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Interaction design

Bill Morggridge's keynote presentation

"Bill Morggridge delivered a really cool talk during the Service Design Symposium, hosted by the CIID. It’s really interesting the way he explains how design has evolved over time. Just after graduation, back in the 60’s, he thought he would spend his whole life designing kettles and washing machines. But as technology evolved, and life became more complex, he realised that designers needed to design the systems that actually surround a product. For example, how to make a train journey more delightful? Designers need to not only worry about making a comfy seat, they actually need to think about the whole customer journey, and how systems, processes, people impact a customer’s experience. Welcome to the amazing world of service design!" (Erick Mohr - intuire)

Posted on May 05, 2008 | Permalink

User Experience Factor 1: State Glue

"I finally got myself an iPhone, ... and it is reeeaaally nice! Perhaps not the best phone on the market but using it is a real joy. One of the great things about it is that the interaction feels so smooth and sweet. It made me wonder what makes it so nice. One of the things I want to show you in this article is how this actually works in practice and what makes it such a good user experience." (Martijn van Welie - Thoughts on Interaction Design)

Posted on May 05, 2008 | Permalink

The Nature of Design Practice and Implications for Interaction Design Research

"The focus of this paper is interaction design research aimed at supporting interaction design practice. The main argument is that this kind of interaction design research has not (always) been successful, and that the reason for this is that it has not been guided by a sufficient understanding of the nature of design practice. Based on a comparison between the notion of complexity in science and in design, it is argued that science is not the best place to look for approaches and methods on how to approach design complexity. Instead, the case is made that any attempt by interaction design research to produce outcomes aimed at supporting design practice must be grounded in a fundamental understanding of the nature of design practice. Such an understanding can be developed into a well-grounded and rich set of rigorous and disciplined design methods and techniques, appropriate to the needs and desires of practicing designers." (Erik Stolterman - International Journal of Design) - courtesy of markvanderbeeken

Posted on May 02, 2008 | Permalink

The Interaction Museum

"(...) an on-line resource aimed at HCI practitioners, teachers and researchers that will collect a wide variety of interaction techniques and systems and make them available to the HCI community." (About The iMuseum)

Posted on April 16, 2008 | Permalink

Inspiration From The Edge

IA Summit presentation by Stephen Anderson - "I've often believed that the best designers don't get their ideas and inspiration from the place they work. As a designer that works in the social web space, I do look at a large number of new sites that come through the pipeline for inspiration. However, I also am a big advocate of experimenting with things that are seemingly unrelated and trying to connect those experiences to my work on the web." (kev/null)

Posted on April 16, 2008 | Permalink

Gregorian Date Input Diversity

"One of the most common interaction patterns one can find on forms is the date input group. They appear in all shapes and sizes in various applications and sign up forms on websites. Certain forms of appearance seem to be more popular in certain geographical areas than other. But other than that it is hard to find any pattern or rationale why one website has chosen for model X while the other has chosen model Y. The suspicion would rise that the date input method is often dictated by the way the backend would 'like' it. This is a situation which neither we, as interaction designers and consultants, nor the end user should settle for." (Cornelis Govert Adriaan Kolbach - cornae.org)

Posted on March 19, 2008 | Permalink

Design Research Lies!

"The talk I gave last fall at the Institute of Design's 2007 Design Research conference is now available as a video! It's probably one of the funniest (and most fun) talks I've ever given. Enjoy!" (Dan Saffer - Adaptive Path)

Posted on February 04, 2008 | Permalink

Documenting the Design of Rich Internet Applications

"Ajax and Rich Internet Applications (RIAs) have revolutionized the way users interact with Web sites. However, documenting the design of any page that uses Ajax is a challenge, because the page - and, more importantly, components on the page - can have different states, depending on how users interact with the page's components." (Richard F. Cecil - UXmatters)

Posted on December 19, 2007 | Permalink

Interaction 08 Program Announced

"Our exciting line-up includes industry legends as well as up and coming stars for a well-rounded, engaging two days of inspiration and learning." - (Interaction Design Association)

Posted on October 31, 2007 | Permalink

Design engineering: The next step (1/2)

"The solution is elegantly simple in concept, if arduously difficult in implementation." (Alan Cooper - Cooper Journal of Design)

Posted on October 19, 2007 | Permalink

Intuition, pleasure, and gestures

"I wondered for a long time whether I was right to suspect that using gestural input like on my trackpad really would appeal to most people, or whether it just reflected an eccentricity of mine." (Jonathan Korman - Cooper Journal of Design)

Posted on October 19, 2007 | Permalink

Success Stories

"Designing Interactions gives access to a very detailed and adept summarized history of commercial interaction design. It’s an invaluable resource to anyone who wants to know what happened to get us to this point, especially with the computer interfaces. But, again, it does beg the question to be answered, 'Why did these few people have such an effect, something that more designers producing more varying designs could have had?'” (Clifton Evans - Boxes and Arrows)

Posted on August 30, 2007 | Permalink

A Call to Arms for Interaction Designers

"Now that the Wii and iPhone have introduced more physical interactions to the public at large, it's time to step up and start making an effort to define and document a common set of movements and motions that could be used for initiating actions across a variety of platforms." (Dan Saffer - Adaptive Path)

Posted on August 29, 2007 | Permalink

Foundations of Interaction Design

"It's also important to note that Interaction Design is distinct from the other design disciplines. It's not Information Architecture, Industrial Design or even User Experience Design. It also isn't user interface design. Interaction design is not about form or even structure, but is more ephemeral - about why and when rather than about what and how." (David Malouf - Boxes and Arrows)

Posted on August 23, 2007 | Permalink

What Puts the Design in Interaction Design

"Interaction design is a blended endeavor of process, methodology, and attitude. Discussions of process and methodology are pervasive in the interaction design milieu and often revolve around a perceived tension between process and methodology and the role of design within this discipline. To be clear, process is the overarching design framework—for example, an iterative, or spiral, process or a sequential, or waterfall, process. Conversely, a methodology is a prescribed design approach such as user-centered design or genius design." (Kevin Silver - UXmatters)

Posted on July 12, 2007 | Permalink

IxDA Community Site (beta)

"With great excitement, the IxDA Board of Directors announces the availability of the beta version of a new IxDA community experience. Through the efforts of IxDA volunteers, and spearheaded by community member Jeff Howard, we are pleased to launch the beta version. We believe this effort is the start of creating a new kind of professional organization. The new site will allow a significantly better experience for all of us in the community, including tagging of content, customized RSS feeds, browsing by topics and the ability to share information about you with the community." (Interaction Design Association) - courtesy of joannesvandermeulen

Posted on May 29, 2007 | Permalink

About Face 3: Foreword

"Interaction design is a tool for 'Knowing what the user wants.' Armed with that knowledge, you can create better, more successful, bit-empowered products, and you can sell them for more money." (Alan Cooper)

Posted on May 18, 2007 | Permalink

Acting with Technology: Activity Theory and Interaction Design

"Interaction design is a broad term inflected in different ways in different communities. To us, interaction design comprises all efforts to understand human engagement with digital technology and all efforts to use that knowledge to design more useful and pleasing artifacts. Within this arena, the main audiences for this book are those who conduct work in the fields of human–computer interaction, computer–supported collaborative work, computer–supported collaborative learning, digital design, cognitive ergonomics, informatics, information systems, and human factors." (Victor Kaptelinin and Bonnie Nardi - First Monday 12.4)

Posted on April 15, 2007 | Permalink

Interaction Design Style

"It's been a little less than a week since my IA Summit presentation. To my great surprise, it went really well. In the next day or so I will be posting a summary of my experiences preparing and discussing my topic, which was, in a word, style. Many people came to me after my presentation asking me not only to post the slides themselves, but also to post the reading list since I did discuss a lot of books and sites that deeply influenced my thinking. So here's all the stuff: (...)" (Christopher Fahey - graphpaper.com)

Posted on April 04, 2007 | Permalink

Thoughts on Interaction Design

"It is the primary goal of this text to better define Interaction Design: to provide a definition that encompasses the intellectual facets of the field, the conceptual underpinnings of Interaction Design as a legitimate human-centered profession, and the particular methods used by practitioners in their day to day experiences" (Jon Kolko et al.)

Posted on April 02, 2007 | Permalink

Learning Interaction Design from Las Vegas

"My SXSW 2007 presentation. People seemed to like it. Sam Felder's transcription of the talk. Podcast supposedly coming from SXSW eventually." (Dan Saffer - odannyboy)

Posted on March 26, 2007 | Permalink

By any medium necessary: How interaction designers can save the world

"The job of interaction designers is to provide pleasure and power to people through the design of products, services, tools, and processes that satisfy their goals. With the discipline of interaction design still in its infancy, some people believe the medium in which we work is pixels. But this is manifestly untrue." (David Fore - Cooper Newsletter)

Posted on March 09, 2007 | Permalink

Selection-Dependent Inputs

"As arbitrators of checkout, registration, and data entry, forms are often the linchpins of successful Web applications. But successful Web applications tend to grow—both in terms of capability and complexity. And this increasing complexity is often passed on to and absorbed by a Web application’s forms. In addition to needing more input fields, labels, and Help text, forms with a growing number of options may also require selection-dependent inputs." (Luke Wroblewski - UXmatters)

Posted on February 21, 2007 | Permalink

Documenting Interaction Design: Wire Frames with Visio and Word

"There are many ways to document an interaction design and the level of details needed is dependent on what your documenting and for what purpose. There has also been a lot of discussions on what the best tool for creating interaction designs and/or prototypes is (...). The tool you choose is of course also dependent on what you are documenting and for what purpose. It is also much of a personal taste what tool one prefers to work with." (interakt.nu) - courtesy of Anders Björk

Posted on January 05, 2007 | Permalink

Improving User Workflows with Single-Page User Interfaces

"Over the last two years, Rich Internet Applications (RIAs) have been a hot topic of discussion. While the sheen has already begun to wear off the buzzword Ajax a bit among Web application designers, RIAs are bigger than ever with our clients and their customers. Everyone seems to love slider-based filtering, drag and drop, fisheye menus, and auto-completion for input fields. Web application designs that include none of these typical Ajax features are not well received. Sometimes, one gets the feeling that Web developers implement richness just for the sake of making a Web site and the company that commissions it look cool. Obviously, user experience design should be about a lot more than creating cool controls." (Joost Willemsen - UXmatters)

Posted on November 21, 2006 | Permalink

David Malouf and Bill Scott on AJAX

UI 11 conference notes - "What's all the fuss about Web 2.0? Marketing buzz, but really nothing new: All existed separately." (Jesper Rønn-Jensen - justaddwater)

Posted on October 25, 2006 | Permalink

Designing Interactions: The Book

"Bill Moggridge introduces us to forty influential designers who have shaped our interaction with technology. The early chapters are mostly about invention of precedent setting designs, forming a living history. The center section is structured around topics, so that you can find several opinions collected together for comparison, about designing in a particular context. The later chapters move more towards the future, with trends, possibilities and conjectures. The introduction and final chapter combine to describe the approach to designing interactions that has evolved at IDEO. The book is illustrated with more than 700 images, with color throughout." (Bill Moggridge) - courtesy of puttingpeoplefirst

Posted on October 06, 2006 | Permalink

Book Review: Designing for Interaction

"Dan Saffer's Designing for Interaction: Creating Smart Applications and Clever Devices was an ambitious undertaking. In fewer than 300 pages, he has attempted to cover the history, current practice, and notions about the future of the rapidly evolving discipline of interaction design (IxD). Whether you are simply curious about interaction design, are entering the profession yourself, or are collaborating with an interaction designer, Designing for Interaction is a good place to start your journey down the road of interaction design." (Leo Frishberg - UXmatters)

Posted on September 11, 2006 | Permalink

Designing for Interaction

"Designing for Interaction is informed, intelligent, and inspiring. Dan Saffer delivers practical advice on today's interaction design challenges, and smart insights on tomorrow's. - says Jesse James Garrett" (Dan Saffer)

Posted on July 27, 2006 | Permalink

Frontiers of Interaction II

Presentations by Christian Peters, Pabini Gabriel-Petit, Matteo Penzo, and Fabio Sergio. - (idearium)

Posted on July 12, 2006 | Permalink

Architecture and interaction design, via adaptation and hackability

"(...) drawing selectively from the riches of thousands of years of architectural development, both professional and vernacular, can only be a good thing in such a nascent field as interaction design." (Dan Hill - cityofsound)

Posted on May 25, 2006 | Permalink

Interaction Design (IxD) Symposium

"The IxD Symposium - an all-day pre-conference seminar - was presented by Dave Heller, Kim Goodwin, Luke Wroblewski, and Frank Ramirez of IxDA (Interaction Design Association). It was well worth the additional cost as each presenter gave practical advice based on real projects." (Russell Wilson - UXmatters)

Posted on April 15, 2006 | Permalink

Interaction Modeling: User State-Trace Analysis

"This article presents a three-part method of interaction modeling where: (1) A prescriptive, preferred interaction model (PIM) is created; (2) A descriptive user-interaction model (UIM) derived from an actual user study session is created; (3) A model of problem solving and decision making (PDM) is used to interpret disparities between the first two models." (Matt Queen - Boxes and Arrows)

Posted on February 13, 2006 | Permalink

Content is King No More: Web 2.0 is About Interaction

"(...) the thing that is most glaring and poignant to me is the seismic shift in importance from a focus on content and information to behavior and interaction." (Dirk Knemeyer) - Like interacting with other humans, a combination of structure ('parts and wholes'), content ('thoughts'), and form ('behaviour') is what makes a digital environment 'tick'.

Posted on October 07, 2005 | Permalink

The Web, Information Architecture, and Interaction Design

"So when thinking about a new Web site, first ask what kind of problem you have, to make sure that you bring the right people - and the right tools - for the job." (Jonathan Korman - Cooper Newsletter)

Posted on September 29, 2005 | Permalink

IxDG Resource Library

"The IxDG Resource Library is an annotated collection of content on all aspects of interaction design. The items in the library are organized (...)" (Interaction Design Group)

Posted on May 17, 2005 | Permalink

The Role of Metaphor in Interaction Design

"In this paper, I will explore how designers can use metaphors in their work: first in the process of interaction design and secondly within interactive products." - (Dan Shaffer) - courtesy of elearningpost

Posted on May 12, 2005 | Permalink

Web Application Continuums

"Many Web Application technologies are an attempt to bridge the gap between Thin (browser-based) and Thick (desktop-based) clients. As a result, it's useful to consider where they fall on a continuum between these two deployment and design options." (Luke Wroblewski - Functioning Form)

Posted on April 18, 2005 | Permalink

Designing Intersection Flows

"Avoiding problems with forms where users have to choose between alternative ways to proceed. When forms give users the option to continue in two or more alternative directions, such as registering as a new customer or signing in as a returning one, unfortunate users will take the wrong turn if it isn't unmistakably obvious which way they should go. In this article, we'll take a look at a few intersection flows that have caused users problems." (Henrik Olsen - GUUUI) - courtesy of webword

Posted on April 06, 2005 | Permalink

Interaction Design Encyclopedia

"If you feel something is missing, please suggest a term or contribute to the encyclopedia. You can get notified when additions are made to the encyclopedia! You may also track changes in the Encyclopedia using the RSS News Feed Service. There are currently 30 entries in the encyclopedia (86 under preparation)." (Mads Soegaard) - courtesy of guuui

Posted on March 31, 2005 | Permalink

Towards a Toolkit for Interaction Design

"I begin with a definition, and illustrate my approach to partitioning the terrain of interaction design using five conceptual 'lenses'. In so doing, I cover most of what I see as the theoretical roots of interaction design. I then turn to the role of theory in interaction design, and suggest that a good way to begin is to assemble a toolkit of concepts for interaction design that consists of appropriately sized theoretical constructs." (Tom Erickson) - courtesy of elearningpost

Posted on March 17, 2005 | Permalink

Modeling User Workflows for Rich Internet Applications

"As Rich Internet Applications become more advanced, the tasks, problems, and processes they address become increasingly complex, making it more important than ever to accurately model user workflows. Early Internet applications were often narrowly focused in scope, and the steps were relatively simple and sequential, for example, purchasing items through simple e-commerce, reserving hotel rooms, or renting cars. But as productivity applications move toward a web-based distribution model, the tasks become more complicated." (David Hogue - Macromedia) - courtesy of jane wells

Posted on January 27, 2005 | Permalink

Interaction Design Meets Agility: Handouts and Presentation

"Handouts and Powerpoint presentation for tutorial presented at UPA 2004." (Abstractics) - courtesy of mark felcan smith

Posted on October 15, 2004 | Permalink

The Worst Interface Ever

"Never, ever, ever let systems-level engineers do human interaction design unless they have displayed a proven secondary talent in that area." (Bruce 'Tog' Tognazzini) - courtesy of chris mcevoy

Posted on September 24, 2004 | Permalink | TrackBack

Interaction Design Group

"The Interaction Design Group (IxDG) is an international community of people who are practicing, teaching, and studying interaction design." (About IxDG) - courtesy of nick finck

Posted on August 03, 2004 | Permalink | TrackBack

A Definition of Interaction Design

"Interaction design is the art of facilitating or instigating interactions between humans (or their agents), mediated by products." (Dan Saffer) - courtesy of elearningpost

Posted on July 22, 2004 | Permalink | TrackBack

Well-designed products

"Interaction designers are famous for complaining about products that are poorly designed, and wishing they had the opportunity to redesign them. In this article, Dave Cronin reminds us that there are many well-designed products out there, too. He offers a selection of products you can use today that do a good job of meeting Dave's criteria for 'good' design." (Dave Cronin - Cooper)

Posted on July 22, 2004 | Permalink | TrackBack

Thinking About Interaction Design for Online News Delivery

"Online journalism needs better design for active readers rather than passive consumers. The author's research indicates that Web content can be made far more meaningful and useful through better use of interactivity, or 'productive interaction'." (Online Journalism Review) - courtesy of lucdesk

Posted on July 01, 2004 | Permalink | TrackBack

Interaction Design and Children Conference

A conversation with Alan Kay, Marvin Minsky, Seymour Papert and Allison Druin - "We are behaving like a society that had just invented writing and let each child have a pencil for an hour a day." (Washington Post)

Posted on June 07, 2004 | Permalink | TrackBack

Designing products for offshore development

"One of the most significant realities about offshore developers is that they will build exactly what you tell them to build. This is both good and bad news." (Dave Cronin - Cooper Newsletter)

Posted on May 16, 2004 | Permalink | TrackBack

Progressive Disclosure: The best interaction design technique?

"Progressive disclosure is an interaction design technique that sequences information and actions across several screens in order to reduce feelings of overwhelm for the user." (Frank Spiller - Demystifying Usability) - courtesy of design by fire

Posted on April 18, 2004 | Permalink | TrackBack

Use Cases and interaction design

"Use cases are widely used in large projects to capture the functional requirements of software systems. In the hands of interaction designers, use cases can serve as a powerful tool for brainstorming workflows and bridging the gaps between design and development." (Henrik Olsen - guuui)

Posted on April 01, 2004 | Permalink | TrackBack

Technical writers and interaction design

"Technical writers are oft-forgotten constituents in the product development cycle. Although they are rarely tasked with participating in product requirements definition and product design, technical writers are in a unique position to affect product design. However, they will find that subtlety and subterfuge are sometimes necessary to make a politically correct impact in an organization that has not embraced interaction design as a formal part of the development process." (Steve Calde - Cooper)

Posted on March 25, 2004 | Permalink | TrackBack

Interactivity and MultiMedia Interfaces

"Multimedia technology offers instructional designers an unprecedented opportunity to create richly interactive learning environments. With greater design freedom comes complexity. The standard answer to the problems of too much choice, disorientation, and complex navigation is thought to lie in the way we design the interactivity in a system." (David Kirsh)

Posted on February 19, 2004 | Permalink | TrackBack

Top 10 Reasons to Not Shop On Line

"Responsibility for many e-commerce problems lies with designers. Responsibility for others lies with engineers, marketers, managers, and executives who are willing to accept mediocrity or worse." (Bruce Tognazzini - AskTog) - courtesy of lawrence lee

Posted on February 10, 2004 | Permalink | TrackBack

Panther: The Good, the Bad, and the Ugly

"It may seem I'm damning Apple with faint praise, considering how much bad I have mentioned. Actually, nothing could be further from the truth. Apple is indeed back. OS X is a fully-usable powerhouse once more, with a free and open future. I'm giving Apple some free advice, from someone whose advice is normally screamingly expensive, on where to go from here. The way is open." (Bruce 'Tog' Tognazzini - AskTog)

Posted on January 13, 2004 | Permalink | TrackBack

When good design => bad product

"When you come up with improved designs, take it upon yourself to test how they work. Formulate your own test plan and try them out under a variety of conditions. If the engineering process is so badly broken that changing the old designs will almost certainly make things worse, back off on how much you want to change in each release and work with your engineers to do more informal QA testing before the release is assembled." (Bruce Tognazzini - AskTog) - courtesy of vanderwal

Posted on December 03, 2003 | Permalink | TrackBack

The Hub: Intersections of interaction design

"(...) a blog and resource site created by the Interaction Design Institute Ivrea to explore interaction design. Interaction design takes place at the connection of technology and personal interaction with products, environments, spaces, platforms, services, social networks. The Hub offers a place for discussion and reflection about the state of interaction design today." (Interaction Design Institute Ivrea)

Posted on November 13, 2003 | Permalink | TrackBack

HITS 2003 Presentation Slides

"Interaction design is, now more than ever, a critical resource for business strategy. A growing gap exists between companies' increasing knowledge of technology and taking products to market, and their decreasing understanding of people's everyday needs and wants for interaction with media, services and physical products, all of which are increasingly embedded with digital interactive technology." (HITS 2003)

Posted on October 23, 2003 | Permalink | TrackBack

Balancing Visual and Structural Complexity in Interaction Design

"By reducing visual complexity at the cost of structural simplicity, you will give your users a hard time understanding and navigating the content of a web site." (Henrik Olsen - guuui)

Posted on October 01, 2003 | Permalink | TrackBack

Going with the Flow: Interaction Design for Healthcare

"Focusing on the motivations and goals behind the behaviors in the workflows keep designers from getting bogged down in the complexity of the problem, paving the way for the delivery of solutions that enable practitioners to deliver the best care possible." (Cooper Newsletter)

Posted on September 27, 2003 | Permalink | TrackBack

PoInter: Patterns of Interaction

"The project is concerned with investigating the appropriateness of patterns as a means of communicating information about how people interact with each other through and around technology. Ultimately, this is with a view to informing the design process for computer systems to support the work and activities that the people are engaged in (...)" (Cooperative Systems Engineering Group) - courtesy of todd r. warfel

Posted on September 11, 2003 | Permalink | TrackBack

Interaction Designers

"We're here to create a home for interaction designers -- what type of home that will be, we do not yet know. Whether we find or build our home, though, it must address the issues and challenges that the many hundreds of us face in our jobs." (Challis Hodge et al.) - courtesy of xblog

Posted on September 09, 2003 | Permalink | TrackBack

Strike A Balance: Users' Expertise on Interface Design

"Computers and users process information in distinct ways -- so do individual users. Although it's relatively easy to get a computer to understand input, what with fixed standards and universal APIs, usability with human users is not absolute. User interface usability is relative to the experience level of individual users. UI designer Mike Padilla provides an overview of UI design for Web-based productivity software with a focus on the broadest range of users, examining what makes an application UI usable and detailing concepts that can facilitate an efficient, broad-based UI design." (Mike Padilla - IBM developerWorks) - courtesy of webword

Posted on September 04, 2003 | Permalink | TrackBack

Interactive Narratives

"Interactive narratives are informational and storytelling experiences designed and produced for the web. They leverage great design, visual journalism and rich-media content." (About Interactive Narratives) - courtesy of elearningpost

Posted on September 04, 2003 | Permalink | TrackBack

Controlling Interaction

"Interaction is a key element in learning and acquiring information. It is intrinsically dependent on time and on control. (...) By using judiciously time and control is how the majority of the best interaction systems have been built. This is an important aspect of any system since, in most cases, interaction is the key to productivity." (Juan C. Dürsteler - Inf@Vis!)

Posted on September 01, 2003 | Permalink | TrackBack

Interaction and Time

"Interaction is a key element in learning and acquiring information. Interaction is intrinsically dependent on time and on control. In this issue we consider the importance of the first one." (Juan C. Dürsteler - Inf@Vis!)

Posted on July 29, 2003 | Permalink | TrackBack

Loop: AIGA Journal of Interaction Design Education

Issue June 2003 - Number 7: 2003 Annual of Student Projects (AIGA)

Posted on July 25, 2003 | Permalink | TrackBack

The Seven Virtues of the Interaction Designer

"Interaction design is the design of things and systems, typically combining computing and telecommunications, to allow a relatively inexpert user to interact efficiently, transparently and pleasurably with the technology." (Gilliam Crampton Smith - Interaction Design Institute Ivrea) - courtesy of antenna

Posted on July 10, 2003 | Permalink | TrackBack

Danny Boy

"I'm currently persuing a Master's degree in Interaction Design at Carnegie Mellon University. This blog is an attempt to document some of that experience." - (Dan Saffer)

Posted on June 01, 2003 | Permalink | TrackBack

5 Ways to Get the Most from In-House Designers

"Over the last two years, we've heard from increasing numbers of executives who want to bring interaction design in-house because they've realized how critical it is to product success. There are plenty of challenges involved in doing this, including hiring and training the right people. One of the challenges companies may not expect, though, is in deciding how to use those resources once they've been found." - (Kim Goodwin - Cooper Newsletter)

Posted on June 01, 2003 | Permalink | TrackBack

Notes for Job Seekers in UI Design and Computer Science

"Job Searching takes time. Many of the things that need to happen to land a job are out of your control. This means that you might be doing everything right, and still not have any offers. Plan for this. Make sure you invest time in learning new skills, staying sharp with your old ones, and getting more experence regardless of whether you're paid or not. The world needs better designs for just about everything, so the long term future for you is bright - hang in there." (Scott Berkun - UIWeb.com)

Posted on May 09, 2003 | Permalink | TrackBack

Branding & the User Interface - Part 1: Brand Basics

"What is brand? More than just a corporate logo, 'brand' is that tangible - and intangible - something that makes your product jump off the shelf and keep consumers and customers coming back for more. This article is the first in a series that describes concrete aspects of branding, sheds light on how interaction design and brand are related, and provides a primer for talking about the religion that is brand." (Nate Fortin - Cooper)

Posted on April 15, 2003 | Permalink | TrackBack

Interaction Design History in a Teeny Little Nutshell


"Before computers there wasn't 'Interaction Design'. But most of the qualities we seek have been valued through the ages." (Marc Rettig) - courtesy of fabio serge

Posted on April 01, 2003 | Permalink | TrackBack

Broadband Meets Broadcast at AIGA Group

"The London AIGA Experience Design forum recently hosted Jennifer Whitney of the Boston-based television producer WGBH to hear about their interaction design challenges." (Michael Andrews - Usability News)

Posted on February 25, 2003 | Permalink | TrackBack

Multimodality: The Next Wave of Mobile Interaction

"Multimodality is new technology that hopes to enhance the mobile user experience by enabling network operators to combine speech, touch and onscreen displays for intuitive and powerful mobile applications." (James Colby - Speech Technology Magazine) - courtesy of nooface

Posted on January 01, 2003 | Permalink | TrackBack

Introducing Interaction Design

"(...) the first of a twelve-article, twelve-month series devoted to the field of interaction design." (Bob Baxley - Boxes and Arrows)

Posted on November 12, 2002 | Permalink | TrackBack

A Quiz Designed to Give You Fitts

"So you think you are an interaction designer? Not if you cannot answer all the following questions quickly and with authority." (Bruce Tognazzini - AskTog)

Posted on September 24, 2002 | Permalink | TrackBack

Interaction Design and Agile Methods

"(...) design-intensive approaches have at least paid lip service to the idea that users -- to the extent it was feasible to inject them into the design process -- could improve the outcome." (Jon Udell - O'Reilly Network)

Posted on September 04, 2002 | Permalink | TrackBack