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January 2009 Design matters, like never before"In a world changing faster than at any other time in human history, a dynamic and critical analysis of what is 'good' design could not be more urgently required. Whilst new communication technologies are offering revolutionary platforms for mass collaboration and opportunities to democratically converse within a global community (1), simultaneously the world faces unprecedented environmental, social, and economic crises (2). Are designers really capitalising on social media platforms and collaborative opportunities? What do these democratic shifts and global challenges mean, and what future role do they offer to the designer, writer and critic?" (Kate Andrews - on Social Design) Posted by PJB on January 29, 2009 | Classification: Social Web | Permalink How Search Fits Into The Web Site Design Process"The important thing to remember here is that search should be a key consideration at every stage of the process, whether it is selecting a provider, setting requirements, producing comps, coding or site deployment." (Rob Garner - MediaPost) - courtesy of janjursa Posted by PJB on January 29, 2009 | Classification: Search | Permalink Detangling the meanings around the design of services"From the technical perspective, a service is an atomic unit of unctionality. (...) From the user experience perspective, a service is an atomic unit of activity." (Mike Kuniavsky - Orange Cone) - courtesy of markvanderbeeken Posted by PJB on January 29, 2009 | Classification: Service design | Permalink Interactions Jan/Feb '08: The Digital Version"This issue marks a quiet milestone for us: the beginning of our second year as editors in chief. Year one was marked by six quality issues, a new look and feel, a new website, a new team of contributors and advisors, a presence at more than two dozen premier conferences, and greatly renewed and expanded respect for the magazine. Our second year begins with a bang, with a very strong January+February issue and several additions to the interactions team." (ACM Interactions Magazine) Posted by PJB on January 28, 2009 | Classification: User experience | Permalink User Experience Deliverables"It's an exhilarating time for the user experience community. Rising awareness of our value plus emerging technologies and transmedia trends have created conditions for a step change in our practice." (Peter Morville) Posted by PJB on January 27, 2009 | Classification: User experience | Comments (0) | Permalink Optimizing Tagging UI for People and Search"This content has come from more than four years of research and discussions with people using tools, both inside enterprise and using consumer web tools. As enterprise moves more quickly toward more cost effective tools for capturing and connecting information, they are aware of not only the value of social tools, but tools that get out the way and allow humans to capture, share, and interact in a manner that is as natural as possible with the tools getting smart, not humans having to adopt technology patterns." (Thomas Vanderwal) Posted by PJB on January 27, 2009 | Classification: Metadata | Permalink Beyond Usability: Designing Web Sites for Persuasion, Emotion, and Trust"The next wave in Web site design is persuasive design, designing for persuasion, emotion, and trust. While usability is still a fundamental requirement for effective Web site design, it is no longer enough to design sites that are simply easy to navigate and understand so users can complete transactions. As business mandates for Web site design have grown more strategic, complex, and demanding of accountability, good usability has become the price of competitive entry. So, while usability is important, it is no longer the key differentiator it once was." (Eric Schaffer - UXmatters) Posted by PJB on January 27, 2009 | Classification: User experience | Permalink Antipatterns"Tools for developing user interfaces have become increasingly sophisticated and available in recent years, ranging from object-oriented application development tools such as Java Swing to WYSIWYG HTML editors such as Dreamweaver. Such tools promise more rapid development—including quicker iteration—and potentially greater reliability. While we should welcome these benefits, increasing the ease of user interface development at a technical level can—perhaps ironically—make it more difficult for UX teams to operate effectively. We must bridge the gap between the technical skills we need to implement user interfaces and the skills that let us understand users and design maximally effective user interfaces for them." (Peter Hornsby - UXmatters) Posted by PJB on January 27, 2009 | Classification: Patterns | Permalink Designing Social Interfaces: The BookPrinciples, Patterns, and Practices for Improving the User Experience - "This book presents a family of social web design principles and interaction patterns that we have observed and codified, thus capturing user experience best practices and emerging social web customs for web 2.0 practitioners." (Christian Crumlish and Erin Malone) Posted by PJB on January 27, 2009 | Classification: HCI - Patterns | Permalink Pattern Languages for Interaction Design"Will Evans stalked and captured Erin Malone, Christian Crumlish, and Lucas Pettinati to talk about design patterns, pattern libraries, styleguides, and innovation. Erin, Christian, and Lucas are leading a workshop on design patterns at this year's Interactions in Vancouver and, Erin and Christian are writing a book on patterns for designing social spaces for O'Reilly." (Will Evans - Boxes and Arrows) Posted by PJB on January 27, 2009 | Classification: Interaction design - Interviews - Patterns | Permalink Fourth Order Design? What Do You Think?"Lately people started talking to me about 'fourth order design' or systemic integration. The person who comes up the most in this discussion is Richard Buchanan." (Arne van Oosterom - DesignThinkers) Posted by PJB on January 27, 2009 | Classification: Information design | Permalink Design Research Methods for Experience Design"There is a trend among some in the UX community to take the U out of UX and refer to our discipline simply as experience design. One reason for this change in terminology is that it lets us talk about a specific target audience in terms that resonate with business stakeholders more than the generic term user—for example, customer experience, patient experience, or member experience. The other reason for using the term experience design rather than user experience design is that it recognizes the fact that most customer interactions are multifaceted and complex and include all aspects of a customer’s interaction with a company or other organizational entity, including its people, services, and products. Customer interactions encompass much more than the usability of a particular user interface. They include all of the social and emotional consequences of a customer’s interaction with an organization or brand, including trust, motivation, relationships, and value." (Michael Hawley - UXmatters) Posted by PJB on January 23, 2009 | Classification: User experience | Permalink The UX Customer Experience: Communicating Effectively with Stakeholders and Clients"User experience and its associated fields of expertise—such as usability, information architecture, interaction design, and user interface design—have expanded rapidly over the past decade to accommodate what seems like insatiable demand, as the world moves toward an increasingly digital existence." (Jonathan Follett - UXmatters) Posted by PJB on January 23, 2009 | Classification: User experience | Permalink Text Treatment and the User Interface"Before graphic user interfaces, text was the primary means of both input and output defining human-computer interactions. Even today, much of the information user interfaces present is textual. Therefore, we should not underestimate how the right text treatment can measurably improve user productivity and increase user satisfaction. As new technologies become available—for example, larger monitors with higher resolutions—a good foundation of knowledge about effective text treatment can help designers create usable user interfaces for them more quickly." (Tobias Komischke - UXmatters) Posted by PJB on January 23, 2009 | Classification: Typography | Permalink Researching Video Games the UX Way"Video games are often overlooked in the scope of usability testing simply because, in a broad sense, their raison d'etre is so different than that of a typical functional interface: fun, engagement, and immersion, rather than usability and efficiency. Players are supposed to get a feeling of satisfaction and control from the interface itself, and in that sense, interaction is both a means and an end. The novelty and whimsy of the design occasionally comes at the expense of usability, which isn't always a bad thing—that said, video games still have interfaces in their own right, and designing one that is easy to-use and intuitive is critical for players to enjoy the game." (Nate Bolt and Tony Tulathimutte - Boxes and Arrows) Posted by PJB on January 22, 2009 | Classification: User experience | Permalink Press Area Usability"As three studies of journalists show, they use the Web as a major research tool, exhibit high search dominance, and are impatient with bloated sites that don't serve their needs or list a PR contact." (Jakob Nielsen - Alertbox) Posted by PJB on January 20, 2009 | Classification: Usability | Permalink User Experience (UX)"How a person reacts to a Web site determines that user's experience with the product and can determine a return visit. The usability of a Web site, which usually refers to the elegance, flow-of-content & clarity with which the site is designed, can ensure a positive user experience. User Experience (UX) is part of Business Exchange, suggested by Michael Herman. This topic contains 790 news and 1,139 blog items. Read updated news, blogs, and resources about User Experience (UX). Find user-submitted articles and comments on User Experience (UX) from like-minded professionals." (Business Week Exchange) - courtesy of tvantongeren Posted by PJB on January 20, 2009 | Classification: User experience | Permalink Scott McCloud on Comics"In this unmissable look at the magic of comics, Scott McCloud bends the presentation format into a cartoon-like experience, where colorful diversions whiz through childhood fascinations and imagined futures that our eyes can hear and touch." (TED) - courtesy of presentationzen Posted by PJB on January 19, 2009 | Classification: InfoViz | Permalink Introduction to Interaction DesignAn Interview with Dave Malouf - "interaction design is about deciding the flows and conversation, the narrative that these interface points make up - the notes that are played by the musician." (Will Evans - Johnny Holland) Posted by PJB on January 19, 2009 | Classification: Interaction design - Interviews | Permalink The Visual Repertoire of Obama's Run for the White House"An analysis of the visual diversity of the 2008 Presidential Elections in America, for the Parsons Journal for Information Mapping, New York (USA)." (Gerlinde Schuller - Information Design Studio) Posted by PJB on January 19, 2009 | Classification: Information graphics | Permalink Taken Out of Context"As social network sites like MySpace and Facebook emerged, American teenagers began adopting them as spaces to mark identity and socialize with peers. Teens leveraged these sites for a wide array of everyday social practices - gossiping, flirting, joking around, sharing information, and simply hanging out. While social network sites were predominantly used by teens as a peer-based social outlet, the unchartered nature of these sites generated fear among adults. This dissertation documents my 2.5-year ethnographic study of American teens' engagement with social network sites and the ways in which their participation supported and complicated three practices - self-presentation, peer sociality, and negotiating adult society." (Danah Boyd - apophenia) Posted by PJB on January 19, 2009 | Classification: Information design - Social Web | Permalink Experience Design for Interactive Products
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