Great proof that software design is the cinematography of the 21st century
“Using storyboards in software design can be difficult because of some common challenges and drawbacks to the tools we have. The good news is that there’s a new, free tool that tries to address many of these issues. But before I get into that, let’s revisit the value of using storyboards (and stories in general) in software design.”
(Ambrose Little a.k.a. @ambroselittle ~ UX Magazine)
Always wondered why mobile design would be different than plain software design. Is being able to move around the differentiator?
“Building a prototype is a great way to test your design early on with users. Whether you choose to go for a high-fidelity representation, or go lo-fi with paper, you can learn a lot about the usability of your site. Often, teams are concerned with which technique or tool to use because of the litany that are available.”
(Kelly Goto a.k.a. @go2girl ~ User Interface Engineering)
Desperately hoping CM and CMSs get consumerized as well.
“One last thing that end-users need to keep in mind as they think about solutions that are migrating from the consumer world to the enterprise world. A consumer application is not necessarily battle hardened for enterprise use.”
Testimonial for content strategy, the Canadian way.
“Content strategy is the most important part of your project. It is where you plan what to put into the website, trade publication, brochure, catalog, fifty foot outdoor advertisement, or whatever. Some companies do content strategy intuitively, but most need a lot of help. Enter the content strategist.”
(Darcy Hastings a.k.a. @bioagency ~ BIO digital)
HCI in films, TV shows and SciFi is really getting a genre.
“During the past hundred years, science-fiction (sci-fi) films and, later, videos, have, of necessity, had to depict detailed views of human-computer interaction (HCI) of the future, or alternate pasts/presents, in order to convey a compelling scene and, sometimes, in order move forward the plot. This publication explores some of the themes that emerge from examining this body of work. The basic premise is simple: HCI professionals can learn something from sci-fi media, and sci-fi media-producers can learn more from HCI professionals in order to show smarter views of the future.”
(Aaron Marcus a.k.a. @amandaberkeley ~ Amanda)
Karens star is rising and rising.
Interview with Karen McGrane. ~ “For us this is a generational issue, and it’s our life’s work to help contribute to organizations’ learning how digital design (and information architecture) should fit into their organization. If we are going to be successful, we may not fix it for ourselves, but for the next generation of digital designers, I want to leave those organizations better off. There will also be some social darwinism, where the organizations that successfully navigate this transition are the ones that are going to survive.”
(IA Summit 2013)
Besides business, startups are the new hunting grounds for UX design.
“To understand how User Experience fits into a startup, it is critical that you understand the startup maturation cycle. While each startup has its own story, they all typically progress through the same stages. It is essential that you understand the personnel dynamics, the startup’s need for UX design, and its immediate business objectives and constraints at each stage.”
(Sasha Giacoppo a.k.a. @asgiacoppo ~ UXmatters)
Very happy Eric (finally) contributed to UXm.
“Dissonance is a musical term. It means things are not in harmony. Design dissonance occurs when a product or service sends out cognitive signals that run counter to the desired effect. In the strictest sense of the term, design dissonance often relates to usability – when a design somehow pushes a user in the wrong direction, in terms of both understanding and action. But in a broader sense, design dissonance can create disappointment, particularly when it occurs in relation to a service.”
(Eric Reiss a.k.a. @elreiss ~ UXmatters)
Don’t get confused. It’s just a DTDT effort in Venn diagrams.
“This mega graphic attempts to tackle the relationship between UX and all other aspects of design.”
OK, time to move on.
“User-centered design has served the digital community well. So well, in fact, that I’m worried its dominance may actually be limiting our field.”
(Cennydd Bowles a.k.a. @Cennydd ~ A List Apart)
Typography as the essential ingredient of design for search, find, and use information.
“A stroke, a letter, a word, a sentence, a paragraph, a page, and a book: all essentially linear constructs of the typographic mind put into action. There is a typographic order of ‘things’, a logical sequence from the most simple, to the most complex. A line, a space, a rectangle, a margin—an aesthetic device for visuality. As an infinite list of signifiers, the above lists signify the qualitative/quantitative display of the visual properties of typography: the micro and the macro, the color and the density, the positives and the negatives, the visible and the invisibles; these are some of the typographic paradigms that yield communicative visualization.”
(Chun-wo Pat ~ Parsons Journal of Information Mapping)