd co-authored with Robert Reimann was accepted for CHI, but I was unable to attend due to conflicting project duties. Over the years, events always seemed to conspire against my attending CHI, although I've had the pleasure of attending other conferences such as DIS and DUX. At CHI 2006, I hoped to educate myself about leading research and fresh trends in the field of computer human interaction, as well as network with folks I've worked and communicated with, especially through the Interaction Design Association (IxDA). In the end, though, working the St. Jude Medical booth consumed the bulk of my time." (Elizabeth Bacon - UXmatters)
Posted on June 05, 2006
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"In April of 2001, a small dotcom sent a young Webmaster to a conference called CHI in Seattle. That was my first CHI experience. I had been forced to read The Design of Everyday Things, the author of which was some guy the owner knew from when he was working on his PhD at the University of California, San Diego—that'd be Don Norman. I'd never been to Seattle, never been on a business trip before, knew hopelessly little about the concept of usability—except that I was grateful when somebody blamed her problems with doors on the designers of the doors and not her inability to intuit in which direction a door will open—and was chaperoned by most of the dotcom's management team." (Jessyca Frederick - UXmatters)
Posted on June 05, 2006
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"(...) a XML-compliant markup language that describes the UI for multiple contexts of use such as Character User Interfaces (CUIs), Graphical User Interfaces (GUIs), Auditory User Interfaces, and Multimodal User Interfaces. In other words, interactive applications with different types of interaction techniques, modalities of use, and computing platforms can be described in a way that preserves the design independently from peculiar characteristics of physical computing platform." (UsiXML.org)
Posted on June 01, 2006
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"This plenary is the story of why customer connectivity is hugely important - Cook insists this means not doing surveys which can reinforce the company's existing mindset, but to get out into the customer's actual space - to get out the old ideas and let new ideas come in." (CHI 2006)
Posted on April 24, 2006
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"We've added 87 videos from the Assocation for Computing Machinery (ACM) annual Computer-Human Interaction (CHI) conference. These videos were digitized from the CHI conference VHS video proceedings for the years 1996 through 2002, with the exception of the video proceedings for the year 2000. We expect to add videos for the year 2000 and 2003 video proceedings soon." (The Open Video Project)
Posted on April 13, 2006
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"This demonstration was simply amazing -- all running real-time off one laptop and all designed by grad students. I suggest that you take a look at their video that demonstrates the multi-touch interface." (Robert Kaye - O'Reilly ETech)
Posted on March 08, 2006
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"Sketching and modeling are integral features of the design process, critical for both the generation of ideas, and the communication of concepts to others for discussion and evaluation, particularly in the context of human-centered design. While these methods are a natural component of the designer’s education and professional tool kit, there is immense value in exposing other professions involved in the development of products and interfaces to at least a limited set of these same basic tools." (Bruce Hanington - uiGarden.net)
Posted on March 01, 2006
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"In this article, I provide some practical tips for designing usable RIAs, based on fundamental principles of HCI." (Donna Maurer - Digital Web Magazine)
Posted on February 21, 2006
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"Many software programs provide access to, and let users work with, large amounts of information. In addition to interactions that allow users to create, edit, and expand massive data sets, these information-rich applications must also support effective data interpretation." (Luke Wroblewski - UXmatters)
Posted on December 20, 2005
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Audio presentation and slides by Jensen Harris (Microsoft) - "This talk will provide a historical perspective on the evolution of the Office user interface and the battle against the mounting complexity of the product. You'll get a behind-the-scenes look at the different design iterations, and an in-depth look at the new Office UI constructs, including the Ribbon, galleries, contextual tabs, and the MiniBar." (BayCHI)
Posted on December 18, 2005
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"(...) many blogs suffer from interface design shortcomings. Unlike issues of spam and authority, these problems have relatively straightforward solutions that could considerably increase the utility of blog content. Assuming a blog is not filled with spam content (splogs), spam comments, or spam trackbacks, there's often a wealth of information to be found therein: information that is frequently buried deep within archives and comments. This article looks at ways to bring that information forward." (Luke Wroblewski - Functioning Form)
Posted on December 14, 2005
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"Emotion is becoming accepted as an important ingredient of successful humancomputer interaction design. It has always been important in design, but as a discipline rooted in the methods and mindset of the cognitive psychology of the 70s and 80s, HCI has been slow to accept that affect (as exhibited in feelings of happiness or anxiety) is an essential component of reasoning about the world, not an opposing force. Although we may loosely speak of emotion versus reason, both too much and too little emotion will have a negative impact on cognition, with the latter being the more pathological." (John Waterworth - uiGarden.net)
Posted on October 20, 2005
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"So, at the end of the talk I re-asked the question about what Web 2.0 means to people. I felt like there was a general consensus: that Web 2.0 is a big deal, especially the architecture of participation. We're turning to new methods to find value for us, and those methods are systems built upon the notion that users add value." (Joshua Porter - Bokardo)
Posted on September 16, 2005
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"In the current paper, three dimensions of multimodal access to content are explored: tangible media, use of gestures and sound. To this extent, the current study considers the role of sound feedback in support of user-product communication and gestures towards accessing voice mail via a tangible interface. In the case of voice mail representations, information can be directly represented by the recorded media, whereas the use of abstract sound representations creates a higher level overview of content." (Marco C. Rozendaal and David V. Keyson - The Journal of Design Research)
Posted on August 04, 2005
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"User interface design, a part of the broader field of ergonomics, has been a challenging field to work in since man first tried making a tool for somebody else. Consider the lowly garden trowel. A trowel is simply a piece of wide metal connected to a handle, whereby its wielder may move small amount of earth to place seeds or seedlings in a garden." (Warren M. Myers - ACM Ubiquity)
Posted on July 20, 2005
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"This seminar presents the current state of the art of evaluating user interface designs using models of human performance that are based on cognitive architectures. Such models can yield usability results without the delay and expense of user testing of prototypes, but because they are new and still under development, whether and how to apply them is a challenge. This seminar will survey current theory and practice; no 'how-to' of actual model construction will be presented; rather the goal is to enable a good choice of whether a modeling approach will be useful, and which type of model would be best to pursue." (School of CS - CMU)
Posted on June 29, 2005
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"As Google and Yahoo! continue their volley of product offerings, I thought it would be useful to compare the interface design solutions each company employed to solve similar user needs." (LukeW - Functioning Form)
Posted on June 06, 2005
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An Interdisciplinary Journal on Humans in ICT Environments - "Human Technology presents innovative, peer-reviewed articles that explore the issues and challenges surrounding the human role in all areas of our ICT-infused societies. The journal seeks to draw research from multiple scientific disciplines with an eye toward how applied technology can affect human existence or how it can, for instance, foster personal development and enhance research and development in industry, education, communication and other fields." (Agora Center - University of Jyväskylä) - courtesy of usabilitynews
Posted on May 20, 2005
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"Why did computers come to adopt the GUI as their primary mode of interaction, and how did the GUI evolve to be the way it is today? In what follows, I'll be presenting a brief introduction to the history of the GUI. The topic, as you might expect, is broad, and very deep. This article will touch on the high points, while giving an overview of GUI development." (Jeremy Reimer - Ars Technica) - courtesy of lucdesk
Posted on May 08, 2005
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"You might say it's the toughest problem to solve in the modern world of computing; it's certainly the hardest to define. This month more than 1,800 designers, programmers, academics, professional researchers, industrial engineers, artists, and musicians gathered in Portland, Oregon, for another bash at the question, How do you make these monstrous electronics we've created easier and more pleasant to use? Welcome to CHI 2005, the annual meeting of the Association for Computer Machinery's special interest group on Computer-Human Interaction (ACM SIGCHI)." (Quinn Norton - O'Reilly Network)
Posted on April 15, 2005
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"Beginning with conversations on interface design and creating a better computer, Our footage reveals a remarkable man who changes the lives of people around him. Passionately described as an inovator with an unfailing moral compass and a gifted educator with an active commitment to play Jef attributes his success in part to a foundation based on music, math and physics." (Dave Burstein) - courtesy of cityofbits
Posted on March 01, 2005
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"(...) on Saturday February 26th, 2005 our condolences go out to Jef's family, friends and wider community." (DigiBarn Friends) - Jef's spirit will live through.
Posted on February 27, 2005
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"This is a report of the NordiCHI 2004 Workshop on Aesthetic Approaches to Human-Computer Interaction, which took place in October at the University of Tampere." (John Knight - Usability News)
Posted on January 20, 2005
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Video Lecture - "ePresence Interactive Media is a research project of the Knowledge Media Design Institute at the University of Toronto." (Bill Buxton - KMDI)
Posted on January 17, 2005
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"(...) design bugs that have been around so long that we've begun to think of them as folk heros. However, the usual requirement for turning a public enemy into a folk hero is death, not longevity, and so it should be for these worthies: Their executions are long overdue. These bugs aren't necessarily fatal. The are all at minimum highly irritating, and they have all survived for a minimum of five years or five product release cycles, whichever came first." (Bruce Tognazzini - AskTog) - courtesy of slash dot org
Posted on November 29, 2004
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"The use of Rich Internet Applications (RIAs) for complex, transactional web applications is a significant leap forward for user interface design and development. It fundamentally changes the foundation of the presentation tier for today's web applications." (Benjamin Wigton - Avenue A / Razorfish Perspectives) - courtesy of brett lider
Posted on November 11, 2004
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"In this paper, it is shown that a teddy bear skin spongy mouse is a better option than a conventional plastic mouse design and that a portable arm rest mouse pad platform is far better than the conventional mouse platform placed to the side of the keyboard tray." (Bhaskar Gupta - ACM Ubiquity)
Posted on September 28, 2004
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"Even prominent websites make elementary errors in the use of basic user interface controls. The main guidelines are clear, but there are ten other things you should consider when using checkboxes and radio buttons." (Jakob Nielsen - Alertbox)
Posted on September 27, 2004
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"The paper describes developments to date in ambient intelligence and its closely related counterpart, ubiquitous computing and communication. It discusses the driving forces behind this digital information technology, describes the equipment and devices involved, the obstacles to implementing ambient intelligence on a large scale in real-world scenarios, and considers the future outlook. The authors believe that the introduction of this digital information technology will have wide-ranging implications, which will for the most part be beneficial and valuable." (Mahesh S. Raisinghani et al. - Journal of Digital Information 5.4)
Posted on August 26, 2004
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"Keyboards and mice will face competition from motion-sensing, gesture recognition and haptic technologies." (Computerworld) - courtesy of lawrence lee
Posted on August 12, 2004
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"(...) addresses the critical area of 3D user interface design - a field that seeks to answer detailed questions that make the difference between a 3D system that is usable and efficient and one that causes user frustration, errors, and even physical discomfort. The authors present practical information for developers, the latest research results, easy-to-follow guidelines for the UI designer, and relevant application examples. While there are quite a few books devoted to user interfaces in general and to 2D user interface design in particular, 3D user interfaces have received significantly less attention." (Doug A. Bowman et al.) - courtesy of nooface
Posted on July 27, 2004
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"The world can be divided into two basic categories: people who like chocolate, and people who like gummies. Chocolate is serious, sexy, and secretive. Gummies are fruity, cheerful, and transparent. Whereas chocolates are often shaped as simple cubes, bars, and domes, gummies masquerade as worms, sharks, strawberries, coke bottles, teddy bears, cartoon characters, and more. Gummies promise a bright world of postmodern illusion, while chocolates imply a dark modernist sublime. It looks like the gummy people were behind the visual design of Apple’s OS X." (Ellen Lupton - Voice: AIGA Journal of Design)
Posted on July 20, 2004
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"The manner in which files are visually organized, all according to the popular desktop metaphor, concur with conditions applicable twenty years ago. Over time, these conditions, technical as well as user oriented ones, have radically changed. The desktop metaphor has not. This article is an offspring of personal reflections over too much time being spent traversing file structures and organizing windows in the user interfaces of today's modern operating systems." (Christian Lagerkvist) - courtesy of nooface
Posted on July 12, 2004
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A 80 mins. video of Jef Raskin's talk entitled 'What's wrong with the state of interface design today?' - Make sure you have the proper codec. (Microsoft Multi-University/Research Laboratory) - courtesy of vuk cosic
Posted on July 02, 2004
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"Welcome to an exciting new development in our organization: an interactive Bulletin Web Site. You not only can read about the latest developments at SIGCHI you can participate in those developments via discussions, letters to the editor, and your own articles. Likewise, articles can be read on line, printed out or sent via e-mail." (ACM SIGCHI)
Posted on June 13, 2004
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"These guidelines are intended to help guide you through the obstacles that confront Mac OS X developers. They cover different aspects of the design process and offers tips on how you can use Mac OS X features effectively in your design." (Apple Developer) - courtesy of vanderwal
Posted on May 31, 2004
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"The lack of focus on user interface design causes users to prefer proprietary software's more intuitive interface. Open Source software tends to lack the complete and accessible documentation that retains users. Developers focus on features in their software, rather than ensuring that they have a solid core. (...) If Open Source software wishes to become widely used and embraced by the general public, all issues will have to be overcome." (Michelle Levesque - First Monday 9.4)
Posted on April 09, 2004
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"Various styles for writing use cases are presented with examples and discussions of their relative advantages and disadvantages, particularly their consequences for user interface design and software usability. Essential use cases, a variant employed within usage-centered design, are contrasted with conventional use cases and scenarios. For the most efficient support of user interface design and particularly for large, complex projects, a highly-structured form of use case has evolved. New narrative elements and relationships among use cases are introduced. These include means for expressing partial or flexible ordering of interaction, relationships with business rules, as well as a clarification of the often misunderstood concept of extension that recognizes two distinct forms: synchronous and asynchronous extensions." (Constantine & Lockwood, Ltd.) - courtesy of guuui
Posted on March 14, 2004
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"Overly complex interfaces significantly impact usability and must be avoided. While there are plenty of studies researching this issue and plenty of data to point to how complexity hurts a product, in order to truly address the root of problem, designers must understand where complexity originates." (Design by Fire)
Posted on March 08, 2004
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"We present a new tangible interface platform for manipulating discrete pieces of abstract information, which attempts to combine the benefits of each of these two alternatives into a single system. We developed interaction techniques and an example application for organizing conference papers." (The Open Video Project)
Posted on March 02, 2004
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Four designers share their (re)visions (Wired) - courtesy of lawrence lee
Posted on February 26, 2004
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"The Zurgle project is a campaign to help clean up some of the sharper edges on the current Squeak desktop by adding things like emulated widgets and window skins." (Squeak)
Posted on February 18, 2004
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"(..) a program for GNU/linux that enables users to specify any kind of action in a very uniform way, with an artificial intelligence that aids you while you are composing the action, by showing you only the relevant options. segusoLand features a completely new user interaction paradigm called 'reciprocal list narrowing'. You won't find it anywhere else. Some people would call segusoLand a 'desktop environment', some a 'file manager", some a "start menu' ... it is difficult to classify it because it is quite innovative." (Maurizio Colucci - segusoLand) - courtesy of nooface
Posted on February 11, 2004
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"My answer is: It's a craft that takes its wisdom from science, its inspiration from art and the design disciplines, its possibilities and limitations from software technology and corporate culture, and its directions — ideally — from the users." (Gerd Waloszek - SAP Design Guild) - courtesy of ben hyde
Posted on February 11, 2004
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"Yo -- this is an OK/Cancel exclusive; for the first time in history: HCI and hiphop together. For your educational pleasure; now check this while I wreck with some buttons and levers; give me 10 seconds and I'll start this endeavor" (Tom Chi and KC - OK/Cancel) - courtesy of design by fire
Posted on February 09, 2004
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"Twenty years ago, Pacifica resident Jef Raskin was a 40-year-old software designer and writer for Apple Computers. He was also a cutting-edge thinker, (he still is, by the way), who imagined a world of connected computers providing infinite bits of information to people sitting at home in front of user-friendly machines. He imagined those machines would be named after his favorite fruit - the Macintosh apple, and that they would have a very simple, graphic interface; designed to be used the way humans think and work, not the way machines do." (Chris Hunter - Pacifica Tribune) - courtesy of lawrence lee
Posted on February 07, 2004
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"The interface between humans and computers still suffers from many deficiencies. Multimodal systems using multibiometric elements, multimodal interfaces and multisensor systems are beginning to alleviate many of them." (Juan C. Dürsteler - Inf@Vis!)
Posted on February 02, 2004
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"Consistency is one of the golden rules of interface design. There can be no question about this. It's important on many levels. When applied effectively in a design, consistency creates a foundation for a user to interact with the product in a predictable manner. Consistency creates usage patterns, offering users the opportunity to succeed in the face of an unknown feature encountered for the first time." (Andrei Michael Herasimchuk - Design by Fire)
Posted on January 29, 2004
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"Project Looking Glass is being created to work with the Solaris and Linux desktop environments using Java technology. When completed, it will work alongside applications designed for a 2D window system, without application modifications." (SUN Microsystems) - courtesy of nooface
Posted on January 27, 2004
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"(...) I certainly believe more than ever that there is room for those with qualifications and experience of customer centred design principles in the position of Analyst. However, finding those with the power and faith to appoint these people to an analyst position will continue to be a difficult task." (David N. Clarke - Usability News)
Posted on January 21, 2004
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"The following is the manuscript of a 'work stopped in progress' in 1994. That is, it is a book that we started, but never finished. Nevertheless, we used the manuscript in its various forms for tutorials and courses that we taught, always with the expectation that we would finish. Well, the reality is, that is not going to happen. Nevertheless, despite its lack of completion, the manuscript represents a fair bit of work in an area that does not have much of a literature." (William Buxton, William Gaver, and Sara Bly - Buxton Design)
Posted on January 14, 2004
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"Sound is one of our most sophisticated senses, from the time we are babies our entire world is filled with sounds designed to stimulate our behavior. We grow to expect pleasure or annoyance as were are introduced to surprising new sounds as well as established ones. Sound has a variety of forms - voice, music, effects, nature, or other communication forms - and these can be incredible rich, complex, and subtle." (Clark MacLeod - Kelake)
Posted on January 13, 2004
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"Voice User Interfaces (VUIs) are a new concept to many who now have the task of doing everything it takes to develop a VoiceXML application. This article describes the difference between the VUI and the long-familiar GUI." (Rick Beasley et al. - informIT) - courtesy of nooface
Posted on January 06, 2004
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"Collection of widgets and UI elements from various websites, with notation of their sterling or plate metal qualities."
(Christina Wodtke - Elegant Hack)
Posted on January 01, 2004
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"The first lesson I learned was that each design decision is dictated by the focus of the project. The focus of my previous Web site projects was content; the focus of the application's user interface was task-based user entry forms." (Jean Tillman - Digital Web Magazine)
Posted on November 13, 2003
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Invited presentation at TU/e Industrial Design, Designed Intelligence Group (2003) (Matthias Rauterberg)
Posted on October 28, 2003
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"The future of Windows is determined by Longhorn, the new operating system that Microsoft is preparing for 2005 that will imply, according to them, the 'life immersion' of the customers in this new technology. We review what is known about it up to now." (Juan C. Dürsteler - Inf@Vis!)
Posted on October 28, 2003
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"Zooming is an important part of THE and this simple demo illustrates some of the ways that zooming solves the navigation problems posed by our present system of links, tabs, and other click-and-go-there interfaces." (Jef Raskin - THE) - courtesy of brad lauster
Posted on September 22, 2003
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"Although metaphor is a commonly used device in the design of user-interfaces, it is not rigorously understood, and most guidance stops at the recommendation of its use. In this paper, we seek to provide a systematic taxonomy of user-interface metaphors, based on and extending the framework of Lakoff and Johnson. We then suggest that some usability heuristics emerge directly from analysis of the taxonomy. We conclude that the taxonomy and heuristics may provide appreciable benefits in user-interface design and evaluation, and address some of the criticisms of metaphor use that have been made." (Pippin Barr, Robert Biddle & James Noble)
Posted on September 17, 2003
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Keynote at MobileHCI '03 (Albrecht Schmidt)
Posted on September 16, 2003
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"(...) here are my notes from the Visions of the Future panel earlier today. There's some paraphrasing here, so blame me, not the speakers, for any misrepresentation." (anti-mega) - courtesy of black belt jones
Posted on September 16, 2003
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"Started by Tog to discuss, settle upon, and promote a single, universal name for the practice of human computer interaction design/architecture" (Yahoo!)
Posted on August 05, 2003
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"It's time interface designers, or whatever we're calling ourselves, get some respect. After 25 years of wining about it, I've finally realized we have only ourselves to blame." (Bruce Tognazzini - AskTog) - courtesy of webword
Posted on August 04, 2003
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"But Apple may be on to something. Interface consistency was a wise strategy for the early years of PC adoption, but the Mac's new Swiss-army-knife approach makes sense now that using desktop interfaces is as second-nature as reading to a whole generation of computer users. After 20 years of point and click, we're ready to handle multiple interfaces within a single operating system. Bring on the zoom!" (Steven Johnson - Slate) - courtesy of nooface
Posted on July 28, 2003
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"Fitts Law is a robust model of human behavior which enables the prediction of human movement and human motion based on rapid, aimed movement other than drawing or writing. In Human Computer Interaction Fitt's law is a useful guideline in interface design." (Fredy Ore - Reloade)
Posted on July 22, 2003
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"Because of its increasingly significant impact on your company's brand, the quality of software's behavior is a crucial factor in your organization's success." (Nate Fortin - Cooper)
Posted on July 11, 2003
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"One of the most significant changes in Panther is the revised Finder interface. The new Finder features the brushed-metal look from iTunes and a new Places sidebar along the left, with quick links to volumes and removable media at the top; and applications, files, and folders at the bottom. With these shortcuts, the Places sidebar replaces some of the previous functionality of the Finder toolbar." (Nick dePlume - Think Secret)
Posted on July 03, 2003
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"The workshop is intended for people who have worked with personas before and want to develop the technique. The workshop will focus on how to construct convincing and captivating portraits of users after the initial collection of user data." (Ann Light - UsabilityNews)
Posted on July 01, 2003
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"To many software team members who havenít worked with UI designers before, it seems unlikely that there could be demonstrable differences in usability based on small details like those. I understand this skepticism, and my background as an engineer has helped me to figure out how to overcome it." (Brian R. Krause - Boxes and Arrows)
Posted on June 24, 2003
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"(...) the quarterly magazine for members of the British HCI Group, with features, events, reviews and jobs. Back copies are provided here as PDF documents." (British HCI Group) - courtesy of ben hyde
Posted on June 17, 2003
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"(...) here are a few short videos showing some of the features of the Tier 2 UI." - (Extreme Tech) - courtesy of heyblog
Posted on May 28, 2003
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"Voice recognition that finally holds up its end of a conversation is revolutionizing customer service. Now the goal is to make natural language the way to find any type of information, anywhere." - (Wade Roush - MIT Technology Review) - courtesy of nooface
Posted on May 28, 2003
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"Yes, this was a 'business CHI' - despite, or perhaps because, of all the cross-cultural and emotional ballyhoo. The scientists were not at the front desk, but the designers - designers of enjoyable products, ranging from funny mobile phones and Alessi lemon squeezers to smart and 'intelligent' cars. Did they talk about computer programs? I can't remember..." - (Gerd Waloszek - SAP Design Guild)
Posted on May 21, 2003
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"Narrative user interfaces are based on the storytelling paradigm and set out to revolutionize the way people interact with computers. They promise to ultimately make computers accessible for everyone. Today's graphical user interfaces, even though they have opened the computer to the masses, have reached their limits." - (Gerd Waloszek - SAP Design Guild)
Posted on May 21, 2003
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"Alan took us on a tour of some of the interface marvels of the last 40 years of programming. Using a series of demo films and several pieces of live software to illustrate his points, Kay made a convincing argument that there haven't been any major innovations in interface design or programming for the last 20 years." (On Lisa Rein's Radar) - courtesy of matt jones
Posted on May 13, 2003
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"If you do this kind of work," says interaction designer Gitta Salomon, "everything bugs you. Your car, your cordless phone, your home entertainment system - you hate everything." (Andrew Orlowski - The Register) - courtesy of kelake
Posted on May 09, 2003
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"Posted CHIWEB summaries in roughly chronological order (April 1996 - March 2003 )" (Scott Berkun - UIweb.com)
Posted on May 01, 2003
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Alan Kay of HP Labs at the Human-Computer Interaction Seminar (Stanford Center for Professional Development) - courtesy of marcus denker
Posted on April 29, 2003
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"A key issue he identified in working with products that offered the same or similar content across different media was the recognisability of content in different contexts." (Ann Light - Usability News)
Posted on April 24, 2003
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"This article is a comparison of the UI and usability of several Desktop Environments (DEs), that have been widely used, admired and reviled: Windows XP Luna, BeOS 6 (Dano/Zeta), Mac OS X Aqua and Unix's KDE and Gnome." (Eugenia Loli-Queru - OSnews)
Posted on March 18, 2003
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"(...) one of the fundamental requirements of any application is that users should be able to interact with the application using only the keyboard." (HCIRN Tutorials)
Posted on March 05, 2003
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"Malacca is the world's most advanced interface for handhelds, and is based on IML, the Simputer's XML-based lingua franca." (PicoPeta Simputers) - courtesy of dmitri ragano
Posted on February 19, 2003
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"Forget about the implementation! It is absolutely secondary!" (Yarone D. Goren) - courtesy of webword
Posted on February 17, 2003
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"(...) graspable and tangible interfaces are systems relating to the use of physical artifacts as representations and controls for digital information." (Eva Hornecker) - courtesy of brightly colored food
Posted on February 13, 2003
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"Jef Raskin, who helped design Apple's classic user interface, is working on a new system, THE, that could be a big improvement." (Alex Salkever - BusinessWeek) - courtesy of nooface
Posted on January 28, 2003
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"It's as if the user interface folks have had their clocks flashing 12:00 for two full decades." (Fredric Paul - TechWeb)
Posted on January 27, 2003
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"In safety-critical systems, a thorough understanding of user needs and goals helps to establish workflows, environments, and behaviors that need to be supported." (Doug LeMoine - Cooper) - courtesy of cognitive architects
Posted on January 13, 2003
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"Because the major problems about disciplines is understanding what the other people's constraints and motivations are. Psychology is completely different from computer science, because a psychologist wants to understand the world and a computer scientist wants to change it." (Ann Light - Usability News)
Posted on January 09, 2003
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"Getting computers to understand humans the way humans understand humans is a tremendous challenge." (Technology Research News) - courtesy of lucdesk
Posted on January 08, 2003
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"To make computer technology available to a wider audience than has been possible by radically and rationally improving its usability." (Jeff Raskin)
Posted on December 13, 2002
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"This book describes how to design applications for Palm Powered handhelds so that they conform to Palm, Inc.'s user interface guidelines." (Palm)
Posted on December 06, 2002
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"With pervasive internetworking, computers have become an extremely effective and economic means by which people communicate." (K. Stathis and P. Purcell - Usability News)
Posted on December 03, 2002
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"The graphical user interface, or GUI, of Microsoft Windows is based on that of the MacOS (and the earlier unsuccessful Apple Lisa), which in turn used many elements of the work of the Xerox Palo Alto Research Center, who produced the advanced but commercially unsuccessful Xerox Alto and Xerox Star." (Wikipedia)
Posted on November 25, 2002
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"(...) recent initiatives have instituted a more prescriptive, design-focused procedure encouraging extensive user research at the beginning of the development process." (Doug LeMoine - Cooper)
Posted on November 18, 2002
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"(...) over the past 20 years, I've noticed that cruft has been appearing in computer interfaces. And few people are trying to fix it." (Matthew Thomas)
Posted on November 08, 2002
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"His goal is systems that are usable, universal (...) and useful." (Usability News)
Posted on October 25, 2002
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The Art and Science of Voice Dialogue Design (Sam Horodezky)
Posted on October 24, 2002
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"Getting to grips with national and international standards in HCI is more of a black art than a science." (System Concepts)
Posted on October 21, 2002
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"The key to usability for Mac applications is consistency with existing Mac applications." (Brook Conner - O'Reilly's Mac OS X Conference 2002 Presentations)
Posted on October 10, 2002
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"Graphical user interfaces (GUIs) have become the user interface of choice. Yet despite the GUI's popularity, surprisingly few programs exhibit good interface design." (James Hobart - CCI)
Posted on October 03, 2002
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"New and more powerful user interfaces are just as crucial to the success of 3G wireless as applications and radio technology." (Information Gatekeepers Inc.)
Posted on October 01, 2002
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"Cultural anthropologists have identified fundamental dimensions of world cultures. User-interface designers have identified basic components of user interfaces." (Aaron Marcus - Next Interface)
Posted on September 16, 2002
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"(...) a few of Raskin's ideas have been turned into usable, open-source, open-ended software so that you can try them for yourself." (Jef Raskin - SourceForge.net)
Posted on September 09, 2002
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"This investigation is about the ordering and structure of the search fields themselves, not the results, which have been the topic of much discussion already." (Liz Danzico)
Posted on September 06, 2002
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"(...) user interface concept for an advanced wireless, mobile device." (Aaron Marcus)
Posted on September 02, 2002
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"Presuming that Microsoft does a good job at developing and integrating the handwriting recognition and voice technologies, we believe these new interfaces will help drive the emergence of a viable tablet form-factor market." (IT insights from Meta Group - IT World.com)
Posted on August 27, 2002
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Ten Lessons Learned from Netscape's Flirtation with Open Source UI Development (Peter Trudelle - CHI2002)
Posted on August 27, 2002
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"(...) how to create applications that look right, behave properly, and fit into the GNOME user interface as a whole. It is written for interface designers, graphic artists and software developers who will be creating software for the GNOME environment." (GNOME Developer's Site)
Posted on August 22, 2002
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"(...) programmers are relatively open to usability input, especially as it often reduces the amount of implementation they have to do (especially trivial implementation)." (Joel on Software Forum)
Posted on August 21, 2002
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"(...) exploring social user interfaces that employ an explicitly anthropomorphic character to interact with the user in a natural spoken dialogue." (Adaptive Systems and Interaction Group - Microsoft Research)
Posted on August 16, 2002
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"These interfaces create an intuitive information landscape - the user moves 'further away' to get an overview, or "closer" for more detail, while keeping a sense of orientation and structure that traditional 'pop-up' windows and dialogues can't match." (NYU Media Research Lab)
Posted on August 04, 2002
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"But once you have learned THE, you will wish that all your software had at least some of its interface features. This we guarantee; it happens every time." (Jef Raskin - SourceForge Humane)
Posted on August 01, 2002
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"(...) always be on the lookout for the unexpected." (Frank Long - frontend.com Usability InfoCentre)
Posted on July 26, 2002
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"The GUI of certain operating systems seems to be determined not so much by general usability standards but by understanding the quirks and desires of its users." (Elizabeth Milard - NewsFactor)
Posted on July 16, 2002
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"We are constantly adding new content and features to the new CHIplace (...)" (contact CHIplace)
Posted on July 15, 2002
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"Explore annotated photos of CHI conferences and related events from the beginning of SIGCHI through today." (ACM SIGCHI)
Posted on July 09, 2002
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"Today's children will be the adult computer users of tomorrow and their interactions with computers today will shape their future relationship with technology." (Kori Inkpen et al. - The University of British Columbia)
Posted on June 21, 2002
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"(...) good design always involves a process of compromise." (University of Illinois at Urbana-Campaign)
Posted on June 14, 2002
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"(...) we derive a design space to compare existing browser interfaces and to specify new interface ideas in a more systematic way." (Hyowon Lee and Alan F. Smeaton - Journal of Digital Information 2.4)
Posted on June 12, 2002
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"This document describes what you need to do to design your application for Aqua, the Mac OS X user interface." (Apple Developer Connection)
Posted on June 06, 2002
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"Does knowledge become simply information when cultural techniques turn technological?" (Wolfgang Ernst - The Digital Cultures Project Conference 2002)
Posted on June 02, 2002
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"Keep productivity and usability the #1 goal of software design." (Jared White - The Idea Basket)
Posted on May 28, 2002
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"Experience video, audio, pictures, and TV through a convenient, flexible user interface that makes it easier than ever to enjoy your digital media." (Microsoft)
Posted on May 17, 2002
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"The purpose of the principles is to maximize the learning effectiveness of multimedia applications." (Lawrence J. Najjar - Georgia Tech Research Institute)
Posted on May 06, 2002
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"An 'intelligent system' does not necessarily have an intelligent interface, and neither is a well-designed interface necessarily intelligent." (Annika Wern 1997)
Posted on April 25, 2002
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"With big labs disappearing, the future of HCI research is in jeopardy." (Jakob Nielsen - Alertbox)
Posted on April 01, 2002
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ASIST 2001 plenary debate between Ben Shneiderman and James Hendler (Steve Hardin - ASIST Bulletin 28.3)
Posted on March 21, 2002
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"(...) authoritative information on the theory behind the Macintosh 'look-and-feel' and the practice of using individual interface components." (Apple Computer)
Posted on March 05, 2002
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"(...) the IUI model suggests how to make software applications simpler by breaking features into screens or pages that are easy to explain and understand."
(Microsoft Developers Network) - courtesy of ziya oz
Posted on February 04, 2002
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"(...) a system that helps web site designers in the early stages of design."
(Group for User Interface Research - Berkeley University)
Posted on February 01, 2002
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Interface guru Jef Raskin, who helped design the first Mac, says Apple has to get beyond its "form fetish" (BusinessWeek online)
Posted on January 25, 2002
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The Future of Information (Tim McDonald - osopinion)
Posted on December 19, 2001
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Workshop Paper as in the CHI2002 Proceedings
Posted on December 14, 2001
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"(...) an overview of speech interface design principles" (Alexander I. Rudnicky - School of Computer Science, CMU)
Posted on December 12, 2001
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The Failures of Web Design Recreated Yet Again (Donald Norman - Alertbox)
Posted on December 10, 2001
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Choosing Human-Computer Interaction Appropriate Research Methods (University of Maryland)
Posted on December 03, 2001
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"(...) a downloadable selection of the papers" (Multimodal Interaction Group - GIST)
Posted on November 26, 2001
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"The central goal of this book is to teach the reader how to design user interfaces that will enable people to learn computer systems quickly and use them effectively, efficiently, and comfortably." (Clayton Lewis and John Rieman 1993 - 1994)
Posted on November 26, 2001
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"(...) the power struggle in machine/human relationships and what it means today to be information-technology literate" (Jeremy J. Shapiro - ACM Ubiquity)
Posted on November 21, 2001
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"This chapter discusses user interfaces for communication between human information seekers and information retrieval systems." (Matty Hearst - Modern Information Retrieval)
Posted on November 16, 2001
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"(...) an effective recommender system inspires trust in the system" (Ramshi Sinha et al. - SIMS UC Berkeley)
Posted on October 29, 2001
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"(...) a list of pointers to internet information about software user interface topics" (Vertical Research, Inc.)
Posted on October 16, 2001
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"(...) to introduce some of the basic scientific and engineering concepts that lie at the heart of good human interface design." (Kevin O'Boyle - The Interface Maffia)
Posted on October 08, 2001
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"Scalable interface design ensures that interface development takes account of the need to change over time." (Tom Farrell - Frontend.com Usability Center)
Posted on September 20, 2001
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Human-Computer Interaction, the Past and the Present (John M. Carroll - ACM/Addison Wesley)
Posted on September 06, 2001
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"Exoinformation is the informational byproduct of an individual's information-seeking activities" (Benjamin Brunk - ASIST Bulletin 27.6)
Posted on August 29, 2001
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"(...) a collection of information related to Human-Computer Interaction" (Mikael Ericsson)
Posted on June 22, 2001
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"This collection of pages points you to many different resources on Human-Computer-Interaction on the Internet." (Hans de Graaff)
Posted on June 06, 2001
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"(...) a new interface in which every information asset in your life [is] treated like an email." (Feed Mag)
Posted on May 20, 2001
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"Current Evidence-Based Guidelines on Web Design and Usability Issues" (National Cancer Institute)
Posted on May 15, 2001
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"(...) GUI design from the point of view of software ergonomics and human factors." (Eric Schaffer and John Sorflaten)
Posted on April 26, 2001
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"An expert takes on a range of beliefs that are now common in the software development community" (Paul Smith - IBM Toronto Software Lab)
Posted on April 17, 2001
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"(...) so you've seen that the frontiers out there are pretty amazing" (Bill Gates' Web Site)
Posted on April 11, 2001
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"The answer is complex and detailed" (Adam Smith - HCIRN Reflections)
Posted on April 08, 2001
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"Perhaps no field other than magic is tied so closely to the field of graphical interface design" (Bruce Tognazzinni - AskTog)
Posted on April 07, 2001
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"An expert takes on a range of beliefs that are now common in the software development community" (Paul Smith - IBM Usability)
Posted on March 14, 2001
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Applying Interface Design to the Web (Karen McGrane Chauss - Rensselaer Polytechnic Institute)
Posted on January 05, 2001
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A Formal Model of Competence Knowledge for User Interface Design (Geert de Haan)
Posted on January 04, 2001
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Navigating the Information Cyberstorm (Kavita Bali in LiNE Zine 3.1)
Posted on January 03, 2001
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"(...) reading is the means by which the world does a large part of its work" (Paul Muter - University of Toronto)
Posted on January 02, 2001
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"This timeline lists all of the graphical user interface environments" (Nathan's Toasty Technology Page)
Posted on December 16, 2000
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"(...) A good GUI makes an application easy, practical, and efficient to use" (Bernard J. Jansen - Computer Science Program University of Maryland)
Posted on December 10, 2000
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"(...) standards for the use of the Java look-and-feel" (SUN)
Posted on October 27, 2000
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"A Comparison of Voice Controlled and Mouse Controlled Web Browsing" (Dept. of CS - University of Maryland)
Posted on October 12, 2000
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"(...) if you understand and can articulate these concepts to others through your information design, architecture and visual design efforts, the web could be a very different place than it is today." (Tim Gasperak)
Posted on August 23, 2000
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Multimedia User Interfaces For Interactive Systems and TV (GSM Software Management AG)
Posted on August 01, 2000
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