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Design research User Research Friday"One thing I was really listening for was how people actually use research to do design. In my practice as an interaction designer, I find user research to be extremely important. I'm a strong advocate of ethnographically-inspired fieldwork (...) because it helps me understand how people really work and think." (Lane Halley - Cooper Journal) Posted on November 17, 2008 | Permalink When to Use Which User Experience Research Methods"Modern day user experience research methods can now answer a wide range of questions. Knowing when to use each method can be understood by mapping them in 3 key dimensions and across typical product development phases." (Christian Rohrer - Alertbox) Posted on October 06, 2008 | Permalink Users Participation in Online Conversation"In the past, user participation in editorial publications was limited to writing "letters to the editor." On the web, users take an active role in shaping the message through their comments and debates. Bond Art + Science looked at how traditional media and online publications invite, manage and benefit from user participation, and we identified some best practices and common pitfalls." (Bond Art + Science) Posted on August 27, 2008 | Permalink What Adaptive Path Thinks When It Thinks About Eyetracking"(...) you rarely hear about eyetracking leading to crucial insights. Eyetracking is helpful when you need to know something extremely tactical at a very precise level of detail. But we should think very hard about the payoff. There's a great deal of overhead and it's difficult to make this a flexible, nimble process." (Adaptive Path) Posted on March 27, 2008 | Permalink Extreme User Research"What is the biggest problem I face almost every time a client hires me to do something about a web project going awry? They don’t know a thing about their users. They don’t have a clue, whatsoever. Unbelievable but true!" (Daniel Lafreniere - Boxes and Arrows) Posted on March 27, 2008 | Permalink Filling Much Needed Holes"Ethnographic research is fun. You get to go out into the world and watch, take pictures, satisfy your curiosity and inherent nosiness. Back at the office it is great fun to scribble notes, to post them on walls and rearrange them to form patterns. Then we can create personas, colorful little artificial people with cute, interesting lives, or maybe overstressed, over-busy lives. We delight at personas, at prototyping, at watching people go through their paces. New products galore. Innovation is the new hot topic. But does all of this activity lead to actual success in the marketplace? I fear not." (Donald A. Norman) Posted on December 05, 2007 | Permalink Design Research in 2006
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