How to balance design guidelines for children

Guidelines for specific groups must be very specific.

“Creating design guidelines for products whose users include kids requires an evolution in our thinking beyond the guidelines we typically follow. The users, content, and context dictate the appropriate design guidelines. For kids, you might start with the type of product.”

Jonathan Evans a.k.a. /jonathanhevans | @jhewiz ~ UXmatters

Design leadership: What’s next?

The big boys from the 20th century have many ideas about Design.

“It’s the greatest time to be a designer. Learn to talk the language of business and the language of technology, but lets not forget where we come from. Convergence is happening faster than we can imagine right now, and there is no better time to be a designer.”

Thomas Lockwood a.k.a. /thomaslockwood | @ThomsLockwood ~

The user as network

The user (a.k.a. the person) is only an entity in a network of relations, connections, and bi-directional arrows. Outside the network, it’s just a nobody.

“The user has become central to the way technology is conceptualized, designed, and studied in sociotechnical research and human-computer interaction; recently, non-users have also become productive foci of scholarly analysis. This paper argues that a focus on individualized users and non-users is incomplete, and conflates multiple modes of complex relation among people, institutions, and technologies. Rather than the use/non-use conception, I argue for conceptualizing users as networks: as constellations of power relations and institutional entanglements, mediated through technologies.”

Karen E.C. Levy a.k.a. @karen_ec_levy ~ First Monday 20.11

How Apple is giving Design a bad name

It’s lonely at the top. In the end, you only can look inward.

“Once upon a time, Apple was known for designing easy-to-use, easy-to-understand products. It was a champion of the graphical user interface, where it is always possible to discover what actions are possible, clearly see how to select that action, receive unambiguous feedback as to the results of that action, and to have the power to reverse that action—to undo it—if the result is not what was intended. No more. Now, although the products are indeed even more beautiful than before, that beauty has come at a great price. Gone are the fundamental principles of good design: discoverability, feedback, recovery, and so on. Instead, Apple has, in striving for beauty, created fonts that are so small or thin, coupled with low contrast, that they are difficult or impossible for many people with normal vision to read. We have obscure gestures that are beyond even the developer’s ability to remember. We have great features that most people don’t realize exist.”

Donald A Norman a.k.a. /donnorman | @jnd1er and Bruce Tognazinni a.k.a. /bruce-tognazzini | @asktog ~ FastCo Design

How to implement gestures into your mobile design

Gestures are based on sign language with a touch dimension. With AR is becoming real sign language with the Digital.

“Gestures are the new clicks. Every app, game or tool you open on your phone must includes a swipe, tap or pinch to function. These gestures are the secret to making great mobile apps work. And there’s a lot that goes into it. With clicks, designers and developers really only had to think about where they wanted the action to appear on the screen. With gestures, you have to consider the type of physical action, its location on the screen, and whether users can intuitively find and touch it.”

Carrie Cousins a.k.a. /carriecousins1 | @carriecousins ~ TNW

Creating good user experiences by focusing on content

There comes a moment, UX professionals will start designing from-out the content.

“Content is everyone’s business. People in many different roles work toward shared project goals—whether they’re content strategists, UX designers, product managers, or Web developers. The outcome of both business-focused and user-centered goals is the user’s experience, and that user experience should have one thing at its heart: content. The more you can embed content strategy into every step of your design process, the better the user experience will be. It is essential both that content be useful and that its presentation be usable. After all, it’s the content that brings users to your Web site.”

Robert Mills a.k.a. /robertmills81 | @RobertMills ~ UXmatters

Long-term exposure to Flat Design: How the trend slowly decreases user efficiency

First it looks better, then it start to deteriorate.

“Clickable UI elements with absent or weak visual signifiers condition users over time to click and hover uncertainly across pages-reducing efficiency and increasing reliance on contextual cues and immediate click feedback. Young adult users may be better at perceiving subtle clickability clues, but they don’t enjoy click uncertainty any more than other age groups.”

Kate Meyer a.k.a. /lauracreekmore | @kate__meyer ~ Nielsen Norman Group

Object-oriented UX

Object think helps any designer tremendously.

“That’s OOUX: putting object design before procedural action design, and thinking about a system through the lens of the real-world objects in a user’s mental model (products, tutorials, locations), not digital-world actions (search, filter, compare, check out). We determine the actions after first defining the objects, as opposed to the traditional actions-first process that jumps straight into flows, interactions, and features.”

Sophia Voychehovski a.k.a. /sophiav | @sophiavux ~ A List Apart

Six indicators of an organizations UX maturity level

Is growth always a matter of maturity? Then you must define the end state: death.

“Organizations are seeing the value of hiring user experience (UX) professionals and incorporating user-centered design. Big name companies such as Google and Apple have incorporated UX design as a centerpiece of their successes. The overall maturity of UX design in creating software and technology has made huge leaps over the past few decades. However, like any function or practice, not all organizations have adopted or embraced UX design to the same degree or at comparable levels of maturity.”

Jennifer Fraser a.k.a. /jenniferfraser | @jlfraser & Scott Plewes a.k.a. /scott-plewes ~ Macadamian

Scripted interaction

It seems hard to design for interaction when technology is evolving very rapidly. Unless you approach the problem in a more abstract fashion.

“Interaction design is a label for a field of research and for a practice. When we design interactive tools and gadgets we do interaction design. But what is it that we’re designing? And is this practice changing? Let me reflect on this a little bit.”

Mikael Wiberg a.k.a. /mikael-wiberg ~ ACM Interactions

The good, the bad, and the ugly: A language of critique for information architecture

I always love some deep thinking on information architecture. It’s not that often I encounter it.

“IA is more than wireframes. But we’re confined by the mindset that thinks IA is a box to check off on a project plan. If you find this a problem, you’ll want a way to change the discourse. A language of critique is going to help you become a better, more influential UX professional. We can all use that.”

Stacy Surla a.k.a. /stacysurla | @stacysurla ~ Fritillaria

A UX legend on the much-rumored death of the design firm

One also needs a healthy dosis of faith.

“The salient characteristic of design in the 21st century is that we need one whole hell of a lot of it. We need designers on the inside, designers on the outside, designers at inception, designers during development, and designers after release three-point-oh. But for a large, and growing, cohort of businesses, the independence of the external design consultancy is exactly what they need to see their future clearly and march purposely toward it.”

Alan Cooper a.k.a. /alan-cooper | @MrAlanCooper ~ FastCo design

Reclaiming social: Content strategy for social media

Social media definitely needs a content strategy, an omnichannel one.

“If the web industry had a Maslow’s hierarchy of needs, social platforms would be at the very top—the least essential thing. No one ever visited a website and said, “Well, I was not able to register, but they had a really nice blog and quite an impressive Instagram feed!” But social has its place—and it is tied to so much of the work we already do. Whether you are working to increase conversions, looking for an additional source of user research, or want to enforce a consistent brand, social media should be part of your toolbox.”

Ida Jackson a.k.a. /idajackson | @virrvarr & Ida Aalen a.k.a. /idaaa | @idaaa~ A List Apart

Stepping up: UX in the enterprise

Enterprise UX or UX in the enterprise. Two perspectives to closely take on.

“The primary challenges with UX result directly from the enterprise’s need for flexibility and scale. While most enterprise projects are large and complex, the actual number of design professionals needed to be effective is small relative to the overall staff. Also, the projects themselves fluctuate in volume and type of activity throughout the project lifecycle.”

Anton Baturan a.k.a. @AntonijeBaturan ~ User Experience