Good old form design never dies.
“2016 was the year of the conversational interface. Everywhere we looked, conversational UIs were breaking out of messaging apps and into the products we use every day, from shoe shopping to cosmetics and everything in between.”
ShekMan Tang a.k.a. /shekmantang | @shekman ~ Intercom ★
It so obvious that for many it’s not.
“This article is intended to provide guidance on making library websites and other digital content accessible within the constraints of most organizations’ technological environments. Accessibility can mean different things depending on the context, but the focus in this article is on web accessibility, which the World Wide Web Consortium (W3C) defines as “enabling people with disabilities to participate equally on the Web” (W3C, 2016). Many existing articles provide an overview of the big picture aspects of accessibility, including benefits to the organization (see Rowland, Mariger, Siegel & Whiting, 2010), legislation (see Fulton, 2011), statistics (see local census data), and general principles (see Quesenbery, 2014). The focus of this piece will be on specific best practices and guidelines, as well as their benefits for content creators, who frequently have limited access to edit digital content and cannot always apply recommended solutions that assume full control and access.”
Cynthia Ng a.k.a. /cynthiasng | @TheRealArty ~ Weave: Journal of Library User Experience (Volume 1 Issue 7) ★
Design disciplines still relevant in the digital domain, even though there’re last century.
“To get a glimpse of the future of graphic and communication design, it’s not enough to think about new hardware, corporate needs, or visual trends. In the short term, digital design will move beyond screens to physical surfaces and augmented or artificial environments, and designers will occupy more positions where they are directing or consulting on larger and more complex systems of experience. Design is already less visual and more collaborative, and will continue along that trend. It’s not enough, though, to look five or ten years in the future. Will there be a Machine-Learning designer in 2050? Maybe. But in forty years, it’s just as likely that jobs will no longer exist, or at least not in a way that we would recognize them.”
Juliette Cezzar a.k.a. /juliette-cezzar | @juliettecezzar ~ Design Observer ★
Moving from the physical to the digital domain.
“The rapid development of Internet of Things (IoT) technologies is propelling us toward a world where an ever-increasing amount of our experiences are mediated by digital interactivity. As this trend continues, the task of designing our built environment will be as much about designing the interactive experiences that happen in that space as it will be about form, program, materiality and so on. The fields of interaction design and architecture will become one and the same, and we’ll need to work across disciplines and cultivate new skill sets to design new buildings.”
James Patten ~ DesignIntelligence ★
Always keep the human in mind, even when the mind is artificial.
“Machine learning (ML) is the science of helping computers discover patterns and relationships in data instead of being manually programmed. It’s a powerful tool for creating personalised and dynamic experiences, and it’s already driving everything from Netflix recommendations to autonomous cars. But as more and more experiences are built with ML, it’s clear that UX’ers still have a lot to learn about how to make users feel in control of the technology, and not the other way round.”
Josh Lovejoy and Jess Holbrook ~ IoT for all ★
You need both types of testing to get (some) insights.
“Both these complementary types of user research play important roles in an iterative design cycle. Qualitative research informs the design process; quantitative research provides a basis for benchmarking programs and ROI calculations.”
Raluca Budiu a.k.a. /ralucabudiu | @rbudiu ~ Nielsen Norman Group ★